Your learners are mobile. Are you keeping up?

Report
Your Learners are Mobile.
Are You Keeping Up?
Monica Savage
#mpsavage
Steven Westmoreland
#swestmoreland
www.obsidianlearning.com
Puzzle, Story and Mobile Phones
• Split in groups of 3 – 4
• Choose an image from your cellphone, share it with the group to
create a group story.
• The logic and flow of the story should need very few words.
How does our story align with your
experience?
Mobile Learning Design
When going mobile:
• Analyze users – their tasks, environment, places, times, lighting,
noise levels
• Test new mlearning content with real users in their environment
with their devices
• Test for engagement as well as for accuracy of delivery
• Ask the learners to participant in creating the content
• Use games when appropriate. Fun and useful is the focus here,
not the learning aspect.
Four C’s of Mobile Capability
• Content – presenting information
• Capture – capturing information
• Compute – individual captures the data and enters it, the device
processes it
• Communicate – Connect and communicate with others;
informal/social learning
Four C’s of Mobile Capability
Examples
Role
Content
Capture
Compute
Communicate
Sales
Product sheet
Sales pitch
Product pricing
Product expert
Marketing
Sample Ad
Customer
Interview
Competitive Ad
Costs
PR Company
Executive
Strategy
Presentation for Performance
practice
Dashboard
Field Engineer
Troubleshooting Abnormal
guide
performance
Other execs
Reliability factor CoP
Courtesy of Clark Quinn
Learning Outcome vs. Mobile
Application
Learning Outcome
Design Approach
Mobile Application
Memorization of
information
Direct Instruction, drill and
practice
Wikis, flashcards, quizzes,
games
Carry out a task based on
a procedure
Repeat practice
Checklists, performance
support tools, simulation,
scenario
Discovery of new
information
Discovery learning
Branching scenarios,
augmented reality,
customized learning based
on personalized activity
Courtesy of Chad Udell
Helpful Resources
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•
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Clark Quinn – Designing mlearning
Chad Udell – Learning Everywhere
Chad Udell and Gary Woodwill – Matering Mobile Learning
DigitalTrend.com
TED.com
cc.mlearnopedia.com
Mobile Learning Development
Challenges:
•
•
•
•
•
•
•
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Long publishing times
Poor platform and browser compatibility
Clunky drag-n-drop interactions
Lousy version control
Cumbersome & time consuming revision processes
Inconsistencies in display – develop vs. deploy
Complex and overwhelming application menus
Long learning curves
http://black.obsidianlearning.com
Questions?
Thanks for listening!
Obsidian Learning
(281)-650-6232
www.obsidianlearning.com
[email protected]

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