AoE PvE Powerpoint [pptx

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PvE; AoE!
A Public Service Announcement on
dealing damage in PvE scenarios
Brought to you by The Angry Tribbles Fleet of Star Trek Online
Some things you should know
•
PvE = Player vs. Enemy
•
AoE = Area of Effect
•
DPS = Damage Per Second
•
ACT = Advanced Combat Tracker
Weapon Power Buffs
[AoE Powers]
Energy
Beam: Fire At Will
Cannon Scatter Volley
Projectile
Torpedo Spread
[Non-AoE Powers]
Energy
Beam: Overload
Cannon Rapid Fire
Projectile
Torpedo High Yield
Weighing the Benefits of AoE
[Pros]
Does 200%-300%
more damage if
multiple targets
are in range
[Cons]
Does 25%-50% less
damage if only one
target is in range
Beam: Fire At Will vs. Overload?
Fire at Will increases your beams firing rate drastically for 10
seconds. However target selection is completely random.
Overload fires one massive burst of energy to your targeted enemy,
but takes 50 points of power away from your weapons after use.
Beam: Fire At Will
Fire at Will 1+2: 6-8 Beam Arrays, Weapons Battery, Emergency
Power to Weapons(x2)
[Engineering Captain] Estimated Damage:
Increased firing rate of beams for 10 seconds,
every 15 seconds
4,000-7,000 DPS output (Source: ACT), to random targets
(Note: *Some* Damage may be “wasted” on invulnerable or high
health regeneration targets)
Beam: Overload
Overload x2 (1-3): 1 Dual-Beam Bank, Weapons Battery, Emergency
Power to Weapons(x2)
[Engineering Captain] Estimated Damage,
8,000-25,000 per shot.
(Depends on Rank of Power) Every 15 Seconds.
8,000 / 15 = 533, 25,000 / 15 = 1666
About 500-1700 DPS output.
Overload + Beam Array = About 25% less.
Recap: Beams
Two copies of Fire at Will, with 6-8 beam arrays combined with other
factors can net you 4,000-7,000 DPS.
Two copies of Beam: Overload will net you 500-1700 DPS, at best.
Cannon: Rapid Fire or Scatter Volley?
Cannon Rapid Fire increases your cannon damage output to a single
target by 30, 40 or 50 percent based on the rank of the power.
Cannon Scatter Volley increases your cannon damage output by 15,
20 or 25 percent based on the rank of the power, up to three targets
Cannon: Scatter Volley
With Scatter Volley, if you are firing on one target, you are dealing
50% less damage than Rapid Fire.
If you are firing at two targets, your cannons are dealing as much
damage as rapid fire, but split in half to two targets.
If you are firing at three targets, your cannons are dealing more
damage than rapid fire, split across the three targets.
Torpedoes! FULL SPREAD!!
Torpedo High Yield fires 2, 3 or 4 Torpedoes at one target depending
on the rank of the power.
Torpedo Spread fires up to 3 clusters of 2 torpedoes, 4 clusters of 3
torpedoes or 5 clusters of 4 torpedoes depending on the rank of the
power.
Torpedo: High Yield III
High Yield 3(x2): 4 Quantum Torpedo Salvo
5,400 Damage per Torpedo, total 21,000
1 Target: 21,000 / 15 = 1400 DPS
Torpedo: Spread III
Spread 3(x2): 4 Quantum Torpedo Cluster
4,000 Damage per Torpedo, total 16,000
Can hit 1-5 Targets
1 Target: 16,000 / 15 = 1066 DPS
2 Targets: 32,000 / 15 = 2133 DPS
3 Targets: 48,000 / 15 = 3200 DPS
4 Targets: 64,000 / 15 = 4266 DPS
5 Targets: 80,000 / 15 = 5333 DPS

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