Kraven Manor

Report
1 week of development of Kraven Manor
 April 28, 2013 – May 4, 2013

Online Torrent
 Online Direct Download

› Social Media: Facebook, Gaming-Related
Forums

On-location playtesting
› Game Exchange Video Game Shops
37 Respondents
 35 Play Horror Games
 27 Specifically play Exploration /
Psychological Horror

Played Horror Games?
27
24
Respondents
21
18
15
12
23
24
Action Horror
Survival Horror
27
9
6
3
2
0
None
Exploration / Psychological
Horror
Overall Experience
Strongly
7
Liked
5.8 (out of 7)
6
Highest: 7
Lowest: 4
5
Neutral
4
3

March 4 Usability test:
› 4.7 average, same scale
› 14 Respondents
5.8
4.7
2
Strongly
Disliked
1
Usability Test
Beta Test
Top 8 Liked Game Elements
Ambience / Atmosphere
15
Graphical Quality and Style
12
Modular Room Placement
10
Music / Audio
9
Scariness
9
Statue Behavior
6
Puzzles
4
Story
4
0
1
2
3
4
5
6
7
8
9
Frequency of Mention
10
11
12
13
14
15
Top 10 Disliked Game Elements
Experienced Bugs
7
Statue Damage Escape
4
Statue Wasn't Scary
4
Sprint Communication
3
Statue Teleportation
2
Loss of Camera Control
2
Statue Pacing
2
Mouse Sensitivity
2
Ending was Easy
2
No Jumping
2
0
1
2
3
4
Frequency of Mention
5
6
7
Game Challenge
Very Hard
7
6
5
3.9 (out of 7)
(4 is “About Right”)
About Right 4
3
Highest: 7
Lowest: 2
3.9
2
Very Easy
1
Game Challenge
Scariness & Immersion
Very
Scary
7
6
5
4.8 (out of 7)
(7 is “Very Scary”)
Neutral
4
3
Highest: 7
Lowest: 2
4.8
2
Not
Scary
1
Scariness & Immersion
Game Elements that Drew the Player Into Experience
Wine Cellar First Time
9
Mannequin Was Creepy
7
Library Boss Fight Creepy
6
Statue Behavior
5
Atmosphere
4
Lighting
4
Ambient Sounds
3
Environment
3
0
1
2
3
4
5
Frequency of Mention
6
7
8
9
Game Elements that Drew Players Out of Experience
Final Boss is Bright / Escape is Action Instead of
Horror
5
Statue Not Scary / Escaping Statue's Grasp Too
Easy
5
Cinematics / Losing control of the Character
5
Kill Room Exploration
2
Spinning Dresser in Library Escape
2
Players Getting Stuck on Puzzles
2
0
1
2
3
Frequency of Mention
4
5
(If you didn't reach a section, leave that
field blank.)”

Divided game into 15 “areas”.

32/37 Reached the 2nd Floor Library
Miniboss puzzle

27/37 Reached the Kill Room

25/37 Completed the game
Areas
Chronologically When Played Through the Game
Entryway - First Visit
5.6
Library - First Visit
5.4
Cellar - First Visit
5.9
Bedroom - First Visit
5.5
Library Boss Fight - 2nd Floor Book Puzzle
5.5
Entryway Model Puzzle - 3 Piece Puzzle Solution
5.1
Library - Globe Puzzle
5.2
Bedroom - Bed Puzzle
5.0
Cellar - Wine Bottle Puzzle
5.1
Kill Room - White Tile Area
5.0
Cellar Escape - On Fire, Lever Puzzle
4.4
Bedroom Escape - Glass Orb Statue Battle
4.6
Library Escape - Sideways Chaos
5.5
Entryway - Final Boss Battle
4.4
Post-game End Cinematic
1
Strongly
Disliked
5.4
2
3
4
Neutral
5
6
7
Strongly
Liked

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


Players get stuck figuring out puzzle get to 2nd floor
of library
Final boss fight simple after swinging orb
Spinning dresser obstacle frustrating
Bugged statue pathing in Kill Room
Invisible walls in Kill Room during escape
Bedroom puzzle (Under bed) too easy
Bottles respawn in bottle puzzle for no apparent
reason
Globe Liar puzzle frequently solved by accident or
brute force
Examines/interacts still finicky in places
Backstory well done/ ending to story is great
Pacing during entire escape is fantastic
Visuals
Strongly
Liked
7
6
5
Neutral
4
6.3
6.0
5.8
5.6
5.3
Visual Effects
Statue Enemy
3
2
Strongly
Disliked
1
Design and Art Style
Lighting and
Atmosphere
Architecture/ Objects
Quality
Top 7 Liked Visuals Elements
Lighting
11
Visual Effects
3
Characters
3
Paintings
3
Color Scheme / Tone
2
Textures
2
Rooms Well-Cluttered
2
0
1
2
3
4
5
6
7
Frequency of Mention
8
9
10
11
Top 4 Disliked Visual Elements
Textures
5
Statue Wasn't Scary
4
Lighting
3
Fires
2
0
1
2
3
Frequency of Mention
4
5
Audio
Strongly 7
Liked
6
5
Neutral
4
6.0
6.0
3
5.6
5.5
5.4
5.3
Success/ Failure
Notifications
Enemy
2
Strongly 1
Disliked
Environment
Sound Effects
Ambient Music
Escape Sequence Player Controls
Music
Top 7 Liked Audio Elements
Added to Ambience
12
Ambient Sounds
4
Ending Escape Music
3
Background Music
3
Terrifying
2
Added to Anxiety
2
Success / Failure Sounds
2
0
1
2
3
4
5
6
7
Frequency of Mention
8
9
10
11
12
Top 5 Disliked Audio Elements
Statue Not Terrifying / Annoying
4
Overuse of Music
2
Ending Sequence Music Generic
2
Sounds Cut Out Abruptly
2
No Foot Steps for Protagonist
2
0
1
2
Frequency of Mention
3
4
Game Mechanics
Strongly
Liked 7
6
5
Neutral 4
6.0
5.7
5.7
3
5.5
5.3
5.0
4.9
4.0
2
Strongly
Disliked 1
Scale Model
Statue
Manor
Encounters
Puzzles
Flashlight
Examine
System
Journal
Sprinting
Activating/
Picking up/
Throwing
Top 5 Liked Game Mechanics
Model Gameplay Unique
8
Statue Encounters Scary
6
Puzzles Clever / Challenging
3
Examine Text / Lore
3
Flashlight
3
0
1
2
3
4
5
Frequency of Mention
6
7
8
Top 9 Disliked Game Mechanics
Throw Does Not Work as Expected
12
Sprinting Feels Bad
5
Wine Bottle Puzzle Unclear
3
Room Table Didn't Affect Gameplay
2
Limited Utility of Flashlight
2
Statue Too Easy
2
Scale Model Gameplay Too Hard
2
No Jumping
2
Pickups Do Not Work as Expected
2
0
1
2
3
4
5
6
7
Frequency of Mention
8
9
10
11
12

While it too a full week to acquire 37
questionnaires, thanks in part to recent
Youtube playthrough videos, the we got
at least 8 more in the time it took to
make this Powerpoint last night.

Beta tester #30 is the Lead Designer of
Doom 4.
????

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