Curling 101 How to Teach Curling in a Middle School Physical

PED 199 Beginning Curling
Dr. Britton Johnson
 Sheet of ice for play (rink holds 4 sheets)
 Curling stones (8 per team)
 Brooms (1 per player)
 Hacks (2 per sheet)
 Shoes
“Tee” and Tee-Line
 Tee – spot that is exactly center of the house (scoring
zone). Also called the “button”
 Tee line- This is the line that runs through the center
of the house.
Hog Line
 21 feet from tee line
 This line serves two purposes:
 Delivery - Stone must be released before crossing this
line (on your own side).
 Scoring – Stone must completely pass this line (on
opposite side) to be in play.
Side lines and Back line
 Side line - Stone must not touch the sideline at all, or it
will be considered out of play.
 Back line – A stone must be completely over the line to
be considered out of play.
The House
 The house is a 12 foot in diameter circle.
 It is described by its various rings
1 foot circle
(Inner White ring)
(or 6 inch semicircle)
4 foot circle
(Red ring)
(or 2 foot semicircle)
8 foot circle
(Outer White ring)
(or 4 foot semicircle)
12 foot circle
(Blue ring)
(or 6 foot semicircle)
Ice Conditions
 Surface must be perfectly level.
 Any change in level will result in unwanted curl, or
speeding up or slowing of the stone.
 Pebble  The surface of the sheet is covered with small drops of
ice, called a pebble, which is sprayed on beforehand.
 This is what allows the stone to “catch” and curl based
on the spin of the delivery.
 Sweepers try to “melt the pebble” to keep a stone on-line
longer, or to delay the slowing of the stone.
The Old Stone
The New Stone
The Brooms
The Hack
The Shoes
 Stone must be touching the house to count
 Closest stone to Button receives a point (only 1 team)
 Next closest receives a point if from the same team (no
point if opposite team)
 Red scores 2, Yellow scores 0.
Yellow 4 – Red 0
Red 2 – Yellow 0
Yellow 3 – Red 0
Red 3 – Yellow 0
Yellow 1 – Red 0
Total Score
 Team
 Red
 Yellow
 Score is tied 7-7 after 5 ends. Yellow wins 8-7 after 6 ends
 Only the team that scores receives the point
 Total score is added, not individual ends.
How to Play
 One player releases stone from hack
 Stone slides down ice
 2 players sweep (if needed) to help stone into position
 Stone may curl (change direction) to move around
other stones.
 Type of shot depends on situation
 Any offensive player can sweep at any time.
 Players sweep as close to the stone as possible.
If they touch the stone, it must immediately be removed.
 Sweeping melts the pebble on the ice, allowing the stone
Not slow down as fast (good sweepers can get an extra 15 feet
out of a throw)
Not curl as soon (in order to go around a stone)
 Only the skip can sweep defensively
 Can only sweep after stone passes the Tee line.
Types of Shots
 Draw – Shooting for the button – Stone stops in middle of
 Takeout – Shot hits opposing teams stone and knocks it
out of play (own stone may stay in play, or go out of play
 Out-turn – Elbow rotates away from body
 Right handed – Stone turns counter-clockwise
 In-turn – Elbow rotates in to the body on delivery
 Right handed – stone turns clockwise
 Raise – Team bumps a stone and moves it forward into the
house or into a better scoring position
Curling's Michael Jordan
 Kevin Martin - Canada
The Release
Strategies of Curling
 Free guard zone
 Not allowed to remove
first 2 stones in Free guard
 The Hammer
 Throwing the last stone in
an end
 Blank Ends
 Team who has “hammer”
throws last. Keep hammer
and score 0 points, or
score 1 point and lose
 Take-outs vs. Draws
 Removing a stone means
less points available, but
wastes one of your stones
 Protecting your stones
 Placing a stone so that the
opposition can not remove
your other stone
 Aim and curl
 Aiming your stone
appropriately and allowing
for the proper amount of
curl is critical to a
successful shot.

similar documents