Wonder Table

Table of Contents
Problem Space
Project Scope
◦ Conceptualization
◦ Requirements
◦ Sketches & Low Fidelity
◦ High-Fidelity Prototype
Evaluation Results
◦ User’s Feedback
◦ Summary of Findings
Problem Space
Restaurants compete for patrons by
advertising their atmosphere, not just
menu items (ex. Dave & Busters).
◦ However, most restaurants do not offer a
unique dining experience or advanced
ordering system.
◦ Restaurants fail to provide activities for all
members of families or groups while at the
table. Especially during the ordering process.
Project Scope
For restaurant goers, many restaurants lack
the social experience while dining that they
◦ Table and application envelops several aspects of
the social experience that will enhance the overall
dining experience.
Easy to navigate ordering system
Interactive multi-player games
Coloring games for younger children
Access to local and national news
Live video feed of chef and staff in kitchen
Chef tweets
Our concept is to provide an interactive
dining system that will:
◦ Maximize the utility of the patrons time while
◦ Allow users to divide the table application into
quadrants for ease of use among the group
◦ Ease the pressure of ordering when server is
◦ Allow patrons to participate in activities among
their own group or other groups of all ages
throughout the restaurant
◦ Provide live, behind the scenes access to chef and
staff activities
◦ The overall system must be easy to use
◦ The system ordering process must be reliable
◦ The system must provide content that is usable
for patrons of all ages
◦ The system will be accessible at all times
◦ The system interface will be easily learnable
◦ The system will leverage the user’s domain
knowledge by using appropriate language and
Requirements (cont….)
6 icons (Resturant
Menu, Games, Tweets
from Head Chef, Live
Stream from Kitchen,
IndyStar Newspaper,
Table Screen Saver)
Games, Resturant
Menu, IndyStar
Tweets, Live Stream,
Table Screen Saver (not
Home Screen
Table Split (2 or 4)
Need Assistance Icon
Table split 2
Sketches (cont….)
Low Fidelity Prototype testing
Low Fidelity Prototype
Low Fidelity (cont…)
6 y/o daughter
13 y/o son
High Fidelity Prototype
High Fidelity (cont….)
Evaluation Results (positive)
We interviewed users with a varying amount
of interest in their dining experience.
◦ Couples with children and dating or married
without children
 Interested in the system and its ability to ‘entertain’ the
family as they dine together
 Games/coloring books are a great tool for younger
family members
 Brings families/people together at a time when they can
‘interact’ as personal schedules are much busier in
today’s society
 Allows for a quicker, but less pressurized way of
 A fun aspect of ‘reality tv’ with the live kitchen feeds
Evaluation Results (negative)
Ability to setup the table for odd numbers
of guests
◦ If a family of 3, how can the table be utilized
Simplified home menu for small children
◦ Would like the ability to choose ‘child’ home
menu that provided appropriate content
Were lost on how to connect with other
gamers in the restaurant
Enjoyed electronic ordering process, but
what about paying at the table
◦ Would like the option to pay electronically at the
table for better credit card security
Integration of Results
Considering the users feedback with
future design we will:
◦ Design a table split for odd numbers of
patrons up to 5
◦ Design additional selection processes for
smaller children’s content
◦ Provide links for patrons to ‘connect’ to other
gaming patrons
◦ Provide the ability to pay electronically at the

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