### Learning Theory

```Pre-Test
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6–3
-2 + 6
-1 – 5
-6 + 3
4 + -5
-2 + -5
5+8
7–2
-5 – 1
7 + -2
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Learning Theory
WHAT IS 25 X 25 ?
WHAT IS 25 X 25 ?
Types of Learning
•Problem solving (Rules)
•Facts
• Physical skills
Problem Solving
• The behavior
• The rule statement
Problem Solving
• The behavior
-7 + 5
• The rule statement
when the signs are different, subtract and use
the sign of the larger number
Types of Learning
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Solving: 5X + 3 = 2X – 7
Spelling hippopotamus
Swinging a bat
knitting
Name some other skills that are problem solving
Name some other skills that are facts
Name some other shills that are physical
Learning
• Learning is an internal process under
the control of the individual
• Teaching is an external process
under the control of the instructor
Students
• Listen
• Study
• Practice
Teachers
• Teachers set the (external prompts for the)
CONDITIONS OF LEARNING
Conditions of Learning
• For each type of learning, there should be
different types of conditions
Conditions (Steps) in Learning
Problem Solving (Original Learning)
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Discriminate between items
Classify items into groups
Name the groups
Determine a solution strategy (an algorithm)
• If possible, give the behavior a rule statement
Algorithm
• A step by step procedure to solve a problem
Discriminate Between Items
Discriminate Between Items
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X2 + 3X = 6
3X – 8 = 2X + 5
3X2 = 9
3X + 6 = 2X
9X = 18X2
X=0
9X + X2 = 0
• How do you solve Algebra I problems?
• How do you solve Algebra 2 problems?
A General Approach
To Solve Problems
(After Original Learning)
• Recognize the problem
• Remember the algorithm
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Recognize the problem
Remember the algorithm
a
8–3 =
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-3 + 5
-4 – 9
-4 + 5
8 + -5
-3 + -6
5+4
3–2
-6 – 2
9 + -5
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Summary
Types of learning
Problem solving
the behavior
the rule statement
Facts
Physical skills
Steps in learning (Original learning – learning for the first time)
Discriminate between items
Classify items into groups
Name the groups
Approach to Problem Solving (After original learning)
Recognize the problem
Remember the algorithm
Name the Command Structures
• Tree Commands
• Fluid User Interface (FUI)
Name the Groups
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Classify into Groups
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Name the Groups
• Group 1
• Group 2
• Group 3
```