Field Days and More

Field Days
and More
Janet Kennedy
JMU Summer Institute
July 18-20, 2011
So… What Are We Looking At!
• Field Days
• Family Fun & Fitness Nights
• School Activity Days
Field Day Themes
Kickin’ It Old School
Wacky Olympics
It’s Alive!
Final Field Day
No Couch Potatoes!
Be A Star!
Your Ticket To Play
Field Day Guidelines for Teachers & Staff
1. Wear your field day shirt, shorts or pants of your choice, and comfortable shoes.
2. Bring a water bottle or small cooler with drinks.
3. Wear a hat or visor, or bring an umbrella.
4. Use sun block.
5. Read the directions for your event carefully. Always stress safety.
6. Remind students the goal is FUN, not necessarily winning.
7. If you need to leave your event for an emergency, do so but inform your
8. Your event will be set up for you by your 5th grade assistant who should be waiting
for you at the event area. Refer to the map to locate your event.
9. The equipment will be returned to the school by your 5th grade assistant.
10. A horn or whistle will be sounded to start and end the Field Day events.
Procedures for Classroom Teachers
Students use the restroom before field day.
Explain to students how to proceed through the events. Students may go to an event
more than once but should try to visit all activities. They may have restroom and water
breaks, as well as, one freeze pop.
Place students in pairs or in a triple if there is an odd number.
Line up your student pairs outside the classroom at the assigned time. 5th grade event
assistants should already be outside. Kindergarten students should be lined up with their
5th grade escorts. Teachers accompany their students to the field day area.
Classes arrange themselves around the area (where they will return here when Field Day
is over) to await the directions from the Coordinator.
Parade around the blacktop, shouting your chants and waving banners.
Teachers will go to their events and then the students will begin a few minutes when they
are ready.
The Coordinator will sound a horn or whistle when Field Day is over. Students and
classroom teachers will return to their original area. When classes are reunited with their
teacher they may return to the building.
5th grade escorts return to the Kindergarten classrooms with their pairs. 5th grade
assistants return event equipment.
Teachers adjust lunch schedules accordingly and inform the cafeteria staff or if you are
having a sack lunch.
Knock Down
Round up
Tire Roll
Spoon Race
Shoe Kick
Driving Pigs
To Market
Sock Toss/
It Up
Snow Cone
Obstacle Course
Bean Bag
Jump for
My Love
(outside Mrs. Lynch’s
Final Field Day – “Good-bye”
Teachers please sign up for one event. A student from Girls of Excellence or Men of Distinction
will also sign up for one event and assist you at your station. It’s on a first come first serve basis
so get your requests in early.
Coosh Ball Flipping: Students place a coosh ball on the face of the racquet. Toss the coosh
ball into the air with a little flip and attempt to catch it on the racquet. Older students may
try flipping the coosh ball higher.
Obstacle Course: Explain the course (through the cone zig zag , high step through the tires,
jump over the hurdles, crawl through the tunnel, jump over the mat and run to the finish
line). the course is timed. With two stopwatches, you can have two players running the
obstacle course at a time. Give the first player about a 10-second lead, and then start the
second player.
Chicken Cacciatore: Using only 2 lummi sticks each, students race to their own chicken coop
(hula hoop approx. 20 ft away) and retrieve a chicken and return to the starting point
without dropping the chicken. If dropped they cannot use their hands to pick it up. Once
the chicken is placed at the starting point the players must return to the coop and retrieve
another chicken and continue on until the coop is empty. Adjust distance for age of
Fish Foot Toss: Player is given a rubber fish. The students lie on their backs on the mat with
their heads all at the same edge. Placing the fish between the arches of the feet, the
students toss the fish by lifting their legs quickly over their heads and letting go of the fish so
that it travels in the air for distance.
Fishing Hole: Students take off one shoe and one sock. On the signal to begin, the
players hop to the pool with a Frisbee and sit on a step board. He then dips the
uncovered foot in the pool, picking up one marble with his toes. He then places the
marble in his Frisbee repeating this process until he has collected 5 marbles.
Noodle Race: A race between two people. They line up at the starting line back-to-back
with a half pool noodle between their legs. Holding onto the noodle, they run to the turning
line, marked by cones, one going forward, the other backward. When they cross the turning
line they reverse and return to the finish line.
Clothing Race: Each player lines up on the starting line with a suitcase containing oversized
clothes. When the race starts, the player runs to the cone, unpacks his suitcase and puts on
the clothes and shoes. He then races back to the starting point wearing the clothes and
carrying the suitcase.
Bionic Jumping Frogs: The object of the game of to make the frog “jump” as far as possible
by placing the frog on the playground ball and dropping the ball to the floor. When the ball
hits the floor, the beanbag frog will bounce from the ball high into the air! Give each player
some practice time and then come together for a “jump off.”
Panning for Gold: Retrieve 15 pennies before your partner. A bucket filled with water and
pennies stands about 15 feet from the first player in line. On a signal from the teacher, the
pair of students runs to the bucket, picks up one penny, and runs back to place it in a Frisbee.
Repeat this process until one person retrieves 15 pennies.
Rope Pull Balance: Make your opponent lose his or her balance and fall off the step board.
The two opponents squat down on the step boards as each hold one end of the rope. The
excess rope is lying on the ground between the players. On a signal, the players begin to pull
the rope until one player loses balance. The players cannot let go of the rope or stand up.
Alphabet Race: Place a set of 26 alphabet cards about 30 feet from each team. The pair of
students runs to the alphabet cards that are scattered on the ground, picking up one card
each and returning to the starting line. As cards are returned they should be placed in
alphabetical order on the rope.
Stepping Stone : Students begin by placing a stepping stone on the ground in front of them
and move forward by stepping on the stone. They carry two stones with them. The next
stone is placed on the ground so the student can move forward again until the player reaches
the cones.
Field Day 2005 “It’s
“Moray Eel” Toss –Students stand backwards on the starting line. They hold a noodle (eel)
with both hands below the waist. When ready, the noodle (eel) should be tossed up high
and backwards over his/her head to see whose noodle (eel) goes the farthest.
“Mummy” Bag Race - partners race while jumping in sacks (mummy bag) down around a
cone and back. Cone should be about 30 ft. away.
“Bone” Toss – Scatter hula hoops. Partners stand behind a line and attempt to toss bones
(lummi sticks) into a hula hoop. Do not have anyone in the hula hoop area when bones
(lummi sticks are being tossed.
Cup of “Blood” Relay – The first partner fills his/her cup with red colored water from a pail
and then runs to a 1-liter soda bottle 20 feet away to deposit the water in it. He/she runs
back to his/her partner to hand off the cup so the process may be repeated until the soda
bottle is full of “blood” (red colored water)
“Headless Horseman” – students will mount a pillo-pollo stick, ride the beast down the field,
knock off a “head” (foam ball) from a batting tee into the goal and race back to the staring
Fishin’ for “Eye Balls” – students remove shoes and socks and sit on step boards beside a
kiddies pool filled with water (keep shoes and socks away from the water area). Upon a
signal they are to place their feet in the water and retrieve 5 marbles using only their toes
and put into tubs placed beside the pool.
“Goblin” Squeeze –Students run to the crates and sit down. They pick up the sponge, and
soak it in the water bucket, and squeeze the water into a cup. When the cup is full, they
carry it back to the starting line.
Bat an “EYE” – Each partner hits 5 whiffle balls (eyes) off the tee with a plastic bat. The
farthest ball wins. Stress SAFETY while batting. Move the tees away from each other.
3-Headed Ball – partners place a foam ball (head) between their foreheads and apply
pressure so that the ball (head) is held in place without using any hands. They walk in unison
to a cone and back without dropping the ball (head).
“Python” Pull – partners join together with others to form a group of 4 to 6 (may include
teachers, student assistants or helpers). Each group tries to pull the tug-of-war (python) rope
until the marker (scarf) on the rope passes the cone on their side.
“Shark Jump” – students run from the starting point and attempt to jump/leap over the
series of rivers (folded mats with sharks upon them).
“Monster” Ball – Partners attempt to throw a cage ball as far as they can. Throw will be
measured for distance. Two attempts for all.
“Snake” Charmer - Each pair is given one jump rope. The pair must work together so that
both partners are jumping the rope at the same. Each student must have hold of a different
“Blind Man’s” Bluff – one member of a pair puts on a blindfold while the other person
verbally coaches him or her into aiming and shooting a basketball at the basketball hoop or a
hanging hula hoop then switch roles.
“It’s ALIVE!”
_____1. “ Snake” Charmer
_____2. “Moray Eel” Toss
_____3. Hockey “Heads”
_____4. “Fur Ball” Shake
_____5. “Chopstick” Chicken
_____6. “Mummy” Bag Race
_____7. Cup of “Blood” Relay
_____8. “Blind Man’s” Bluff
_____9. “ Siamese Twin” Hoops
Field Day 2005
“Headless Horseman”
Fishin” for “Eye Balls”
“Bone” Toss
“Python” Pull
Spoonin’ “Critters”
Squeeze It
3-Legged Race
Shark Jump
Stack ‘em Up
_____Ribbon _____Nurse
_____19. 2 in a Tube
_____20 Bat an “EYE”
_____21. “Monster” Ball
_____22. Knock ‘em Down
_____23. Clothes Relay
_____24. 3-Headed Ball
_____25. “Big Foot”
_____26. Obstacle Course
_____27. “Goblin” Squeeze
_____Freeze Pop
“No Couch Potatoes” 3 - 4
• Potato Hockey – each partner has a hockey stick and a potato.. They must
push or tap the potato around a cone and back. Potato must cross the
starting line to be considered finished. (equipment – 4 hockey sticks, 6
potatoes, 1 cone)
• Chopstick Potato – Using only lummi sticks, partners must race down to a
cone, pick up one potato and return it to the starting line without
dropping the potato. Repeat, so that each partner gets 2 potatoes.
(equipment – 1 cone, 4 potatoes, 4 lummi sticks)
Potato Sack Race - partners race while jumping in sacks down around a
cone and back. Cone should be about 30 ft. away. (equipment – 8 potato
sacks, 1 cone)
• Potato on a Spoon – Each partner must carry a potato on a spoon with
one hand (while the other hand is behind their back) down around a cone
and back. Potato must be in the spoon when crossing the starting line.
Potato must not be held or be leaning against the person’s body.
(equipment – 1 cone, 2 long wooden spoon, 4 potatoes)
• Potato Head – partners place a potato between their foreheads and apply
pressure so that the potato is held in place without using any hands. They
are to walk in unison down to a cone and back without dropping the
potato. (equipment – 1 cone, 2 potatoes)
• Potato Towel Toss – Partners toss a potato up in the air and catch it using
a towel. (2 towels, 4 potatoes)
Potato Race – Place 3 hoops, 15 ft apart in front of each partner. Place 3
potatoes for each partner at the starting point. On the signal each player
picks up one potato and carries it to the first hoop. He/she returns for the
second potato and places it in the middle hoop and so on. Next, they
return to the hoops one at a time to retrieve the potatoes. (equipment – 6
potatoes, 6 cones)
Be a Star – Shine on Field Day
Sedgefield Elementary Grades 3 – 4
June 13, 2011
Throton Throw - __Jeanine Scherrer__
Equipment: 6 Throtons and 1 cone
Activity: Students pair up and throw a Throton. It’s thrown like a football but is a rubber,
weighted cylinder. Students will throw and catch with each other or throw at a target.
Helper – Alexis Tynes (Baker)
Ice Cream Cone Race - __Mrs. Merrit___
Equipment: 2 small cones, 2 white gator skin balls, 2 lightweight cones
Activity: Place a Nerf ball on an upside down PE cone (small cone). Students run down to a
designated spot 30 feet away and then return to the starting line. If the ice cream falls off the
cone just pick it up and continue. It looks just like a snow cone.
Helper – Jonathan Wissmann (Avery)
Jump For My Love- ___Amy Barker__
Equipment: jump bands, long mat, boom box with batteries or sound system
Activity: Students do tinikling dance steps with jump bands. Two students are jumping in the
middle (tapping, step in-in, out-out, straddle, cartwheel, etc.) and two students have the
jump bands attached to their ankles to move the bands in and out to the rhythm of the
music. Music can be We Will Rock You or Jump for My Love
Helpers – Summer Thomas and Sarah Hatcher
Partner Squirts- __Margaret Bivins__
Equipment: 4 blind folds, 4 squirt bottles
Activity: Each pair is given a squirt bottle filled with water and is then blind folded. Place
them about 15 ft apart and spin the students 1 time. Tell them to begin squeezing the squirt
bottle and see if they can get their partner wet.
Helper – Marcus Moss (Gault)
26. Breakfast, Lunch and Dinner - __James Garnand and Shellie Sweat__
Equipment: assorted pictures of food, a blue mat, foam plates, food pyramid poster.
Activity: Student partners compete against each other to put together a balance meal for
breakfast, lunch and dinner. Players carry a foam plate and run down to the blue mats where
they will find pictures of food that they could eat at every meal. Student must put breakfast
food on their plate for a HEALTHY meal. They return to the teacher in charge of the station or
the student assistant to see if their meal is healthy. If it’s a good meal they return the food to
the breakfast food area and then move to the lunch food area. The process is repeated until
they’ve completed their dinner. Everyone should try to get three healthy meals.
Helper – Shakera Carter (Gault)
27. Water Stand Up - _Christine Numbers__
Equipment: 4 plastic or paper cups, water in a bucket
Activity: Students lie down on their backs. The student helper places a cup of water (no
more than half full) on each of the student’s foreheads. The students try to stand up without
tipping or spilling the cup of water. They cannot use their hands to hold the cup. If
successful at getting up, they can try going back down to their original lying position. The
ground will get wet eventually so you will need to move this activity on occasion.
Helper – Arnella Hodzic (Gault)
Be a Star!
1. _____
2. _____
3. _____
4. _____
5. _____
6. _____
7. _____
8. _____
9. _____
Shine on Field Day.
Name _______________
Next year’s field day card
Family Fun Nights Themes
Balance Your Fitness – Balance Boards,
Basketball Spinning, Noodle Balance, Balance your Diet, Stepping Stone
Balance, Cup Stacking, Hippity Hops and Balance Beam Walk
Dancing For Fitness – Zumba, Ballroom,
Aerobic, Hip Hop and Line dance – Tinikling, Dance Dance Revolution
and Bouncing to the Beat
Jump Into Fitness – Jumping Rope, Jump Bands,
Hippity Hops, Obstacle Course with Hurdles, Basketball Rebounding,
Mini-trampolines, Bounce Houses
Reward Yourself With Fitness– Raffle
off prizes for those participating in all the activities offered at Fitness
Night. Brochure can be used to sign off at each station and then turned
in for raffle. Prizes can be jump ropes, balls, extra PE class, etc.
South Morrison Family Fun and Fitness Night
Balance Your Fitness
Activity or Station Directions/Explanation
All teachers and staff members should check their station area prior to their scheduled time
to ensure that the station has been set up and that you are familiar with the procedures. All
volunteers will receive a gift bag in appreciation for their time and effort. Please stop by the
front lobby upon arrival and pick it up from Mrs. Godwin or Emblidge.
Brochures – Please be in the front lobby by 6:15 p.m. to pass out brochures. Pick up the
brochures from Coach Kennedy’s office beforehand. You will be finished when all the
brochures have been distributed or N.L.T. 7:15 p.m. (Scherrer, Wilma Thomas)
Jump Ball Balance – Please report to the cafeteria at 6:40 p.m. There will be five
jump balls and a boom box with a CD for you to use. Students will attempt to
balance on the platform of the ball and then jump up and down. Do not let adults
or high school students use the jump balls. It will not support their weight. This is
for children only. The jump rope team members will be assisting you throughout
the night. Please monitor the jump balls; I don’t want to lose any. Return the
jump balls, boom box and CD to Coach Kennedy’s office at the end of the evening
(8:00 p.m.). (O’Neil, Bradford)
Noodle Balance – Please report to the 4th grade hall at 6:40. You will have 12
swimming noodles in two sizes available to use. Students will try to balance half
noodles or whole noodles in the palm of their hand and then again on the back of
their hand. Have them try it first in a stationery position and then again walking.
Let them try to balance the noodle on their forehead or chin. Please return
noodles to Coach Kennedy’s office at the end of the evening. (8:00 p.m.) (Denion,
Balance Walkers and Stilts – Please report to the gym (1/4 of the gym closest to
my office door) at 6:40. You will have two sets of Team Walkers and four sets of
bucket stilts available for student use. The walkers are like skiing and it requires
four people (working in unison). They must work cooperatively to move forward.
The stilts are for individuals but please don’t let older children or adults use the
bucket stilts. Have students walk from red line to black line and back. Please
return all equipment to Coach Kennedy’s office at the end of the evening (8:00
p.m.). (McCusker, Avery)
Balance Boards – Please report to the gym (1/4 of the gym area closest to the exit
door to the parking lot) at 6:40. You will have two plastic Balance Masters, four
wooden balance boards, one Woggler and one maze board (with two ping pong
balls) for students to use. Have students keep their balance as they try to use the
previously listed items. Only the Woggler travels forward; the rest of the balance
boards are stationery. Do not let older teens or adults use the Woggler or maze
board. Please return all equipment to Coach Kennedy’s office at the end of the
evening (8:00 p.m.). (Barker, Goode)
Balance Beam–Students walk across the balance beams with bean bags o n their
heads, on the backs of their hands or walking backwards.
Stepping Stone Balance – Please report to the gym (1/4 of the gym area closest to
the equipment closet) at 6:40. You will have several mats and many varied sizes of
plastic stepping stones. Scatter the stones out on the mats in any pattern you
choose or just randomly. Have students travel from one side of the mats to the
other stepping only on the stones. If students lose their balance, they come back
to the beginning and try again. Please stack mats at the end of the evening and
return all the stepping stones to the cage. (8:00 p.m.) (Vaughan, Horrell)
Spinner Balance – Please report to the gym (1/4 of the gym area closest to the
stage steps) at 6:40. You will have two giant spinning dishes available for this
station (one has a rounded bottom and the other more pointed). A student will try
to balance him/herself inside (upright in the dead center works best) the spinner
while two students (standing outside the dish) spin the dish in circles. Have
students keep all body parts inside the dish and be very careful when they get out
of the dish (dizziness may occur).
(Dail, ____________)
Balance your Nutrition – A table will be set up in the library for a dietician to
distribute healthy information and initiate activities that will help students/family
members balance their diet and nutritional intake. (Erin Griffin)
School Activity Days
• Banking on Fitness
• “Eggs-cellent” Fitness Find
• Dance Day
These are usually culminating or earned events.
It can be for citizenship, grades, books read,
funds raised, passing SOL’s, etc.
This activity is appropriate for elementary students and the concepts may
be used for any grade level. Students are given the opportunity to make
decisions about how much they will work and which activities they would
like to participate in. Students will be able to earn and spend PE money on
fun and fitness activities. Many important skills including math and time
management are incorporated in this activity and most importantly it
keeps students moving and excited about physical activity.
• Track or designated play area
• Activity stations to purchase with ATM card on interior of track or running
• ATM Card, a variety of equipment that you want to use for stations, Highlighters, Sharpies
Prior to instruction give classroom teacher enough ATM cards for each student in their
classroom. Students should write their names on the back of the cards and bring them to PE
class. Start by having students run 1 lap around the track or marked area of field or gym. As
each student completes the lap, the PE teacher highlights one of the $5 amounts on their
ATM card. Then have students sit down and explain the rules of the activity to them. Talk to
them about being honest about how many laps they ran and spending money off their ATM
card. After they understand the rules, give them the option to spend the $5 just earned at
one of the P.E. Stations on the inside of the track or they can jog laps to earn more money.
Students will continue to earn and spend their P.E. money during class. At the end of class ask
students to add up the money they have not spent. You can see who liked to save their
money and who liked to spend it.
1. For each lap completed the student will earn $5 on their ATM card. (Have students hold out
ATM card for highlighting as they pass the teacher.)
2. Students may earn as much money as they would like. But teacher should announce
periodically how much time is left in class.
3. The students can spend their PE money on activities inside the track. Before starting the
activity, students must mark off the $ amount spent at that station with a Sharpie. It may be
helpful to work in pairs with partners marking each other’s card.
4. Students may stay at an activity for as long as they like. The only exception is if the activity is in
high demand. The teacher may ask the person that has been there the longest to leave.
5. Students are to use good manners when jogging, getting their card highlighted, waiting in line
or participating at a station.
1. Jukebox – Have students purchase music that can be played during the class period. Create a
list of songs that they can choose from and allow the students to select the music. I have
parent volunteers man this station.
2. Have sales/mark-ups on activities. If there seems to be an activity in high demand raise the
price. If there is an activity not being used put it on sale.
3. Use P.E. Breaks – Have the students pay for water, bathroom, and resting.
4. Use P.E. Penalties – Have students pay fines for bad manners, bad sportsmanship, untied
shoes, and resting without paying.
5. I do this as a field day type event with the entire school participating throughout the day. The
PTA helps out at the stations and we include additional stations where the students may
purchase popcorn or healthy snacks, bottled water, and tattoos. We also have the school
principal at a station where students may toss a wet sponge.
Make a menu listing the activities and prices and place it on the wall.
Place dollar amount signs on the cones beside each station.
Have black Sharpies at each station. May be attached to cones with a long string.
Hula hoops, Rocket Launchers, Corn Hole (bean bag toss), Jumping rope, Balance boards, Hippity
hops, Stilts, Jump balls, Scarf juggling, Cup stacking
*Idea taken from Fitness Currency (Challenging by Choice) by Jason Runk
Eggs-cellent Fitness Find
Stress: The Prize Is Fitness
To begin the egg hunt:
•Class will be in a line, the adult assigned to the group will release 4 students at a time at 10 second intervals.
•At least one adult (hopefully two) per class will be in front of the prize tables to open eggs when the students
return with them.
•Students may only get one egg per turn and it may not be opened by the student. They are to jog back to the
adult and wait in line until their egg can opened.
• Adult opens the egg, tells the student the activity to perform and lets them know if there is a prize to be won.
• DO NOT remove the contents of the egg. Put one or both slips of paper back in the egg and place them in the
basket next to the cone. Don’t drop them please.
• If there is a prize, teacher indicates which prize it is to the prize table staff.
• Students winning pie certificates will return to event site at 3pm to participate in pie throw
• 1-2 adults will be needed to monitor the egg area so that students do not open the eggs before taking them back
to the teacher
Teachers drop off their classes outside the main entrance in the oval at the cone with their name—students are to
be picked up from the same spot. There will be an adult waiting at the cone for your class.
It should be lots of fun for everyone but please emphasize to your students prior to the event that the true “find”
or reward is improving their fitness level. Every egg has a task inside but not every egg has a prize. Students will
jog down the field and pick up one egg each trip. The more they jog the more fit they will become and the better
chance they’ll have of finding an egg with a prize inside. It’s a fun way to increase fitness!
Egg Prizes
Silly Bandz
Silly Bandz
Silly Bandz
Rubber Wrist Band
Rubber Wrist Band
Rubber Wrist Band
Eagle Buck
Silly Ringz
Eagle Buck
Silly Ringz
Eagle Buck
Silly Ringz
Lunch with Mrs. Nagel
Lunch with Mrs. Nagel
Pie in the Face
Mr. Vargas
Pie in the Face/Mr.
Classroom Popcorn
Autogrpahed Book
Egg Activities
•Hop on each foot 5 times
•Turn in a circle 3 times
•Jump with two feet 10 times
•Give the teacher a High Five
•Balance on each foot, count to 5
•Toss and catch a ball 5 times
•Do 10 Arm circles forward
•Give the Teacher a compliment
•Do 10 Arm circles backwards
•Jump with two feet 10 times
•Squat and blast off, 5 x’s
•Balance on each foot, count to 5
•Tiptoe ten steps
•Do 10 Arm circles forward
•March around the teacher
•Do 10 Arm circles backwards
•Make your best animal sound
•Squat and blast off, 5 x’s
•Bend and touch your toes 5 x’s
•Snap your fingers 10 x’s
Dance Activities
One grade level at a time comes to the gym for 35-40
minutes of dancing. You can choose any of the
•Line Dancing – do dances already learned in PE class
and teach one new line dance
•Hip Hop – use an instructional DVD for children and put
it up on the big screen using an LCD projector.
•Multi-cultural Dancing – Mexican Hat Dance, Virginia
Reel, Cotton-eyed Joe, Limbo, Tinikling, Hula, Hora
Janet Kennedy
Sedgefield Elementary School
[email protected]
(757) 591-4792 ext. 55660
Kidz Bop Dance Moves (
School House Hop (Jumping Fish Productions, Inc.)
All-Time Favorite Dances (Kimbo Educational)

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