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Paradox Engine
OVERVIEW
What is Paradox Engine
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C# Game Engine for everybody
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Powerful and flexible architecture
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Easy to use, highly productive, free
Power to programmers, power to artists, no black box
Open Source (on GitHub)
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https://github.com/SiliconStudio/paradox/
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Transparent and community oriented
Cross-platform
Why Paradox?
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Beyond XNA
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We love C# (productivity & safety)
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We want to have more freedom and fun when creating games
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So we can create even more fun games
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Offer both high power and ease of use
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We are committed to share that with everybody
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Let’s change the future of game dev together!
Quick feature list
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Scene Editor
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Asset pipeline
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PBR materials
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Fully customizable Shader & Effect system
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Post-effects
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Live Scripting
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Physics
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UI, Audio, Inputs, Animation, Fonts, etc…
What’s coming soon?
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Scene editor will be released in a few weeks
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PS4, XBoxOne, Linux, MacOSX ports
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Rendering
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Reflection
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GI
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Physically based camera & lights
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Animation editor
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Networking (game server)
Questions?
Please come see us at our booth for a live demo!

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