FileNewTemplate - Primary Computing

Developing and Implementing a Computing
Curriculum for Key Stages 1 & 2
Jon Chippindall (@drchips_)
Year 5 Class Teacher & Computing Leader at
Crumpsall Lane Primary School, Manchester
CAS Master Teacher
• Our Computing curriculum
– Multimedia, Online
– Programming
• Implementation
– Designing and delivering staff CPD
– Edd model
• Reflections and next steps
Our Computing skills progressions
• Embedded approach with skills targeted within
foundation subjects’ learning challenges
(reflection activity)
• Cyclical to show progression
Graphics (Years 1 & 3)
Text (Years 1, 3 & 5)
Digital audio (Years 2 & 5)
Video recording and editing (Years 2 & 6)
Animation (Years 4 & 6)
Challenge for smaller schools with mixed year classes?
Multimedia – progression
• Text (Book Creator and iBooks)
• Video recording and editing (iMovie app)
CS - File formats, size
• Animation (I can animate app)
• Challenges of tablet implementation: number of
apps - CPD, managing content, app distribution
Online – Developing a CS focus
• Developing a CS focus as journey from ICT to
– Websites
– Email
– Blogging
– Internet research - SEO
– Video conferencing
– Cloud computing using Dropbox
• Two half terms with programming as
lead subject (1.5 hours per week)
• Delivered with a range of programming
environments (apps & PC/Mac based)
and unplugged activities
• Knowledge objectives from CAS: A
curriculum for schools
Programming at KS 1
Unplugged – daily tasks activity
Bee Bot (Directional vocabulary)
Programming at KS2
Python before KS3?
Scratch (Numeracy games)
Kodu (Focus on selection)
Simon Walters
Raspberry Pi (Robot wars)
Implementation – staff training
• Audit staff skills, knowledge and confidence (CS
• Experiential staff meeting by key stage informed
from audit
• Focus on practical experience of programming
and explaining key terminology (Gove game!)
• Supporting documentation developed which has
since grown into a SoW
• Joint planning, team teaching, drop ins, pupil
• Celebration event – Hackathon
Designing a series of lessons with Edd..
Examples of EDD
• Exceeded & working towards
• Evidence: screen shots;
photographs; quotes
• When do we tick off? Apply
• Formative and summative tool
• Cross check with CAS
Reflections and next steps
• Still variation across school staff in terms of staff confidence to
teach Computing (CS).
• Greater emphasis on opportunity for pupils to apply their skills
(coding challenges in each unit)
• Ensure programming is a creative experience
• Encourage teachers to adopt embedded approach as for
multimedia strand e.g. Viking raid game with focus on selection
• Develop curriculum further (based on cross checking with CAS
document): computer networks; data

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