Referee Traning PowerPoint

Report
Upward Soccer Referee Training
Meeting
Mission and Values of Upward
Mission: To introduce children to Jesus Christ by creating opportunities to
serve through sports.
Values:
The Expectation of God-Moments – We believe that God is at work
all around us.
The Life of Integrity – We believe that how we live is more important
than what we say.
The Discipline of Excellence – We believe in serving that exceeds
expectations.
The Priority of Children – We believe that Every Child Is A Winner.
Becoming an Upward Soccer Referee
As an Upward Soccer Referee, you will have an affect on
each player’s soccer experience. A positive influence to
the game is your biggest role in this program.
Your Responsibilities as a Referee
• Understand and know the sport – By knowing and understanding the sport of
soccer, you will be able to call the game effectively.
• Lead by example – Demonstrate a Christ-like attitude through your officiating
and through the encouragement of players.
• Control the game – As a referee, you represent the highest level of authority
on the field. It’s important to make the necessary calls throughout the game.
• Communicate with coaches players and spectators – Use vocal and non-vocal
(hand signals) communication on the field
• Employ proper positioning and mechanics – Moving diagonally across the
field, blowing the whistle, using hand signals and keeping the game on track.
Communicating with Coaches
Being an effective referee means being an effective communicator.
Here are a few tips about communicating with coaches:
• Introduce yourself at pregame.
• Clearly communicate fouls and give the proper hand signals.
• Communicate to coaches at halftime about the first half.
Communicating with Players
The referee sets the tone for the game by gathering both
teams and their coaches at midfield for a brief word of
encouragement and prayer.
Communicating with players during play will help them
improve their game. Often the referee can stop a foul before
it happens by talking to the players at natural stoppage
points during the game or while play is in motion.
Controlling the Game
• The referee must keep the game under control.
The referee’s whistle is the main factor in doing this.
• When a foul has occurred, a quick sharp blast on
the whistle with the appropriate hand signal will
communicate that play has stopped.
• Let the coach and players know the reason and
consequence of the foul.
To promote proper soccer skills and understanding of the game, referees should call all fouls. Failing to do
so creates confusion among players and hinders their understanding of the game.
Online Resource
(MyUpward.org)
The referee resources on MyUpward.org will enable you to carry out your role as a
successful Upward Soccer Referee. Here you will find specific information on:
• What it means to be an Upward Soccer Referee
• Communication
• Controlling the Game
• How to make a call
• What to watch for
• Positioning /Hand Signals/Responsibilities
• Training Videos
Rules Unique to Upward Soccer
The special rules for Upward Soccer exist
to provide a fun sports experience to every
child.
League Specifications
Field of Play
Dimensions: The field should have a width of 60’ and a length of
100’
Field Markings: The field of play should be marked with two touch
lines, two goal lines and divided into two equal sections by the
midfield line and a center circle.
Goal Area: Each goal area will be a 6’ arc (semi-circle) directly in
front of each goal.
League Specifications
Field of Play - Continued
Penalty Area: There will be no penalty area marked off.
Flag posts: Placed at each of the four corners of the field. Typically
60” high with a 13” x 13” flag, flexible pole on a spring base.
Corner Arc: Corner arcs will be a quarter circles with a radius of 3’
Goal Size: The goals are 2.5’ x 6’ (4’ x 6’ goal tipped)
Field of Play
League Specifications
The Ball
K5 – 1st Grade: Size 3
1st – 2nd Grade: Size 3
3rd – 4th Grade: Size 4
5th – 6th Grade: Size 4
League Specifications
Number of Players
Team Size: Eight is the maximum number of players per team.
Team Format: 4 vs 4
Additional Players: One additional player may be added to the
field of play by a team that is four goals behind. The additional
player may remain on the field until the score differential is two
goals.
League Specifications
Game Duration
Game Clock: The game clock will be maintained by the referee
Periods of Play: The game will consist of two 18 minute halves with
each have half being divided into three 6 minute periods for 1st – 6th
grades. K5 will play two 18 minute halves being divided in six 3
minute periods.
Half-Time: Half-Time will be an 8 minute interval between the
two 18-minute halves.
League Specifications
Substitutions:
· Every child will play at least half of the game.
· No child will sit out more than 6 minutes at a time.
· Coaches are not open to making unfair substitutions.
· Substitutions only occur at each designated 6 minute segment
or each 3 minute segment for K5 divisions and follow the
predetermined substitutions for the game.
Game Format
• Coaches should determine which team will start the game. The other
team will start the second half.
• Teams will switch goals at halftime (except in the K5 division).
• Scores are not kept in the K5 divisions.
• No division standing are maintained in any division.
• Coaches are allowed to walk the sidelines to support players. Coaches are
encouraged to be on the field with K5 players to help coach during games.
• All coaches will adhere to the substitution rules as detailed in their coach
playbook.
• No yellow cards or red cards are used in Upward Soccer.
• There is no extended time in Upward Soccer.
Rules for Upward Soccer
A kick-off begins each half and after a goal has been scored. Opposing
players must remain outside the center circle or 4 yards away until the ball
has been put in play.
Shooting Arc: there is no ball contact allowed within the shooting arc. If the
ball comes to a stop within the arc, a goal kick is awarded to the defensive
team regardless of who touched the ball last. Any part of the ball or player’s
body on the line is considered in the shooting arc. Once the ball has broken
the plane of the shooting arc and a defensive player touches the ball, a
corner kick is awarded. If the attacking Player touches the ball inside the arc,
a goal kick is awarded. The plane of the shooting arc extends upward.
Rules for Upward Soccer
Fouls
Fouls will result in either an indirect or direct kick. Opposing players
must be 5 yards away from the ball.
Indirect Kick: A player other than the kicker must touch the ball before
a goal can be scored. Indirect kicks are awarded to the opposing team if
one of these fouls are committed:
• Dangerous Play
• Obstructing an Opponent
• Delay of Game
Rules for Upward Soccer
Direct Kick: The kicker may score directly without another player touching
the ball. Direct kicks are awarded to the opposing team if one of these fouls
are committed:
• Handling the ball
• Kicking an opponent
• Hitting an opponent
• Pushing an opponent
• Tripping an opponent
• Holding an opponent
• Any unsportsmanlike conduct
• Side tackling or any contact with the ball while the player is on
the ground.
Rules for Upward Soccer
•A penalty kick is awarded for deliberate handling (interfering) of the ball
that denies the opposing team a goal or an obvious goal-scoring
opportunity. The penalty kick will be taken 5 yards from the top of the
shooting arc and all players should be positioned behind the player taking
the penalty kick. If the kick does not result in a goal and the ball is still in
the playing field, it is a live ball and play continues from the spot of the ball.
•A goal is not scored if a player kicks or throws the ball into his or her own
goal. A corner kick is awarded for the opposing team.
Rules for Upward Soccer
•A goal may only be scored from a player's offensive end of the
field. This prohibits a player from scoring a goal from the center
circle on a kickoff or from a goal kick .
•Offside is not called in Upward Soccer because of the field size.
•Referees should monitor substitutions and help coaches who
have questions. Review the substitution section found in this
playbook.
Rules for Upward Soccer
• Slide Tackling is not allowed in Upward Soccer. Players
must stay upright and “on their feet” and may not make
contact with an opposing player. This does not prevent
player from sliding to stop/intercept a ball, but NO contact
may be made with opposing players.
• Players who commit two fouls resulting in direct kicks,
excluding handballs, in the same 6-minute segment must sit
out the remainder of that segment. Those players may
return during their next scheduled substitution.
Re-starts
Kickoffs
A kick-off is taken from the center circle at the start of each half, and after a
goal is scored. Kicks must go forward, toward the defending goal. The ball must
touch another attacking player or defensive player before the initial kicker
touches the ball again. If the kick does not go forward or if the ball is touched a
second time by the initial kicker before another player touches the ball, the
kickoff should be retaken.
A goal may not be scored from the kick-off, because all goals must be scored
from the offensive side of the field. The kick-off is treated similar to a free kick.
This means the opposing team must stay outside of the center circle (at least 4
yards away). They also must be on their own half of the field until the first touch
on the ball is made, after which they may attempt to win the ball.
Re-starts
Out-of-bounds - The entire ball must go out-of-bounds to be out
of play. If part of the ball is still touching the line, play continues
uninterrupted.
Re-starts
Corner Kicks
When the ball passes over the goal line by the defending team, the ball should
be placed inside the corner arc on the side it went out-of-bounds. The
defensive team must be at least 5 yards away when the kick is taken.
Goal Kicks
When the attacking team kicks the ball over the goal line or if the ball comes
to a stop within the shooting arc before entering the goal, a goal kick is
awarded to the defending team. The ball should be placed on the end
line/goal line, 5 yard from the shooting arc on the side in which the ball went
out. The defending team must be at least 10 yards away from the player
taking the goal. Kindergarten and first- and second-grade divisions must
retreat behind midfield until the ball is kicked.
Re-starts
Throw-ins
When the ball passes over the sidelines, the last team to touch it last loses possession
and the opposing team takes a throw-in. The player throwing the ball back into play
must throw the ball over his or her head with both hands, both feet must be touching
the ground, and the player must stay behind the sideline while throwing. The defensive
team must be at least two yards away from the thrower. It is recommended that the
Kindergarten players place the ball on the touchline and kick it back into play.
Drop-Ball
A drop-ball will occur between two players; one from each team to restart the game
after the official had to stop play for a no-penalty situation. The ball is dropped at the
spot where it was last in play unless this happens in the goal arc, in which case it is
dropped at the nearest point five yards outside the goal arc. The ball may only be
kicked after it has touched the ground. A goal may be scored directly from a drop-ball.
Rules Adjustments by Division
Rule
K5
1st-2nd Grade
3rd-4th Grade
5th-6th Grade
Keeping Score
No
Yes
Yes
Yes
3
3
4
4
Ball Size
Game Segments
Two 18-minute
halves (six 3-minute
segments)
Two 18-minute halves divided into three 6minute segments
Goals
switched at
halftime
No
Yes
Defense
position for
goal kick
Mid-field
Mid-field
Yes
No
Coach allowed
on field during
the game
Yes
Yes
10 yards from
10 yard from
location of ball location of ball
No
No
Common Fouls
Pushing: Often when there are two or more players by the ball, the players begin
to push each other.
Slide tackling: Players may slide to break-up or intercept a pass, but may not make
contact with other players while in the process.
Playing the ball while the player is on the ground: This is more of a danger to the
player on the ground because opponents will continue to kick at the ball.
Handling the ball: Many young players will reach for the ball. It may take a couple
of games to break them of this habit.
Throw in: A throw in is an unusual motion for young players. They must be taught
the proper procedure and have it reinforced by calling the foul.
Fouls not called can result in a game being played out of control and often result in an avoidable injury to a
player.
Referee Positioning
Games will have only one
referee. The referee needs to
be in the correct position to
call fouls. As the referee, you
should be close to the action
without interfering with
play.
Referee Responsibilities
• Lead both teams in prayer at midfield before each game
• Call and briefly explains all fouls
• Enforce the rules unique to Upward Soccer
– Promoting character and self-esteem
• Form a unified team with the coaches
• Remember that you are the highest authority on the field
Hand Signals
Hand signals should be used when calling a foul.
Using the correct hand signal will inform players,
coaches and spectators of a foul. You should briefly
explain the hand signal being used.
For a pushing foul, the arms should be extended
forward, slightly bent, with the palms facing
outward.
Hand Signals
Indirect Free Kick
Referee raises one hand. For younger players, place the ball where the
foul occurred. For older players, simply point to where the ball should be
placed.
Hand Signals
Direct Free Kick
Use your hand to point in the direction of the kick. At the beginning of
the season, you will need to place the ball where the foul occurred. As
the season progresses, simply point to where the ball should be placed.
Hand Signals
Advantage
Both arms are spread out in front, signaling that play should continue.
The Advantage Rule permits you to recognize a foul, not call it and allow
play to continue if you feel it was in the best interest of the player who
fouled.
Hand Signals
Throw-in
Signal stoppage of a play by blowing the whistle then pointing the arm at
a 45 degree angle in the direction of the throw-in.
Hand Signals
Corner Kick
Point toward the corner of the field where the kick is to be taken. This
hand signal is similar to the direct free kick hand signal. Audibly express
that a corner kick is to be taken.
Hand Signals
Goal Kick
Point toward the corner of the goal arc where the kick is to be taken.
This hand signal is similar to the direct free kick hand signal. Audibly
express that a goal kick is to be taken.
Upward Soccer Referee Training
Meeting

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