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Topic
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Keys to Winning Defense
5
52 fronts
75- 77
Becoming #1
6
43 “Cane” series
78-83
Huddle, Pre-snap calls
7
Zone Blitz Series
84- 87
Def. Gaps and Alignments
8
Zone Blitz Coverage
88
Glossary
9-25
Zone Blitz Cover 33
89-93
Offensive Player Personnel
26
Zone Blitz Cover 42 shell
94- 98
Defensive Personnel Package
27- 39
Additional ZB coverage
99-103
Defensive line technique
40-41
Ram/Slam/Mace
104
DE/OLB technique
42-45
Ram Fire series
105-121
Inside Linebacker technique
46
Slam Fire series
122-133
Fronts
47
Mace Fire series
134- 144
34 “Ram” series
48-56
Mace shell series
145- 149
34 “Slam” series
57- 65
43 zone blitz series
150- 172
34 “Mace” series
66- 74
Additional Fronts
173
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Ram stack
174-177
Zone Coverage Principles
197
Slam stack
178-181
Under Coverage Zones
198
Bear
182
Playing Different Zones
199-201
44
183-185
Man to Man Techniques
202- 205
Goal line and Short yardage
186
Cover 2 (Blue)
206- 209
Base Backer
187
Disguise (Purple)
210
Base Smoke
188
Cover 3 (Red)
211- 219
Base Bear
189
Cover 4 (Silver)
220- 230
Shade/Shadow Go
190
Cover 4 (Read 2)
231
Red Special (7 Diamond)
191
Cover 6 (White) ( 1/4, ¼, ½)
232-233
Short Yardage
192
Cover 8 variations
234- 241
Road Block
193-194
Coverage adjustments v. trips
242-243
Coverage
195
Danger Call
244
Secondary Shell
196
Coverage adj v. Double Slot
245
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Vicky Call
246
Adjustments vs Bunch
247-250
Check coverage
251--252
Coverage check vs pro/slot
253
Combo R 24
254-255
Roll Check
256
Loaded Zones
257
Calls to take away scheme
261-263
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Keys to a Winning Defense and Goals
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Key
Goal
1. Force Turnovers
1. Take the ball away 3 times per game
2. Win on 1st downs- take offense off of schedule
and force 2nd long and 3rd long situations.
2. Hold opponents to less than 3 yards on 1st down
per average.
3. Get off the field on 3rd and 4th downs
3. Hold opponent to a less then 30% average on 3rd
and 4th downs.
4. Eliminate Big plays - +10 yards per run play
+ 25 yards per pass play
4. Allow no big plays
5. Stop the Run!!!!!
5. No 100 yard rushers- less than 3.5 yards per
carry average
6. Create Maximum Pressure on the QB
6. Sack 1 out of 6 attempts
7. Win Sudden Change situations
7. 80% 3 and out after sudden Change
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Characteristics of a Winning Defense
1. Trust- you need to trust that your teammates will do their jobs, so that you can focus on yours.
2.
Aggressiveness- you need to swarm to the ball as a defense
3. Leverage- Each member of the defense must be aggressive – while keeping proper leverage to the
ball- the goal here is to “Trap” the ball.
4.
Communication- great defenses talk to each other
5.
Tackling- We must be excellent tacklers as individuals and a great gang tackling
defense
6.
Effort- total effort, every time, absolutely zero expectations or excuses
7.
Confidence- We will be the best defense in the district- start knowing it and playing like it- TODAY
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Huddle and Pre snap calls
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Front (if needed) Blitz/stunt + Tag + Coverage
Huddle
Call: front
WC
F$
$$
SC
Note: we can go no huddle- wristband calls
H
RE
N
W
Will Linebacker- calls down and distance
SE
S
M
Mike- gets the signal and relays the call
After huddle breaks Mike calls the strength Sam echoes strength
LB’s- call out # of backs, DB
F$- call out # of Receivers to each side
Corners and OLB’s call out exotic formations- Bunch, unbal. Etc.
A designated safety will make all coverage adjustments
If no coverage adjustment needed safety calls “play it”
Strength call- give a “Rip” call strong Right or a “Liz” call strong left
1. Single TE- Strength is to the TE- if he trades- strength call changes- we will not follow- S/H are the same position and OLB need to know
both responsibilities. M/W can switch. Note: We can trade the S/H- but this will be game plan specific
2. 2 TE sets- Strength is determined one of two ways:
A. Vs a balanced set- Strength is to the Field or to our left
B. Vs. Multiple Rec. sets- we go to the rec. strength
3. 0 TE sets- Strength is determined one of two ways:
A. Vs a balanced set- Strength is to the Field or to our left
B. Vs. Multiple Rec. sets- we go to the rec. strength
Note: Only a TE trade will switch a strength call- motion DOES NOT change the strength
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Defensive Gaps and Alignments
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Alley Contain
D
C
B
A
A
B
C
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D
2nd Contain
Contain
Alley
2nd Contain
9 6 7
5 4 4i
3 2 2i 1
0
1
2i 2 3
4i 4 5
7 6 9
Linebacker alignments will correspond to the front alignments, but add a “0” to the number, Example: 30 is the
outside eye of the Guard.
Foot- Your inside foot on the outside foot of the TE off the heels of the DE
Ghost- Alignment taken off of the imaginary TE
Off- A 3 x 3 position taken from the TE or Ghost TE
Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle. In 44 outside
foot on inside foot of number 2.
Tight 1 x 1 off of TE
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A
Adjust technique- Technique by DL in which he reads the edge player- if edge player takes an inside path- the adjust player takes and outside path, if the edge
player works outside, the adjust player stays inside
Adjuster- Usually the strong safety will adjust all coverage or positioning
Alignment- positioning- horizontal – “in” toward the ball, “out” toward sideline, “up” closer to los, “back” away from LOS
All- tag that denote that he DE’s (hawk in four man front) will be also be involved in the stunt.
Alley- area between off tackle and the force player
Angle- DL technique- see DL section
Arson- denotes A gaps fires can be tagged in essentially any call (also mike, will, strong, weak, field, boundary, open, closed, left, right, or a specific player)
Attack- see DL technique sections
B
Back End- refers to secondary
Backer Personnel- Linebacker in for DB (see defense personnel section)
Banjo- Combo coverage between DB and LB
Barrel- denotes B gap fires- can be an additional tag – also see Arson fire for other tags
Base Personnel- 34 personnel- 3 DL, 4 LB, 4 DB
Baseball turn- 225 degree pivot
B.C.R- bootleg, counter, reverse
Bear- Defensive front
“Bite his ear”- coaching point to teach man to man players proper head placement on under patterns
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“Bite his ear”- coaching point to teach man to man players proper head placement on under patterns
Black- color code for man free coverage or cover 1
Blitz- term used to describe a pre-determined attack on a specific gap by a LB or DB.
Blitz-Peel- When a blitzing player is responsible for any Back out to his side. (usually an edge player)
Blue- color code for cover 2
BO- Back Out
Bopper- RT align in weak B gap
Boundary- referring to the short field when the ball is on the hash
“Box”- adjustment out of Silver coverage vs a tight bunch formation
Boxer- Zone blitz tag that puts a DL or Nose in the middle hook zone – alert for #3
Bracket Coverage- combo coverage vs any cluster formation
Bronco- Backer is primary force
Bubble- (3 meanings) 1. specific technique of DE (see DE section) 2. natural holes of a defense created by Def. front, 3. quick outside- in screen
Bullets- b gap blitzes
Bump (2 meanings)- 1. technique used by DB- to be physical with rec. 2. “bumping” man to man or Zone responsibilities – out, usually happens in during
motion
Bump and run- DB technique to be physical with rec.
Bunch- referring to 3 receiver cluster formations
Buzz- call to OLB to get to the flat immediately
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C
Cage- call given to DE telling him to disregard huddle call and that he now has contain/force
Cane- code for 43 front.
Cannon- C gap blitzes
Cat- corner blitz
Check- said when you have a question
Check Coverage- coverage determine by offensive formation- when can have total check coverage , a two number check coverage example- cover 36, the
first number refers to cover vs. pro formation second number refers to coverage vs a slot formation. For this purpose “pro” formation is any formation where
the Y and Z line up on the same side, “slot” formation is any formation where the Y and Z align on opposite sides.
Chimp Stance- DE technique – see section
China- alert for an inside pattern from an outside receiver
Choke- Call made to trips side corner telling him he has man to man on the number 1 rec. in trips.
Choice- choice stunts to/from a predetermined check. Example: Boston Choice- we will Blitz from the backs side
Closed- When there is only 1 receiver and he is a TE
Cloud- corner is primary force
Cloudy/Clear- concept of filling your gap if it is open (clear) and tightly scraping over the top to the next available gap if original gap is closed (cloudy)
Cluster Formations- any offensive formation where 2 or more receivers are aligned close to together- alert for rub/pick patterns
Combo- any cover 2 on 1 coverage where two defenders are covering one player. (Defender covers player if he releases to their side, if he releases away defender can blitz,
cover, mirror, etc.
Contain- Front player involved in PR – that cannot allow anybody to get outside of the pocket
Control- man to man position where the defender can still touch the receiver’s hip.
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Copper- call that indicates that Safety and Corner will read #2 to their side and play read 2 scheme.
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Corner- DB position on the perimeter
Corners over- technique in man to man or some zone where both corners are playing on the same side
Cougar- change in huddle call
Crack- offensive player blocking outside-in
Crash- DE tech. see section
Crazy- DE tech.- see section
Cross- DL tech. see section
Curl zone- zone area 12- 15 yards deep just outside the tackle box, also hash player
D
Dagger- See DE techniques
Danger- a cover 3 adjustment vs. a 3 x 1 set
“DC”- Draw Call to alert Ends and Linebackers of high probability of a Draw play
Deep as the deepest- coaching point used to teach the depth of the backside pursuit (behind the LOS) vs teams with significant counter threats. Deep as the
deepest put the defender in position to choke off the bootleg/keeper while allowing to re-direct for counter or inside reverse.
Deliver- to deliver the receiver means to cover him man to man until he leaves your zone- example- in cover 2- the mike will deliver the crossing receiver to
the hash.
Deuce- (2 meanings)- 1. 2 deep man under 2. Refers to controlling the number 2 rec. in the Firezone
Dime- Player personnel in which 2 DB replace the outside LB and the outside Lb’s replace the DE
Disguise- showing one coverage but playing another- holding the shell- We want to always show shell or disguise our coverage. How long should you hold depends on
coverage and opponent formations- rule of thumb you want to hold the disguise for as “long as possible and practical”
Dog- outside D gap blitzes or off the edge
Dos- 2 gap technique
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Double or Double Cover- 2 defenders on 1 receiver, high/low
Downhill- refers to LB’s attack the LOS
Drop back- 3 step- quick, short, timed patterns, 5 step- medium, times patterns, 7 step deep patterns
E
Edge- as is set the edge- front defender responsible for force and contain
Edit- DE technique
Empty- no backs
Exit- DE covers #’s in firezone
F
Face- DE technique
Falcon- OLB free/robbing the flats
Far Back- back opposite of LB’s side
Fast read- read and pursue ball
Feather- widen out post snap
Fence Force- Pursuit – last man in pursuit must guard against cutback
Field- denotes wide field
Fill- 2nd level defender occupies gap responsibilities
Fire- Blitzing off the edge involving both edge players
Fire zone- common zone blitz coverage- 3 under (numbers, middle, numbers) 3 deep – 1/3’s
Flash- Free safety occupies middle zone in firezone (see strike)
Flat- area of the field outside the curl zone, usually top of numbers to the sideline- 12-15 yards deep
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Flood- any combination of multiple receivers in one zone
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Flow (full, fast, split, counter)- backfield action- Fast flow- both backs outside to same side, Full flow- Both backs to same side downhill, split flow- backs flow
in different directions often from I, counter flow- both backs start in same direction , one then counters back
Foot- positioning of an edge player- inside foot on outside foot of TE or T, off the heels of DT
Force (primary)- player responsible for “forcing” play back inside
Force (secondary)- player who works off of the primary force- make him right
Forty personnel- DE in for Hawk- 4 true Down lineman
Free- Safety on the roof
Frisco- in 43 scheme Frisco mean Safety will blitz and the invert linebacker to that side will control #2 and the numbers
Front- refers to DL/DE/LB’s and sometimes strong safety, numbered 1st number- DL, 2nd number- LB- ex. 44
FSU technique- Pure pass rush sprinters stance from DE
Funnel- cover 2- forcing receivers to the safeties- corners funnel in, OLB funnel out, Safety on the hash
G
Games- terms used to refer to any combination of DL stunts.
Gap- area between two OL
A gap- center/guard, B gap- guard/tackle, C gap- Tackle/End, D gap outside
Gap hand- as in “keep your gap hand free”- Free/FirmGap foot- a player is gap footed when his outside leg in stacked behind the inside leg of the player just outside his gap. Example- an outside LB with c gap responsibility is gap
footed if his outside leg is stacked behind the DE.
Ghost- align on an imaginary TE
Goal line- Goal line personnel- DL in for DB- 5 DL + H, 2 LB, 3 DB
Goal line Green- see lock-on
Green- color code for straight man to man coverage- also know as cover 0
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Hammer- See DE technique section
Hard Technique- vs option- defender with pitchman responsibility will attack Pitchman immediately- intended to force the QB to run the ball.
Hash- zone drop- aiming point inside edge of hash
Hawk- Weakside outside LB- often aligns as a De in a forty front
Head up- Nose to nose
Heavy Personnel- Option to replace Sam and Hawk with DE’s this will make the 34 into a 52
High Middle- deep middle LB will to middle of goal post and will continue to get depth looking for Digs and Post routes, also know as a Tampa 2
Hitman- refers to cutback player
Hole- refers to middle hook zone
Hook to curl- zone from middle of formation to 3 yards outside End
Hub cap- Linebacker responsible for #/H- when the #2 is in the backfield- align inside leg on outside leg of T or TE.
I
“If you can make – take it”- concept that gives LB’s freedom to fill gaps when the see openings
“I’m here”- just like silver call- call made by safety to Primary force in cover 4 when there is no removed #2- this tells the Primary force that the Safety will
make you right
“In”- (2 meanings)- 1. Call from OLB, invert, or corner that moves DE from a 9 tech. to a 7 tech. 2. Call made by zone players that tells inside players that an
outside receiver is running a pattern inside or crossing
Inside- out leverage- cutback player works to stay on the inside shoulder of a ball carrier
Invert (2 meanings)- 1. Linebackers aligned in c gap ie. 43 or 53, 2. Reversed positioning of corners and safety- ie. Cover 6 invert
Island- call made to corners that tells them that they have man to man coverage with no safety help often a result of the 15 yard rule or aligned away from
trips in a 3 by one set.
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Isolate- straight man to man- where they go you go—refers to a specific linebacker technique
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J
Joker- showing one a blitz then bailing out- see “show”
Jump to- showing on front than jumping to another
K
“Keep it”- call from safety or linebacker that says we will not adjust out of the call or the coverage- regardless of what the offense does- normally associated
with a blitz
Kill + new cover- a kill call tells the defense that we are killing the coverage and that they need to look at the coach for the new cover signal- this happens fast
and is pre determine based on specific coverage vs problem formations. For example, if we are running cover 3 vs a double slot – it may be game planned to
kill the coverage.
L
Larry- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case left
L cut- Receiver cuts to the outside ie. Square out
Levels- 1st level- DL/DE, 2nd level- Lb’s, Corners, 3rd level- Safeties
Liz- Strength call to the left (opposite – Rip)
Loaded Zone- Coverage adjustment that vacates a specific low threat zone and “loads “ a threatened zone- pre snap – often load to field vacate the boundary
Lock-on man to man technique in which the defender will always be between the QB and Rec. (aka GL green)
Lone Dove- denotes LB away from shifted secondary- responsible to carry any crosser or back out
Long Scoop- reading or angling across two gaps (see DL technique)
“Long as possible and practical”- whenever you are disguising, stemming, sugaring up you should hold your deception for as “long as possible and practical”
meaning disguise for as long as possible but not at the expense of being able to do your job.
Loose- normal shade technique would be inside eye on outside eye of OL- loose – inside eye on outside shoulder of OL
Low Middle- middle hole spy
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M
“Mable”- man to man call
Mace- - 34 inside fires/stunts
“Making him right”- refers to secondary force player playing off of the primary force- if primary force goes inside- the secondary force goes outside , primaryoutside- secondary - inside
Man over- see DL technique
Middle hook- middle hole- control #3- aiming point middle of goal post
Mike- strongside inside linebacker
Monster- OLB or Strong safety who is designation to go to the strongside of the formation or receiver strength- For example 52 monster.
Motion- pre snap movement by offense- this will not impact strength
N
Near Back- for a linebacker it is the closest back
Near Guard- for a linebacker the guard to his side
Nickel- personnel grouping in which a DB replaces a LB and the OLB replace DE
No Cover zone- area from LOS to 7 yards deep that zone players will not defend
Nose- DT that covers the center in odd fronts and plays ST in even fronts
Notre Dame- DL technique that puts DT’s in 4i
Numbers- Zone drop to the top of the numbers, normally a 2-1 pattern read
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Off- OLB alignment- 3 x 3 or 4 x2 off the EMLOS
Okie- “ok” or keep the stunt on
Omaha- pre snap check that resets front , stunt, and coverage back to the original huddle call
Open- refers to the side of the offense opposite of the TE
Outside-in leverage- to force the back inside
Over front- 4 1st level Defensive players- interior lineman shift to the strength, linebackers shift weak
“Over”- secondary call in cover 4 that changes the coverage to cover 6.
Own- when you own the man it is referring to man to man responsibilities.
Ozcar- checking to cover 2 vs a bunch formation
P
Packer- Nickel coverage associated with a four man front in which SAM replaces the DE and a 5th DB assumes the OLB position.
Peel- see blitz peel
Penny- corner in for a safety
“Peter”- code for pinch
Pinch- DL technique, see section
“Pitchman”- a tag used when playing option teams. This tag means that we are switching the responsibilities between the defender who normally has the
pitchman and the defender who normally has the quarterback
“Play it”- Call by safety that tells the secondary that we will stay with the original call
PR- Code for pass rush
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Press- DB technique- press man to man coverage- see section
Pressure foot-floater foot- coaching point for stunts/blitzes, pressure should be on foot opposite of the direction that the defender is going
“Pro”- refers to all offensive formations that the Y and Z are on the same side- specifically dealing with check coverage, first number refers to coverage vs pro
sets, second number deals with coverage vs slot sets. Example- cover 43 – vs pro set cover 4, vs a slot set cover 3.
PSU technique- Technique used by primary force players to defend against a crack threat- see LB/DE section
Psycho- Dime package that used 1 true DL, 6 DB, 4 LB’s
Purple- showing cover 3 but playing cover 2
Q
Quick/Quick side- refers to offenses that use a strong and quickside, quickside usually pulls/traps
R
Radar- refers to a pre snap technique in which the defenders are in a 2 point stance and not stationary.
Raider (robber)- free player(s) will pattern read and aggressively jump patterns when QB’s long arm leave the football
Ralph- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case Right
Ram (read/angle/slant)- 34 stunt coming from the Rush side
Read- DL tech. see tech section
Read out- on certain blitzes the linebacker can “read out” meaning as he is reading on the run if the offense is clearly attacking a gap that is opposite of the
blitz and he would be wasting himself if he fires his gap he can “read out” note: this only applies to specific blitzes and/or may be communicated by the
coach.
Red- color code for all 3 deep
Reggie- read by weakside DT/DE
Remaining Back (ACE)- 1 back set in which the back aligns behind QB
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Removed- when a receiver is more than 5 yards from the T or TE
Rip- strength call to the right
Robber- see raider
Run-Rob-Roll- Safety technique in Cover Silver vs a tight number 2
Rock- Safety controls the numbers to blitz side
Roll- 2 meanings- 1. In firezone- corner is the numbers player 2. roll coverage safeties and opposite corner to a specific side- essentially a rotation of the
shell
Roof- top of secondary shell- often free
Rover- Player personnel (S in for LB) or referring to the $$- the Rover will make all secondary adjustments
Rush End/Tackle- The side of the Def. line that aligns away from the TE
Rush to cover- see Blitz-peel
S
Safety- DB- 3rd level defender or numbers player
Sam- Strongside outside linebacker
Sambo- Combo coverage between Corner and Safety
Same foot-same shoulder principle- coaching point used in teaching how to attack blocks
Scrap- Downhill – inside out- tight to the light (scrap the skin)
Scrap exchange- vs zone read- DE- will read down the line (he becomes a C gap player), the Invert Linebacker will scrape outside becoming D gap player.
SCIF- Seam/Curl/IN/Flat- refers to the patter progression for the Numbers player
Seal- Hash player technique to prevent an inside release/pattern from an outside receiver- shell cover
Seam- area just inside the hash
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See the Green- another term for Cloudy/Clear- fill the hole- “if you can make it, take it.”
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Shade- DL shades to the inside or outside of OL- not head up
Shale- OLB is the numbers player in firezone
Show- Linebackers will show their blitz and then back off
Show and Go- linebackers will show their blitz and go
Silver coverage- ¼’s
Silver call- “I’m here” see DB section
Single- blitz in the bear front- Single followed by a position tells the Safety that he is taking the man for the blitzer. Example: Single Mike- mike is blitzing, 0
cover and the Safety is taking the Mike’s man
Sky- Safety is primary force
Slam – 34 stunt /firecoming from the strongside
Slant- 2 meaning- 1. DL tech. see sections, 2. Wr- inside pattern (#2 on the tree)
Slide- sliding the under coverage responsibilities of the linebackers over to a specific side. (loaded zone concept)
Slot- receiver between the tackle and the #1 receiver
Slow Read- action away – think cutback, counter, reverse, bootleg
Soft Tech.- defending the option through cat and mouse techn- used against inexperienced QBs, or when we want to slow the option down.
Solid- tag used to tell the Hawk and Sam that they are attached to the front and will not be part of the pass coverage- regardless of offensive formations.
Soldier- In a 43 sliding the Linebackers to the strength, see War for opposite
Speed- Pass rush personnel that places the fasted DE’s/DL’s/LB’s on the line.
Spill- technique used by a force player- as know as “wrong arming” force player will attack kickout with the outside shoulder and look to collapse the hole
and making the ball carrier bounce it to the scrapping linebackers
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Spot-Ball-Speed- Coaching point on blitz- pre read your spot, key ball, get off!!!!
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Spy- when a second level defender is assigned to the QB
Spy-flow fire- second level defender who is not a force player will get depth and spy the QB- if the QB breaks the tackle box he will fire to the flow of the
actions.
Squat- Call from safety to corner in any read #2 scheme where there is a 10 yard square out route by #2- Corner must squat on the square out and the
safety will adopt the number 1 receiver after he is certain that the number corner has squatted on #2
Squeeze- technique used by force player – opposite of spill- he will attack the kickout blocker with his inside arm while keeping all blockers and ball carriers
inside- must stay square- step same foot-same shoulder
Stack- alignment of linebackers that puts them directly behind a DL
Stay- technique used by backside defender vs action away- he is think bootleg, counter, reverse
Stem- DL/DE originally show one technique and shift to another- pre snap
Strike- Strong Safety occupies middle zone in firezone
Stinger- DE technique- see DE technique sections
Strong- referring to strength of offensive formation- TE
Strong side of line- referring to Offenses that use a strong and quick side
Strong Backs- backfield formation shifted to the strength of the formation
Stunt- Defensive line movement example- angle, read, slant, pinch, etc.
Stud End/Tackle- DE and DT that align to the strength of the offensive formation
Sugar up- to initially deceive by alignment- blitzers can make it look like they are in coverage while coverage players can show blitz
Swap- Combo coverage where the OLB, ILB combo cover the backs and TE.
“Switch”- call made to Linebacker from a safety telling LB that he will take his back out responsibility and that he can stay in the box. See coverage22
section –
cover 4.
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Tackle Box- area tackle to tackle- and from the LOS to 7 yards
Tackle read- technique by OLB – they are looking for fire outs and high hats
Tampa- dropping ILB- into a deep 1/3 in cover 2 coverage.
Tanjo- Combo coverage between two inside LB’s
Technique- term used to describe position of a front player related to the OL, or term used to describe a specific type of skill.
Tight- Alignment of OLB that’s puts them at 2 x2 outside the TE or Tackle
Tim- code for tackles in
Tilt- DL technique- see section
Tom- code for Tackles out
Top him- stay on top him on outside patterns expect him to turn it up.
Trade- TE shifts from one side to the other- trades do change strength
Trail Technique- backside pursuit behind the LOS- no deeper than the deepest.
Trey- referring to middle hook and controlling number three in the zone, when there is a “Trey” call it is telling the DE who had originally been responsible for
the numbers that he now has the middle zone and to control #3. Often happens vs a removed #2.
Triangle Read- guards and near back read
Trigger- re-rock the safeties
Trouble- tackle over
Tuff- code name for a 52
Two way go- PR option where the Pass rusher can choose what gap to attack
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Unbalance- unbalanced line- X/Y on same side – call “unbal”
Under defense- In 4 down lineman fronts- the two interior lineman shifted away from strength, LB’s shifted toward strength
Up technique- OLB/Invert plays in a 7 technique and off the heels of the DT
V
Vicky- code name and check against for 4 verticals (in cover 3)
Vice- Backside Corner and Backside LB bracket #1 away from trips
W
Waggle Read- DE reading FB- FB- to stinger, FB away- Trail technique no deeper than the deepest
Walk- when the OLB detaches himself from the front to cover rec. split the differences between #2 and the tackle.
Wall off- seal or prevent receiver from entering the middle of the under coverage.
War- In a 43 – sliding the Linebackers to the weakside
Weak- referring to the weakside of the offense
Weak back- Back aligned away from the TE
Wham- 34 stunt/fire coming from weaksie
Wheel- 2 meanings- 1. offensive pattern similar to an out and up, 2. Call made vs a removed #2 in quarters coverage. This is telling both the S and C to ¼
their zones and be alert for a wheel roué by number #2.
White- color code for cover 6 or ¼ ¼ ½
Will- Weakside inside LB in 34, 44, 52 and weakside outside lb in 43
Window - referring areas of the zone defenses that the QB has clear vision. To get into the window means to disrupt QB vision by hanging in those areas.
Wolf- ILB controls #2/numbers player in the firezone.
24
X
Previous Next
Glossary
TC
X- referring to the split end
XC- cross country- wheel route from the backfield
Y
Y- referring to the TE
Z
Z- referring to the slot rec. or a flanker on the same side as Y
25
Previous
Offensive Player Personnel
Next
Personnel
groupings
Number of
Backs
Number of TE’s
TC
Number of
WR’s
Code
Word
21
2
1
2
Regular
11
1
1
3
Bandit
10
1
0
4
Quads
22
2
2
1
Heavy
12
1
2
2
Ace
0
0
0
5
Empty
32
3
2
0
Full house
20
2
0
3
Open
When communicating Player Personnel coaches and players can just relay the number of backs
and TE’s
Example- 3rd and short- 21 personnel
26
Previous
Base
Defensive Personnel Packages
Next
Fronts: All
TC
Note: We will be in the 34 front about 50% of
the time, but we will be in 34 personnel about
90% of the time
In 4 man fronts the Hawk will play the RE
3 DL
4 LB
4 DB
Odd look
E
H
N
E
W
C
S
M
$
C
$
Even look
E
H
W
C
$
N
M
E
C
S
$
27
Previous
Penny
Defensive Personnel Packages
Next
Fronts: All
TC
Note: We will replace one safety for a corner
Good for man to man defenses and when
locking down a player
In 4 man fronts the Hawk will play the RE
3 DL
4 LB
4 DB
Odd look
P
E
H
N
E
W
C
S
M
C
$
Even look
E
H
C
W
N
M
E
S
P
C
$
28
Previous
Rover
3 DL
3 LB
5 DB
Defensive Personnel Packages
Next
TC
Fronts: All - good for Bear and man to
man coverage
Note: Additional DB in for Will- good for man
to man defenses against one back
In 4 man fronts the Hawk will play the RE
Can subs. Additional DB in for Hawk
Odd look
E
H
N
R
S
E
$
C
M
C
$
Even look
H
C
R
E
N
E
M
W
F$
$$
C
4-2
5
29
Previous
40
4 DL
3 LB
4 DB
Defensive Personnel Packages
Next
TC
Fronts: 4 man fronts, 44/43, under, and
tuff
Note: We will use this package if we don’t have
a Hawk that can serve as an effective DE.
Additional DL replaces H
We will never run 40 personnel with 34 front
Even look
T
E
W
C
$
N
M
E
C
S
$
30
Previous
Nickel
Defensive Personnel Packages
Next
TC
Note: We won’t run heavy fronts with nickel
personnel
Fronts: Field fronts
We can run anything out of our nickel
package
We will send the Hawk to play DE and replace
with Nickel or replace Sam with Nickel
3 DL
3 LB
5 DB
Odd look
E
H
N
E
W
C
M
$
N
C
$
Even look
H
E
W
C
$
N
E
N
M
C
$
31
Previous
Packer
Defensive Personnel Packages
Next
TC
Note: We won’t run heavy fronts with Packer
personnel
Fronts: Field fronts mostly 40 fronts
We can run anything out of our Packer
package
5th DB will replace DL
2 DL
4 LB
5 DB
Odd look
H
N
N
E
W
C
S
M
$
C
$
Even look
H
C
W
E
N
S
N
M
$
C
$
32
Previous
Dime
3 DL
2 LB
6 DB
Defensive Personnel Packages
Next
TC
Note: We won’t run heavy fronts with Dime
personnel
Fronts: Field fronts mostly 30 fronts and
with inside blitzes
We can run anything out of our Dime
package
5th and 6th DB’s will replace LB’s
Odd look
E
N
N
W
C
$
E
D
M
C
$
33
Previous
Defensive Personnel Packages
Next
Psycho
TC
Note: We won’t run heavy fronts with Psycho
personnel
Fronts: We can run all field fronts and
coverage out of psycho personnel
5th and 6th DB will replace DL’s
1 DL or 0 DL
4 LB
6 DB
Odd look
H
N
LB
S
W
C
D
M
$
C
$
Even look
H
C
N
M
E
S
D
W
$
C
$
34
Previous
Psycho
Defensive Personnel Packages
Next
TC
Note: We would run the Radar look in
situations
Fronts: We can field fronts out of psycho
personnel
3rd
long
Every player will get to their gap responsibility
post snap
1 DL
4 LB
6 DB
radar look
E
H
C
N
$
C
D
M
W
S
$
35
Previous
Speed
Defensive Personnel Packages
Next
TC
Note: All DL are replaced with best PR DE’s or
LB’s
Fronts: We can field fronts out of Speed
personnel
3 DL
4 LB
4 DB
Odd look
E
H
E
E
W
C
S
M
$
C
$
Even look
H
C
W
E
E
E
S
M
$
C
$
36
Previous
Backer
Defensive Personnel Packages
Next
TC
Note: LB (B) in for DB
Fronts: We can run field fronts out of
backer personnel- mostly cover 3
Backer front and stack fronts
3 DL
5 LB
3 DB
Odd look
H
C
E
N
E
W
M
B
S
C
$
Even look
H
C
B
E
N
W
M
E
S
C
$
37
Previous
Heavy
Defensive Personnel Packages
Next
TC
Note: DT in For S/H- this is if we don’t have a
S/H that can play the DE position
Fronts: Short yardage, Tuff, backer,
We won’t run even fronts
5 DL
2 LB
4 DB
Odd look
E
T
N
W
C
T
E
C
M
S
$
Note: DT in for safety
Short
yardage
H/E
5 DL
3 LB
3 DB
C
T
W
N
M
T
E
S
C
$
38
Previous
Goal
line
Defensive Personnel Packages
Next
Note: We will run this on the 1 inch line
Fronts: Goaline, Guts, 7 diamond
6 DL
2 LB
3 DB
TC
Goaline look
E
T
N
T
W
C
T
E
C
M
$
Goaline look
w/ short
yardage PP
Short
yardage
H
C
E
N
T
W
E
M
S
C
$
39
Previous
Next
Defensive Line Techniques
TC
The Main objective of the defensive line is to destroy the opponents’ offensive blocking schemes. This can be
accomplished by executing perfect technique at full speed to a depth of 1 yard into the offensive backfield. Consider yourself a
missile being launched into the offense, destroying everything in your path.
Attack
(tip of the football)
Key the offensive lineman’s movement. Drive shoulder and forearm under the chin of the offensive lineman, driving him 1 yard
into the backfield then separate with hands, keeping the outside arm free.
Angle (1 foot from the ball)
Key the movement of the ball, 45 degree step to the heel of next offensive lineman, second step is directly up field. Penetrate with
shoulders square to the LOS. Rip inside forearm under the blocker and penetrate to 1 yard depth. Maintain your gap control by
fighting pressure.
Slant (1 foot from the ball)
Key the movement of the ball, drive block the next blocker play side through the “V” of his neck. Destroy the blocking scheme!
Man Over (1 foot from the ball)
Key the movement of the ball, take a lateral step play side parallel to the LOS. Then square up on the next lineman and attack.
Gap (tip of the football)
Line up in the gap and go on the movement of the ball. Rip both forearms under the offensive lineman’s pads and penetrate 1
yard deep into the backfield and then fight pressure.
Pinch (tip of the ball)
On movement of the ball, sprint and drive your body directly toward the heels of the QB. Continue on this course destroying
everything in your path. This is the only technique where your shoulders will not be square to the LOS.
Pass Rush or GO (tip of the football)
On movement of the ball, execute a pass rush move (bull-rush, swim, rip, push-pull, speed rip). Use an appropriate set up move
40
for your style of pass rush and keep your feet moving towards the QB. Take and up field penetrating charge. Sprinters stance
Previous
Next
Defensive Line Techniques (Cont.).
TC
Read (1 foot from football)
Key the Movement of the ball. Align head up and take a six inch power step with your near foot aiming for the next offensive
lineman’s far hip. Deliver a blow and get separation.
a. Down or Reach Away block- take the first near gap that shows. Usually directly off the OL’s butt.
b. On or Turn out block- fight across and play inside gap
c. Reach to block- fight across and play inside gap
Cross (1 foot from football) (Going from a 3 tech. to a 1 tech.)
Key the movement of the ball. Align in a Shade technique, then take a six inch power step with your inside foot to the offensive
lineman’s inside foot, while ripping your outside arm and delivering a blow to the offensive lineman’s inside breast plate. Get
separation and extension, control the gap.
Tilt- Normally the nose tackle but can apply to any DT- Align in a shaded position and tilt toward the ball. This is meant to force
Double teams and to develop a quick first step. This technique will be communicated as a tag after the call.
Example: 30 slant Tilt.
41
Previous
Next
Techniques for Defensive End/OLB Play
TC
Contain Technique:
Stance: 2 point with your inside foot up and shoulders square
Key: Movement – outside shoulder of TE.
Foot vs. a TE- inside foot on the outside shoulder/foot of the end to 2 feet outside the end.
Do not get hooked… no one gets outside you. Use your hands to keep people
off you.
TE/Wing- outside shoulder of Wing up to 5 yards than. Wing or slot wider than 5 yards- PSU tech. Or contain PR.
Key movement of Wing.
Reactions to situations:
QB Sprint- penetrate to the QB and contain him. Attack through the outside
shoulder of blocker (contain pass rush). Keep your shoulders parallel to the LOS.
Outside play- limit and contain the play. Let no blocker or ball carrier get outside of you; give ground grudgingly using your
hands; don’t penetrate more that 1 yard unless the ball carrier gets in a vertical line with you, then go get him.
Off Tackle- if the TE gap blocks, key the near back and guard. If you recognize a kick out block, squeeze and attack the block
with inside shoulder forearm (meet power with power) while keeping contain.
Drop Back- contain rush through the outside shoulder of the blocker (keep the QB inside). You must spin back inside when
you move to a point 1 yard deeper than the QB. Note: OLB may have coverage responsibility
Play Away From You- pause and read, check for counter or reverse then move with an angle of pursuit to make game saving
tackle.
Option- hard or soft technique
Hard Technique- attack pitch man now
Soft technique- cat and mouse down LOS on inside shoulder of pitchman, keep
that relationship down the field
**ALERT** Calls by ends to each other, 2 = pitchman, 1 = QB
42
Previous
TC
Next
Waggle Read- key near back. If near back goes away- backside pursuit behind LOS, no deeper than deepest back. Vs waggle tostinger, vs inside trey buck- react. Near to- contain technique.
Wing- line up on the wing’s outside shoulder up to 5 yards. Have your inside foot up and key him for movement. Don’t penetrate
more than 1 yard before reading and reacting as with the TE.
Flanker- A wing that moves out over 5 yards or more is considered a flanker. In this situation you will use a contain fire technique. If
the flanker is a threat to crack, you can use a Penn State technique.
Slot- contain fire between the tackle and slot (or Penn State). If you can’t do either, move out on the slot and play him like a wing.
Split End- Stay head up with end up to 5 yards out and attack him like a wing. If he moves out past 5 yards then move in and contain
fire or Penn State technique (1 yard outside tackle).
Inside Technique (end without contain responsibility)
Stance: Chimp or 3/4 point
Key: Movement of TE if 3/4 point stance; movement of TE or OT if chimp
TE- align in a 7 technique. On TE movement, bubble the TE by drive blocking him to 1 yard deep through the “V” of the neck
and separate. Your primary responsibility is C-gap, but you must support outside. Fight pressure, but do not spin out until ball
has passed you to the outside. If TE arc releases outside whip your head inside and key the near back to the guard. Maintain
your area where you lined up originally, when you read power sweep, sprint out or drop back, go with reckless abandon! If the
play goes away from you take a shallow angle of pursuit for the cutback. Keep the TE off our LB’s.
Spilt End- play on his inside eye up to 5 yards then move to 5 technique and hammer to the hand of F.
Slot- play on the inside eye of the slot back up to 5 yards, then play the same as a split end.
Wing or Flanker- play inside technique on the TE
43
Previous
TC
Next
Stunt Techniques
Stance: 2 or 3 Point
Key: Ball Movement
Crash- (Only on inside technique) Align in a 7 technique. On ball movement, sprint to the heels of the QB in his stance. Do
not look for the ball, but “sell out” to the point blowing up anything in your path.
Hammer- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the hand of the FB blowing up anything in your path.
Stinger- If in contain align 1 foot outside TE/Wing. On the movement of the ball, sprint to a point 3 yards deep (straight up
field).
Face- If in contain, align 1 foot outside TE/Wing or head up, depending on the stunt. On movement of the ball, DO NOT move
from original position. Key backfield action and cover the 1 st back out. In passing situations be alert for the draw. If the QB
passes the RB, and no RB release to your side, get into the pass rush. If C gap responsibility 6 technique vs TE.
Dagger- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the heels of the FB blowing up anything in your path
Edit- align with your inside foot back and in a three point stance. On snap- fire up field for two steps. On second step plant
(break the glass) with your outside foot and rip under lineman.
Crazy- Ends widen, they have no contain or gap responsibility – their job is to sack the QB- 2 way go
FSU- - ends widen to a wide 5 or a wide 9- 3 point sprinter stance- contain PR
44
Previous
TC
Next
Contain Fire and Penn State Technique
Stance: 2 Point
Key: Ball Movement
When you line up according to your rules feel that there is still a crack threat, you may use a Penn State technique or contain
fire.
Penn State- turn your back to the crack threat and key the ball. Cross the LOS to 1 yard deep while keeping your back to the
crack threat. Then square up and play contain.
Contain Fire- fire through the outside shoulder of the blocker, keeping the outside
arm free to the depth of the QB . This technique can be used when you feel that
you can beat the crack threat and execute your responsibility.
Option Responsibilities for the Defensive Ends
For Contain End with Pitch-man responsibility
Hard Technique- as soon as you read option get to the pitch man or his lead blocker; if he comes to your side knock him down. If the
option doesn’t develop then you have normal contain responsibilities.
Soft technique- as soon as you read option, flatten out along the L.O.S. and stay on the inside shoulder of the pitch man or his lead
blocker. Keep this relationship down the field.
For Defensive End with QB Responsibility
Hard Technique- when you read option, get to the QB as soon as you can, tackle him high in such a way that he cannot pitch the ball.
Soft technique- when you read option, flatten out along the L.O.S. with your shoulders square mirroring the QB
45
Previous
TC
Next
Outside Linebacker Alignments
3 deep Coverage on the Perimeter
0 position
vs. TE or TE wing with zero receivers outside- Cock in to Ball get a tackle read, 4.5 yards from
LOS and 1 to 3 yards wide depending on field position, down and distance, and game plan.
1 position
Vs. 1 receiver flanked out (i.e. Pro or Flank)- inside foot up, shoulders parallel to the LOS, 4.5
yards from LOS, split the difference between #1 and tackle, rule of thumb- tight enough to help
with run, wide enough to get in skinny post window.
2 position
Vs. 2 receivers (i.e. slot) – inside foot up, shoulders parallel to LOS, 4.5 yards from LOS, gap foot
the inside foot of the #2.
46
Previous
TC
Next
Outside Linebacker Alignments
Other Alignment terms
Foot- Your inside foot on the outside foot of the TE off the heels of the DE
Ghost- Alignment taken off of the imaginary TE
Off- A 3 x 3 position taken from the TE or Ghost TE
Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle.
Alignment in 2 deep defenses
Vs. a removed #2
Split the difference between the # 2 and the Tackle.
When playing Invert in a 43, 53, or 33
Gap foot the TE or Ghost TE
47
Previous
Next
Linebacker Techniques
TC
Blitzing Techniques:
1.
Balanced Stance with a slight stagger: Pressure Foot- Floater Foot meaning put pressure on the foot opposite of the
direction that you are going. Avoid false steps and under stepping.
2.
Great ball get-off: Anticipate snap count- key ball- go on ball movement. (spot ball speed)
3.
Blitz Where your gap is- not where it was.
4.
Out Athlete lineman- out physical backs
5.
Low man wins- Low, Quick, hard- “grabbing grass”
6.
Anticipate the ball being in your gap- don’t be surprised! Ball away- take a great pursuit angle down the line
Vs Run- always know your game responsibility and keep proper leverage
1.
Know your gap responsibility- Ball to and ball away- know your blocking threats. Runs to= free/firm principles, - same
shoulder-same foot- gap hand free
2.
Vs lineman- hit and shed with hands- vs backs ISO- chest to chest/shoulder to shoulder- fill behind the line- don’t catch,
same foot/same shoulder
3.
Vs pulls away- call out pull
4.
Vs run away and outside runs- keep proper leverage- if cut back or inside-out player- expect cutback- fill the green
You should be thinking, “Please cutback, Please cutback”- Think Cloudy/clear- if the game is clear- if you can make ittake it, if it is closed or cloudy- tightly press over the top to the next clear gap.
48
Vs. Pass- see coverage section
Previous
Next
Fronts
TC
30- 50 with pressure coming from weak side
34- 54 with pressure coming from strong side
32- 52 with pressure coming from middle
Choice- any call with pressure coming from choice side
Buck choice
Buck choice 3 invert (middle)
43
44
Ram stack
Slam stack
As a general Note- it is important that we don’t allow the offense to become too comfortable with what we are doing. Therefore OLB can
always “sugar up”- meaning they can and should show one thing and then get into their correct positions- prior to the snap.- When not in our
base defense the DL should show a head position and then stem to their shades prior to snap.
Also we will call certain games
Games- DL stemming
Show and Go- showing the blitz and going
Show (joker)- showing one blitz but running another
Jump to- starting in one front and shifting to another- pre-snap
Radar- All front players are in a 2 point stance and are moving to disguise gap responsibility- this can include entire front or only certain
players.
49
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Next
TC
Ram
Series
34 Rush side (offensive weakside) Pressure
Coverage:
Silver (cover 4)
Red (3 weak)
Cloud (cover 2)
3 strong
Black
Green
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
50
Previous
Coverage:
Silver (cover 4)
3 weak
Cloud (cover 2)
3 strong
POS.
Ram
Next
H
Align. And tech
N
E
Run Game:
To:
E
S
M
W
Key
TC
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
4 tech., Angle
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
0 tech., Angle
C/Ball
W
E
H
30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
4 tech.
4 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
0 tech.
0 tech.
OG/
Triangle
A gap
Leverage
Coverage
30
Walk
4 tech., slant
OT/Ball
B gap
B gap, cross face
Pass Rush
4 tech.
4 tech.
Ghost, Slant
OT/Ball
C gap
Trail, alert
boot
Pass Rush
Foot
Walk
51
Previous
Coverage:
Silver (cover 4)
3 weak, Blue (2)
H- Vs Te and 2 backs
aiming point- OT
shoulder, vs. 1 back TE
POS.
Ram Tug
Next
H
Align. And tech
E
“Read Tech.”
N
E
S
M
W
Key
TC
Run Game:
To:
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
4 tech., Angle
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
0 tech., Slant
C/Ball
W
E
H
Loose 30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
4 tech.
4 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
0 tech.
0 tech.
OG/
Triangle
A to B
Slow read
Coverage
Loose 30
Walk
4 tech., read tech
OT/Ball
B to A
Run down
Pass Rush
4 tech.
4 tech.
Ghost, Slant
OT/Ball
C gap
Trail, alert
boot
Pass Rush
Foot
Walk
52
Previous
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
POS.
Ram Read
Next
H
E
“Read Tech.”
Align. And tech
N
“Read Tech.”
E
S
M
W
Key
TC
Run Game:
To:
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
4 tech., Angle
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
0 tech., Slant
Ball
W
E
H
Loose 30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
4 tech.
4 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
0 tech.
0 tech.
OG/
Triangle
A to C
Slow read
Coverage
Loose 30
Walk
4 tech., read tech
OT/Ball
B to A
Run down
Pass Rush
4 tech.
4 tech.
Ghost, Read
OT/Ball
C to B
gap
Run down
Pass Rush
Foot
Walk- no read
Check Tug53
Previous
Ram Bull
Next
Coverage:
Silver (cover 4)
3 weak, Blue (2)
RE- cover 4 squeeze vs.
kickout, spill in 3 wk
POS.
N
E
H
Align. And tech
Run Game:
To:
E
S
M
W
Key
TC
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
4 tech., Angle
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
0 tech., Angle
C/Ball
W
E
H
30 tech.
4 tech., angle out
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
4 tech.
4 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
0 tech.
0 tech.
OG/
Triangle
A
Leverage
Coverage
30
Walk
OT/Ball
C gap
C gap- trail
Contain
4 tech.
4 tech.
Ghost, get depth and OG/Ball
sugar up- Buck
B gap
B gap ,
cross face
Pass Rush
Foot
Walk
54
Previous
Ram Shade
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
H
N
E
E
Align. And tech
Key
Run Game:
To:
S
Vs 1 back N in a
2i
M
W
POS.
TC
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
5 tech., Attack
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
shade 1 tech., Attack
C/Ball
W
E
H
30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
5 tech.
5 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
2i tech.
2i tech.
OG/
Triangle
A
Leverage
Coverage
30
Walk
3 tech., Attack
OG/Ball
B gap
B gap- redirect
PR
3 tech.
3 tech.
5 tech., gap step
OT/Ball
C gap
Trail
contain
7 tech.
5 tech.
55
Previous
Ram Shadow
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
H
N
E
E
Align. And tech
Key
Run Game:
To:
S
Vs 1 back N in a
2i
M
W
POS.
TC
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
5 tech., Attack
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
Shade 1 tech., Slant
C/Ball
W
E
H
30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
5 tech.
5 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
2i tech. attack
2i tech. attack
OG/
Triangle
B
Leverage
Coverage
30
Walk
3 tech., Rip
Ball
A gap
A gap- redirect
PR
3 tech.
3 tech.
5 tech., Attack
OT/Ball
C gap
Trail
contain
7 tech.
5 tech.
56
Ram shade (under)
H
E
N
E
H
S
E
E
S
H
E
M
N
S
H
E
M
E
N
S
E
N
(9 tech.)
M
W
under shift (tilt)
E
M
S
E
(foot)
M
W
(7 tech.)
W
E
(foot)
under sin
H
under solid
under g over
N
W
N
W
under in
H
E
(angle)
(foot)
M
W
Ram shadow
S
H
N
(foot)
E
S
M
W
under Angle
under Read
(can cheat to head up)
(can cheat to head up)
H
E
N
E S
(angle) (angle) (angle)
W
M
H E
N
(read) (read)
(read)
W
(featherscrape
exchange)
E S
M
(foot)
under shadow Bend weak
under curve strong (Dog)
under noose
(2nd) (1st)
H
E
N
(Angle)
(A- long
scoop)
W
E
H
S
(foot)
M
W
under tommit
H
E
N
E
N
(A- long
scoop)
E
H E
S
(Angle)
(foot)
(read) (read)
M
H
S
E
N
E
S
(loop)
M
under Dos
E
M
W
N
W
under edit
(foot)
M
W
E
S
H
E
N
E
S
2 gap
(foot)
W
M
under adjust
H
2 way
go
E
N
E
S
H
E
N
E
Adjust
W
M
W
M
S
H
E
W
N
E
M
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
S
Previous
Next
TC
Slam
Series
34 Strongside (offensive Stronhside) Pressure
Coverage:
3 strong
Black
Green
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
59
Previous
Slam
Next
Notes:
Coverage:
3 strong
N
E
H
POS.
TC
Align. And tech
Run Game:
To:
S
M
W
Key
E
Pass Game:
Away
S
E
Foot, Slant tech.
OT/Ball
C gap
4 tech. Slant tech.
OG or
ball
B gap
B gap redirect
M
30
OG/
Triangle
A gap
N
0 tech., Angle
C/Ball
W
E
H
30
$$
Adjustments:
2 TE’s
Trail- alert boot Contain
“Contain”
4 WR’s
Foot
Walk
Pass rush
4 tech.
4 tech.
Leverage
Coverage
30
30
A gap
weak
A gap, redirect
Pass Rush
0 tech.
0 tech.
OG/
Triangle
B
Leverage
Coverage
30
30
4 tech., Angle
Ball/OT
C gap
C gap- Trail
Contain
7 tech.
4 tech.
Ghost
TE/OT
D gap
Cutback/hit
man
Coverage
Foot
Walk
60
Previous
Slam Tug
Next
Notes:
Coverage:
3 strong
N
E
H
POS.
TC
Align. And tech
Run Game:
To:
E
Slant tech.
S
M
W
Key
Read tech.
Pass Game:
Away
S
E
Foot, Slant tech.
OT/Ball
C gap
4 tech. Read tech.
OG or
ball
A to B
gap
re-direct
M
30
OG/
Triangle
A to B
gap
N
0 tech., Slant
Ball
W
E
H
30
Sam vs 2 back inside
te, vs. 1 back outside
TE.
$$
Adjustments:
2 TE’s
Trail- alert boot Contain
“Contain”
4 WR’s
Foot
Walk
Pass rush
4 tech.
4 tech.
Leverage
Coverage
30
30
A gap
weak
A gap, redirect
Pass Rush
0 tech.
0 tech.
OG/
Triangle
B
Leverage
Coverage
30
30
4 tech., Angle
Ball/OT
C gap
C gap- Trail
Contain
7 tech.
4 tech.
Ghost
TE/OT
D gap
Cutback/hit
man
Coverage
Foot
Walk
61
Previous
Slam Read
Next
Notes: Sam should
Coverage:
3 strong
cheat alignment
N
E
H
POS.
TC
Align. And tech
Read tech.
Run Game:
To:
Read tech.
S
M
W
Key
E
Pass Game:
Away
S
E
Foot, Read tech.
OT/Ball
C to B
gap
Run down
4 tech. Read tech.
OG or
ball
B to A
gap
M
Loose 30
OG/
Triangle
N
0 tech., Slant
W
E
H
$$
“Contain”
Adjustments:
2 TE’s
4 WR’s
Contain
Foot
Walk, check
Tug
rundown
Pass rush
4 tech.
4 tech.
A to C
gap
Leverage
Coverage
Loose 30
Loose 30
Ball
A gap
weak
A gap, redirect
Pass Rush
0 tech.
0 tech.
30
OG/
Triangle
B
Leverage
Coverage
30
30
4 tech., Angle
Ball/OT
C gap
C gap- Trail
Contain
7 tech.
4 tech.
Ghost
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
62
Previous
Slam Bull
Next
Notes:
Coverage:
3 strong
N
E
H
POS.
TC
Align. And tech
S
M
W
Key
E
Run Game:
To:
Away
S
E
Foot, Buck tech.
OG/Ball
B gap
B gap cross
face
4 tech. Angle out.
Te/T or
ball
C gap
M
30
OG/
Triangle
N
0 tech., Angle
W
E
H
Pass Game:
$$
“Contain”
Adjustments:
2 TE’s
4 WR’s
Pass Rush
6i
Walk
C gap trail
Contain
4 tech.
4 tech.
A gap
Leverage
Coverage
30
30
C/Ball
A gap
weak
A gap, redirect
Pass Rush
0 tech.
0 tech.
30
OG/
Triangle
B
Leverage
Coverage
30
30
4 tech., Angle
Ball/OT
C gap
C gap- Trail
Contain
7 tech.
4 tech.
Ghost
TE/OT
D gap
Cutback/hit
man
Coverage
Foot
Walk
63
Previous
Slam Shade
Next
Notes: vs. 1 back
Coverage:
3 strong
Nose – 2i
N
E
H
POS.
TC
Align. And tech
E
M
W
Key
Run Game:
To:
S
E
7 tech.- Bubble
TE
C gap
3 tech. Attack
OG or
ball
B gap
M
30
OG/
Triangle
N
shade 1 tech., Attack
W
E
H
S
Pass Game:
Away
Trail
$$
“Contain”
Adjustments:
2 TE’s
4 WR’s
Contain
7
5 tech.
B gap
re- direct
Pass Rush
3 tech.
3 tech.
A gap
Leverage
Coverage
30
30
C/Ball
A gap
weak
A gap, redirect
Pass Rush
2i tech.
2i tech.
30
OG/
Triangle
B
Leverage
Coverage
30
Walk
5 tech., Attack
Ball/OT
C gap
C gap- Trail
Contain
7 tech.
5 tech.
Off
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
64
Previous
Slam Shadow
Next
Notes: vs. 1 back
Coverage:
3 strong
Nose – 2i
N
E
H
POS.
TC
Align. And tech
E
M
W
Key
Run Game:
To:
S
E
7 tech.- Bubble
TE
C gap
3 tech. Rip tech.
C or
ball
A gap
M
30
OG/
Triangle
N
Shade 1 tech., Slant
W
E
H
S
Pass Game:
Away
Trail
$$
“Contain”
Adjustments:
2 TE’s
4 WR’s
Contain
7
5 tech.
A gap
re- direct
Pass Rush
3 tech.
3 tech.
B gap
Leverage
Coverage
30
30
C/Ball
A gap
weak
A gap, redirect
Pass Rush
2i tech.
2i tech.
30
OG/
Triangle
B
Leverage
Coverage
30
Walk
5 tech., Attack
Ball/OT
C gap
C gap- Trail
Contain
7 tech.
5 tech.
Off
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
65
Previous
Next
S
$$
E
M
#
Cross
keyalert for
Counter
Waggle
Slam up shade in (attack/read/tug/slant/crash)- 3 strong
N
E
WH
H
3x3 off wing
H
F$
1/2
1/4
E
S
$$LD
C
1/2
N
M
M
E
W
H
C
#
C
H
#
F$
1/4
S
$$
#
1/4
Cross
keyalert for
Counter
Waggle
N
E
3x3 off tackle
H
WH
H
1/4
C
E
M
TC
C
#
C
F$
1/2
1/4
E
S
$$LD
C
1/2
N
M
M
E
H
W
H
#
F$
1/4
1/4
C
1/4
Slam shade series
Cover: 3 strg
E
N
E
W
S
$$
M
Slam shade g
over
E
H
N
W
E
S
$$
Ram shade- vs removed back SE6 tech, N- 2i, Sam- walk
E
E
H
N
E
W
H
N
W
E
E
S
$$
M
foot
M
N
E
W
H
E
H
N
W
E
S
$$
M
Slam shade
even
S
E
$$
M
Ram shade solid- 3 strong/4/2/3wk
S
TC
Slam shade over
Slam shade
under
M
H
Cover: 3 wk 3 strg, 2, 4, 6
Slam shade
In
Slam shade
H
Ram shade series
E
N
W
E
S
H
E
S
W
M
$$
Ram shade over
H
$$
M
N
E
N
W
E
S
M
30 shade g solid- puts N in 2i
Ram shade g
over
H
E
Ram shade shift- RE tilt in wk A
N
W
Previous
E
M
Next
S
foot
H
F$
E
W
N
E
M
S
Ram shade sin- 3 strong
H
E
W
N
E
M
S
$$
Previous
Next
TC
30
Series
We can Choice any of these calls
Expect to use “Dime” Personnel
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
68
Previous
30 Tackles Out
Next
TC
Coverage:
Cover 3- roll, invert,
Silver (cover 4)
Blue (cover 2)
Cover 8- roll, deuce, spy,
safe, falcon
Man under 2 deep
POS.
N
E
H
Align. And tech
Run Game:
To:
E
S
M
W
Key
Notes: Can give
nose a direction
or have him
attack
Pass Game:
Away
S
E
Off
TE/OT
triangle
D gap
Hitman
4 tech. Or wide 5check DD
OT
C gap
M
30
OG/
Triangle
N
0 tech., Attack or
Angle
W
E
H
Adjustments:
2 TE’s
4 WR’s
Coverage
Off
Walk
Trail
Contain
4 tech.
4 tech.
B gap
Leverage
Coverage
30
30
C/Ball
Double
A gap
A gap, redirect
Pass Rush
0 tech.
0 tech.
30
OG/
Triangle
B
Leverage
Coverage
30
30
4 tech., or wide 5
Ball/OT
C gap
C gap- Trail
Contain
4 tech.
4 tech.
Off
TE/OT
D gap
Cutback/
hitman
Coverage
Off
Walk
69
Previous
30 Crash/Edit
Next
TC
Coverage:
Cover 3- roll, invert,
Silver (cover 4)
Blue (cover 2)
Cover 8- roll, deuce, spy,
safe,
Man under 2 deep
Man Free
POS.
N
E
H
Align. And tech
E
Run Game:
To:
S
E
Off
TE/OT
triangle
D gap
4 tech. Or wide 4i
check DD- Pinch
OG/Ball
B gap
M
Loose 30
OG/
Triangle
N
0 tech., Attack
W
E
H
S
M
W
Key
Notes: Pass
sit. Ends can
run an edit.
Pass Game:
Away
Hitman/
Cutback
ILB- spy flow vs.
sprint out
Adjustments:
2 TE’s
4 WR’s
Coverage
Foot
Walk
Trail
Contain
4 tech.
4 tech.
C gap
A Gap
Coverage
Loose 30
Loose 30
C/Ball
Double
A gap
A gap, redirect
Pass Rush, wrap for
QB contain
0 tech.
0 tech.
Loose 30
OG/
Triangle
C Gap
A gap
Coverage
Loose 30
Loose 30
4 tech., or 4i- Pinch
Ball/OG
B gap
Trail
Contain
4 tech.
4 tech.
Off
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
70
Previous
30 Read Mike
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
Notes:
W spy flow fire
H
POS.
N
E
Align. And tech
E
S
M
W
Key
Read tech.
Run Game:
To:
Away
Pass Game:
Adjustments:
2 TE’s
4 WR’s
S
Off
TE/OT
triangle
D gap
Slow
read/Reverse
Coverage
Off
Walk
S
DE
4 tech. Read tech.
OG/Ball
B to A
gap
Run Down
Pass Rush
4 tech.
4 tech.
M
Loose 30
S DE
C to B
gap
Leverage
Contain
30
30
N
0 tech., Slant
C/Ball
A gap
A gap, redirect
Pass Rush,
0 tech.
0 tech.
W
30
OG/
Triangle
A to B
gap
Cutback
Coverage
30
30
R
DE
4 tech., Angle
Ball/OT
C gap
Contain,
Trail
Contain
4 tech.
4 tech.
D gap
Slow read/
reverse
Coverage
Foot
Walk
Ghost
OG
triangle
H
71
Previous
30 Buck Mike
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
H
POS.
N
E
Align. And tech
Run Game:
To:
Away
Slow
read/Reverse
S
Off
TE/OT
triangle
D gap
S
DE
4 tech. Angle.
OT/Ball
C gap
M
20
OG
N
0 tech., Angle
S
M
W
Key
E
Pass Game:
Notes:
Mike read Guard
G out- A gap, G
blocks down- B
gap
Adjustments:
2 TE’s
4 WR’s
Coverage
Off
Walk
Trail
Contain
4 tech.
4 tech.
A to B
gap
Leverage
Pass Rush
20
20
C/Ball
A gap
A gap, redirect
Pass Rush
0 tech.
0 tech.
W
30
OG/
Triangle
B to A
gap
Cutback
Coverage
30
30
R
DE
4 tech., Angle
Ball/OT
C gap
Contain,
Trail
Contain
4 tech.
4 tech.
Ghost
OG
triangle
D gap
Slow read/
reverse
Coverage
Foot
Walk
H
72
Previous
30 Read Will
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
E
H
POS.
Align. And tech
N
Read Tech.
Run Game:
To:
Away
Slow
read/Reverse
S
Off
TE/OT
triangle
D gap
S
DE
4 tech. Angle.
OT/Ball
C gap
M
30
OG/
Triangle
N
0 tech., Slant
E
S
M
W
Key
Notes:
Mike spy flow
fires vs sprint out
Pass Game:
Adjustments:
2 TE’s
4 WR’s
Coverage
Off
Walk
Trail
Contain
4 tech.
4 tech.
A to B
gap
Cutback
Coverage
30
30
C/Ball
A gap
A gap, redirect
Pass Rush
0 tech.
0 tech.
W
Loose 30
R DE
C to B
gap
Contain/
trail
Contain
30
30
R
DE
4 tech., Read tech.
Ball/OG
A to B
gap
Rundown
Pass Rush
4 tech.
4 tech.
Ghost
OT
triangle
D gap
Slow read/
reverse
Coverage
Foot
Walk
H
73
Previous
30 Buck Will
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
H
POS.
N
E
Align. And tech
Run Game:
To:
Away
Slow
read/Reverse
S
Off
TE/OT
triangle
D gap
S
DE
4 tech. Angle.
OT/Ball
C gap
M
30
OG
N
0 tech., Angle
E
S
M
W
Key
Notes:
Mike spy flow
fires vs sprint out
Pass Game:
Adjustments:
2 TE’s
4 WR’s
Coverage
Off
Walk
Trail
Contain
4 tech.
4 tech.
B to A
gap
Cutback
Coverage
30
30
C/Ball
A gap
A gap, redirect
Pass Rush,
0 tech.
0 tech.
W
20
OG/
Triangle
A to B
gap
Leverage
Pass Rush
20
20
R
DE
4 tech., Angle
Ball/OT
C gap
Contain,
Trail
Contain
4 tech.
4 tech.
Ghost
OG
triangle
D gap
Slow read/
reverse
Coverage
Foot
Walk
H
74
Previous
Fire Boxer
Next
TC
Coverage:
Blue (cover 2)
H
N
E
M
W
POS.
Align. And tech
Key
S
E
Notes:
Vs. removed #2
OLB/ILB exchange
responsibility
Run Game:
To:
S
Foot slant tech.
TE/OT
triangle
D gap
S
DE
4 tech. slant
OG/Ball
B gap
M
40
OG/
Triangle
N
0 tech., Attack
Pass Game:
Away
2 TE’s
4 WR’s
Contain
foot
Exchange w/
Mike
B gapcross face
Pass Rush
4 tech.
4 tech.
A to C
gap
A gap
Cutback
Coverage
40
Exchange w/
Sam
C/Ball
Double
A gap
Run down
Coverage- screen,
drags, middle screen
0 tech.
0 tech.
W
40
OG/
Triangle
A to D
gap
A gap
cutback
Coverage
40
Exchange w/
hawk
R
DE
4 tech., slant tech
Ball/OG
B gap
B gap cross
face
Pass Rush
4 tech.
4 tech.
Ghost, slant tech.
TE/OT
triangle
C gap
Trail
Contain
Foot
Exchange w/
will
75
H
Trail
Adjustments:
Next
Previous
Field
E
30 Loop
Boundary
M
E
E
H
W
Boundary End runs read stunt off OG, Nose- plays Dbl “A” and
contains the Boundary vs. pass
Field
30 Lasso
E
Boundary
N
S
M
S
N
M
Boundary
Field
M
E
Boundary
Field OLB blitzes to contain, Field End plays the B gap then drops in
coverage. Note: ILB/OLB can exchange blitz vs removed #2
W
S
N
M
H
Boundary
E
W
H
Field End plays B gap, pass drop low middle, Nose read stunt to
contain, Boundary End Lasso, Field ILB blitzes off the Field End to
Contain
Field
Boundary
30 boundary fire
E
H
E
30 backer (can also tag mike/will)
E
W
N
Field End runs read stunt off OG, Nose runs read stunts off of OG,
Boundary End wraps for contain vs. pass
H
W
30 field fire (can be tagged)
E
S
E
Field End Contain PR, Nose Read to Boundary- contain, Boundary End
rubs off the nose
Field
30 Wrap
TC
N
S
Field
S
N
M
E
W
H
Boundary OLB blitzes to contain, Boundary End plays the B gap then
drops in coverage. Note: ILB/OLB can exchange blitz vs removed
76 #2
Previous
Next
52
5 Man Fronts
Sam and Hawk- in a 9. ghost 9 or a 5 tech. (no coverage)
or off the heels of the DE cocked in and cross keying.
Vs. Pass- contain PR
Coverage:
Green (0)
Black (1) Raider (1)
Shell (42)
Monster 3 deep
TC
We can also go spy/isolate with
the $$- $$ will spy backfield threat
Covers- 0,1, 3
H
E
N
W
$$
E
M
S
Note: Vs. open sets with a removed #2, the OLB to that side can widen and the ILB will exchange
Responsibilities. OLB gives End a “Cage” call- DE now has contain.
If we go with a Heavy package- we can replace one of the Safeties with a DL/DE type player and
the Sam Linebacker will become a 2nd level defender.
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
77
Previous
52 Angle (strg/wk/choice)
Next
H
E
N
E
W
S
52 Double Eagle
H
M
E
E, N, E- attack technique, can be tagged tackles out
52 Load
N
E
W
S
H
E
M
Re and Nose Gap technique, SE- Attack
S
M
52 tackles in
N
W
E
RE- and Nose Pinch to heels of QB, SE attack- can be tagged tackles
out, RE/N Angle out
52 ½ load
E
N
W
RE- slant to OT, Nose slant to OG, SE Attack
H
S
M
52 Eagle
E
E
W
E, N, E- angle technique to call
H
N
TC
E
M
S
H
E
N
W
E
S
M
Re and SE Angle in, Nose- Attack
78
Previous
52 Tackles Out
Next
H
E
N
W
E
52 Double Eagle Fire
S
H
E
M
E
S
H
E
M
W
Ends and Nose Attack
N
S
M
52 ½ angle
E
M
E
Rush End and Nose pinch, SE angles out- can be tagged Will or
Mike, or it can be choiced
Shade strong
E
N
W
Rush End angles out, Nose angle away from Fire, SE attacks can be
tagged Will or Mike, or it can be choiced
H
M
52 Load Fire
N
W
S
End angle out, Nose angle away from Fire, can be tagged Will or
Mike, or it can be choiced
52 Eagle Fire
E
E
W
Re and SE angle out, Nose attacks, End to open side Attacks if one
TE
H
N
TC
S
E
H
N
W
E
M
S
RE attacks, Nose and SE angle, this can be choiced
79
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TC
43
“Cane” Series
All shade and gaps should be stunted to late
Shades Tech. refers to Tackles, All shade refers to tackles and Ends
Shade Strong- ST- 3, RT- 2i
Shade Weak- RT 3, ST- 2i
Shade In- RT and ST- 2i
Shade Out- RT and ST- 3
Shade field- Tackle to field- 3, tackle to boundary 2i
Shade Boundary- Tackle to Boundary 3, Tackle to field – 2i
Gap refers to the Tackle and All gap to DT/DE
Gap strong- ST- B, RT- A
Gap weak- ST- A, RT- B
Gap in- both tackles A
Gap out- Both tackles B
Field gap- both tackle gap to field
Boundary gap- both tackles gap to Boundary
All stunts can have a gap or shade tag
Option Responsibility- Contain (DE)/H = QB, M- dive to QB, S/W- pitchman
Note: stunts, blitzes, and game plan can change responsibility
80
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Cane
Next
TC
Notes: gap
responsibility will
depend upon stunt
and coverage
Coverage:
Blue (cover 2)
Cover 3 variations
Star (cover 4)
Green (cover 0)
Black (cover 1)
3 strong
POS.
Align. And tech
H
N
E
M
W
Key
Run Game:
To:
Gap foot c gap
OG
triangle
C gap
Hitman
S
DE
9 tech
TE/T
D gap
M
00
OG/
Triangle
N
3 tech.
“In” call switch SE
and SAM alignments
S
Pass Game:
Away
S
E
Adjustments:
2 TE’s
4 WR’s
Coverage
Gap foot- c gap
Depends on
coverage
Trail
Contain
9 tech.
5 tech.
A gap
B gap
Coverage
00
Depends on
coverage
OG/Ball
B gap
Run down
2 tech.
3 tech.
W
Gap foot
OG/
Triangle
B gap
hitman
Coverage
Gap foot – c
gap
Depends on
coverage
R
DE
2i
Ball/OG
A gap
A gap run
down
Pass Rush
2 tech.
2i
5 tech
TE/OT
triangle
C gap
Trail
Contain
7 tech.
5 tech.
H
Pass Rush
81
Next Cane Under (PR)
Previous
H
E
N
W
Cane Over (PR)
E
S
M
D- A
A- B
D-B
PR call lets our Pass Rushers get up field & read on the run
H
E
W
D-B
E
M
M
D- B
E
H
E
W
C-A
DT use the Rip tech. to go from an under to an over
E
W
E
S
1 use the Read tech. 3 tech. reads off the 2i.
CaneTommit
N
M
N
M
Cane Twister
H
S
C-A
PR call lets our Pass Rushers get up field & read on the run
S
A- B
E
Cane Twist
N
W
N
A- B
Cane Cross
H
TC
E
S
Both 2 techs. Read center- goes away read tech, Center blocks to fit
off of read
H
W
E
N
M
E
S
Inside rusher run TO PR, Outside Rusher work under their move
82
Always stunt the sticks
Previous
Next
H
Field
Cane Edit
E
N
W
E
H
Outside Rushers work up field and under, Inside Rushers work up and
out to contain.- Always stunt the sticks
Texas weak
H
Texas strong
E
W
N
E
S
M
S
2 tech runs a read stunt off of center, Nose fits off the H, Hawk has a
two way go
E
W
D-B
N
M
B-A
E
S
A- D
S
M
Cane Wrap also Hawk Wrap
E
W
N
boundary
E
M
S
Both Field Rushers run read stunts, Boundary Tackle wraps to contain,
boundary end contain
Cane Odd (ODD Fire M fires A gap) (odd arson)
H
E
Field Rushers- Edit, Boundary Rushers- Tommit
H
M
TC
N
W
Field
E
boundary
Cane Tornado
Cane Tom
H
E
W
D- A
N
M
A
E
S
A- C
83
Previous
Cane Angle
Next
H
E
W
Cane Tim
N
E
M
H
S
E
W
Cane Will and Sam Barrel
H
E
W
N
H
W
E
N
M
E
E
M
E
W
S
Cane Tomit Dog (can tagged)
H
N
S
Cane Will and Mike Barrel
E
M
TC
N
E
M
S
Cane Double Dog (can be tagged)
S
H
W
E
N
M
Man covering TE plays C gap first to TE
E
S
84
Next Soldier+ stunt
Previous
H
E
War stunt
N
W
E
S
W
H
E
E
E
S
Texas Strong
N
W
N
M
M
Hawk Wrap
H
TC
E
M
E
H
N
W
S
E
M
S
Hawk wrap hit first opening
Edit Arson
E
H
W
Twist Barrel
N
M
E
H
S
W
E
N
M
E
S
85
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TC
Zone
Blitz
Schemes
86
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I.
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TC
Zone Blitz
Philosophy
We can run this package in all game situations and everywhere on the field.
We can zone blitz from all of our fronts.
Zone blitzes are effective because they combine the best aspects of aggressive and safe
football.
a.
b.
c.
Playing zone coverage not man
Destroys blocking schemes
Run support provided by zone coverage
II. Goals and points of emphasis
1.
Disrupt the offense
a.
b.
c.
Make the blocking rules work against themselves
8 man fronts to stop run
Take away “hot throws”
2. Play great zone defense
a.
b.
c.
d.
e.
f.
g.
Use man to man concepts against certain formations
Play cover 3 and cover 2- don’t get beat deep
Collision when possible
Deepest man in zone
Know the sticks
Stay out of “No cover Zone”
Know your responsibility, threat, help
3.
Play Run first, pass second
a.
b.
c.
Be in proper run support position, before executing you coverage responsibilities
Read and trust your keys before the snap
Make quick and correct decisions
4. The 2 most important players are the corners
a.
b.
c.
d.
e.
f.
Must control 3 step game
Must be able to play man to man
Must make interceptions
Know where/when your help is
Make plays
Don’t get beat deep
87
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Zone Blitz
III. Game Planning
A. Run Game
a.
b.
c.
d.
e.
f.
Maintain proper run support with proper leverage
OVERLOAD at the point of attack
ISOLATE a blocker
Affect the TIMING of the play
ATTACK and ELIMINATE the trapping lanes
CREATE schemes that produce unblocked defenders
B. Pass Game
We must attack certain protections and maintain deep zone integrity. We will attack protections in the following ways:
a.
b.
c.
d.
e.
OVERLOAD a certain area of the protection
ISOLATE a specific blocker- find mismatches
CREATE missed assignments by exchanging rush lanes
CREATE missed assignments by disguising or bluffing pressure
Create assignment errors by dropping a defender and sending a second level player
88
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I.
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TC
Zone Blitz Techniques for Dropping Lineman
Dropping Lineman
DL always plays run first
A. DE-(one step technique)
1.
2.
3.
4.
DE take one step up field and attack the offensive player
DE will try to get a run pass read in one step
VS. run- secure gap
VS Pass- drop into coverage using crossover step- he has already pre-read his threats
B. Nose- (2 step technique)
1.
2.
3.
4.
Nose two steps up field and attack the OL
Nose will try to get a run pass read in those 2 steps
VS.- secure Gap
VS pass- Drop into coverage
89
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TC
Zone Blitz Coverage
Coverage Calls
1.
2.
3.
4.
5.
6.
7.
8.
9.
Rock- puts the play side safety into Deuce coverage- top of numbers
Roll- puts the play side corner into Deuce coverage- top of numbers
Exit- puts the play side end into Deuce coverage- top of numbers
Boxer- puts the nose in the hole (trey)
Shale – puts the OLB into Deuce coverage- top of numbers
Wolf- puts the play side ILB in Deuce coverage- top of the numbers
Strike- puts the SS in the hole
Flash- puts the FS in the hole
Frisco- ZB in 43 series- OLB plays #’s controls 2, Safety to that side blitzes
Coverage Checks
1.
2.
3.
4.
“Trey” call- puts the Deuce player into the Hole- Deuce player becomes a Trey player
“Rock” call- safe call that makes the safety the Deuce player in order to put the better cover guy against a certain
look.
Check “Rock” also changes 42 shell in Cover 33
“Trigger” – occurs when we face trips away from our outside blitz series: “me must re-rock our middle 1/3 player”
Safety to trips- rocks down
Safety away from trips plays middle third
Trips side #’s player becomes the middle player
Middle player- becomes backside numbers player- he “Buzz the numbers”
90
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Coverage 33
Next
TC
Under Coverage – 3 under- numbers controlling #2, middle controlling #3
3 deep
We are giving up the flats
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
NO Cover Zone
91
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TC
Zone Blitz Coverage
Cover 33
I. Deuce Player
1.
Deuce Player- Landmark= top of #’s, Zone= Seam/Curl, control 2, read 2-1 also: referred to as an Alley drop
a.
Must locate #2 pre snap
b.
Is he “tight” or “Wide” (removed)
c.
Always top deepest receiver in zone
d.
Drop 12 to 15 yards to top of numbers
e.
As we get to Seam/Curl area you are reading #2 to #1
f.
Always try to collision #2’s route, but never disrupt you drop to do it.
g.
Be aware of crossers- play deepest man in zone
h.
Read # 2
If # 2 Vertical release- try to collision his route and get underneath his route, eyes on QB- looking for next threat to zone
If #2 releases inside- try to collision and expand to inside top of numbers- eyes on QB looking for next threat to zone
IF # 2 releases outside- drop to inside edge of numbers looking for #1 to come back inside. Always play the deepest man
in your zone, jump the shallow route when the ball is thrown.
92
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TC
Zone Blitz Coverage
Cover 33
II. Trey Player- middle /hole player
1.
Trey Player- Landmark= Push to # 3, Zone= Middle control 3, read 3-2-1 also: referred to as a Middle drop
a.
Must locate #3 pre snap and open up and push to #3 on Pass
b.
Trey is very important in running game- must be able to clean up and make tackles
c.
Always top the deepest man in zone- never jump the shallow routes.
d.
Drop 12 to 15 yards to the side of #3
If # 3 Vertical release- try to collision while you look for the next threat coming into the middle area
If #3 releases inside- try to collision and push backside looking for #2 or #1 entering the middle area
IF # 3 releases outside- expand out looking for #2 or #1 coming back inside
93
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TC
Zone Blitz Coverage
Cover 33
III. Deep outside third player
1.
Read through the three step game “Kick-Shuffle-Slide”
When # 2 is tight the corner may press cover.
2. Man to man vs any vertical by number 1
a.
5 or 7 step game:
-
Play the deepest man in zone
Zone split technique vs. multiple receivers in zone
Don’t get beat deep
b.
Run Game:
-
Late force player after ball has crossed the LOS
Outside- IN leverage or over the top
DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes
94
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TC
Zone Blitz Coverage
Cover 33
IV. Deep Middle third player
1.
Read through the three step game “Hot” throws
a.
5 or 7 step game:
-
Play the deepest man in zone
Zone split technique vs. multiple receivers in zone
Don’t get beat deep
b.
Run Game:
-
Late force player after ball has crossed the LOS
Inside – Out leverage or over the top
DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes
95
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Coverage 42 shell
TC
Under Coverage – 4 under- hash players controlling #2, Flat players
We are giving up the middle- hash players cannot allow any in patterns
2 deep
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
NO Cover Zone
1/2
100% pass- read 2-1
1/2
100% pass- read 2-1
96
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Coverage 42 shell roll
TC
Under Coverage – 4 under- rolling over 2 away from TE
2 deep
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
NO Cover Zone
1/2
100% pass- read 2-1
1/2
100% pass- read 2-1
97
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TC
Zone Blitz Coverage
42 Shell
I. Flat Player (numbers)
1.
Must locate #1 prior to snap- Is number 1 “tight” or “wide”
2.
Always “Top” deepest man in zone
3.
Flat drop- 12-15 yards to top of numbers
4.
Try to force #1 back inside while looking for #2 or #3 to come outside
a.
If #1 releases outside- deny and get hands on- “take the charge” if he gets outside with no hands on- sink quickly 1215 yards (turkey hole)
b.
If #1 releases vertical- get hands on and funnel him inside “take the charge” looking for next outside threat
c.
If # 1 releases inside- get hands on and find the next threat coming outside.
98
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TC
Zone Blitz Coverage
42 Shell
II. Alley Player (Hash)
1.
Must locate #3 prior to snap- Is number 3 “tight” or “wide”- if # 3 in backfield locate #2
2.
Always “Top” deepest man in zone
3.
Drop- 12-15 yards to Hash area
4.
Try to deny all inside routes by #2 or #3- but do go out of your way
5.
Always top the deepest receiver in the Hash Area
a.
If #3 releases outside- expand and “wall off” # 2 or #1 from coming inside
b.
If #3 releases vertical- collision and funnel outside, you must prevent him from going inside
c.
If # 3 releases inside- try to deny then look for backside crossing routes or back out
6. If the Safeties “Rock” away from you- you are the “lone dove” backside, meaning you must man up any outside
patterns from backfield, TE, or crosser- the Corner will not be there.
99
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TC
Zone Blitz Coverage
42 Shell
III. Deep ½ player
1.
Align at 13 yards on the inside or outside the hash
2.
Weak side- never get outside the hash with one WR.
3.
Strong side- try to be inside the hash
4.
If number 2 is removed- eyes inside
5.
Must be able to get off of hash
6.
Don’t get beat deep
7. Check “Rock” vs. trips. Safety to trips- Rocks down and plays “Deuce” to that side, The Hash player to trips side now
controls number 3, The other safety is hot on #3 and plays middle third
100
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Additional Zone Blitz Coverages
Ram Tug Fire Shell trap (check Rock/trigger to trips)
E
M
S
C
Hash/
wall 2
Flat
N
$
TC
Ram Tug Fire Roll 2 (check rock/trigger to trips)
E
E
H
W
C
E
M
S
C
N
#’s – lone dove
Run clear
Hash/wall 2
$
1/2
middle
$
Flat
1/2
Hot on #2
Hash
W
$
1/2
C
H
Flat
1/2
Ram Tug Fire Roll 3- check trigger vs trips away, rock Ram read fire cat- check trigger/tug vs trips away, tug rock
vs removed # 2 weak. Also 50 read cat 2- $-flat, W- H, $- ½,
vs. remove #2 weak
C-1/2
E
M
S
C
N
#’s
1/3
1/3
E
H #’s C
W
middle
$
E
#’s
$
1/3
1/3
M
S
C
N
E
H
C
W
$
middle
1/3
#’s
$
1/3
101
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Additional Zone Blitz Coverages
Ram Tug fire Black
TC
Ram Tug Fire Black Peel + additional blitzremaining backer - #2
Rush to cover- $3
Rush to cover- #3
E
N
M
C
Own #1
E
Own #2
$
C
Own #1
E
Own #1
Own #2
$
$
Ram Tug fire Green + additional fire- remaining
backer owes #3
Own #2
N
M
fire off edge – blitz/peel - #3- C-#1, $-#2, M- delayed blitz to daylight
or pick middle screen)
E
$
Own #1
Own #2
Rush to cover- #3
E
S
H
W
Own #3
C
Own #1
Ram Tug fire green peel + 2 additional fires (“peel” S/H
Rush to cover-#3
E
C
Free on the Roof
Free on the Roof
S
H
W
S
C
$
Own #2
N
M
H
W
Own #3
S
E
$
Own #2
C
C
Own #1
Own #1
$
Own #2
N
M
E
H
W
$
Own #2
C
Own #1
102
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Additional Zone Blitz Coverages
TC
Ram read fire cat 2 (check trigger/tug vs trips away, check
tug rock vs removed #2)
E
M
S
C
N
Flat
$
E
C
W
Hash/
wall 2
Hash/
wall 2
1/2
C
M
S
Flat
$
N
E
W
$
H
C
H
C
$
1/2
E
C
E
H
N
M
S
$
E
E
H
W
$
C
C
N
M
S
$
E
W
$
103
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Coverage 23
Next
TC
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
Under Coverage – 2 under- numbers controlling #2 play like shell (deuce- seal
the inside) take away inside hot pattern, control 2- top him if he releases
outside. Effective vs. backs; Contain players can blitz peel- 6 man zone blitz,
3 deep
We are giving up the flats
NO Cover Zone
104
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Coverage 32 roll
TC
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
Under Coverage – 3 under- numbers controlling #2 play like lone dove. Trey
player push hook to curl take away inside hot pattern, control 3. Effective vs. 2
back slot; Contain players can blitz/peel- 6 man zone blitz,
3 deep
We are giving up the backside flats- always roll to flex or trips
NO Cover Zone
1/2
100% pass- read 2-1
1/2
100% pass- read 2-1
105
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Ram/Slam/Mace/Choice
(Choice, Boundary, Field)
Zone
Blitzes
Coverage:
Fire zone 33
Shell 42
Black
Green
Trap 2
Black Peel
106
TC
Previous
Next
TC
Ram Fire
Series
Ram Fire Series- Outside ZB from weak side it is the exact look from other side.
“Rock”- F$ control strong #2
Black (man free)
“Roll”- Corner controls weak #2
Green (man to man)
“Exit”- DE controls weak #2
“Wolf”- Will controls weak #2
“Shale”- Hawk controls strong #2
“Cat”- will controls weak #2, corner blitz
“Boxer”- nose controls middle, F$- controls #2 strong
107
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Ram Fire Series: 3 under 3 Deep Coverage
TC
“Rock”- F$ controls weak side #2
“Roll” ”- C controls weak side #2
“Exit”-DE controls weak side #2
S
C
E
N
M
1/3
E
H
C
W
$$
C
1/3
1/3
S
E
M
$$
C
1/3
C
1/3
E
N
M
$$
H
C
W
1/3
1/3
“Cat”- Will Controls weak side #2
C
F$
1/3
E
F$
1/3
E
W
N
$$
1/3
H
E
M
F$
1/3
S
S
C
C
“Shale”-OLB controls weak side #2
F$
1/3
H
W
1/3
E H
W
E
$$
1/3
N
N
M
F$
“Wolf”- Will Controls weak side #2
C
S
E
1/3
C
1/3
S
E
E H
N
M
C
W
$$
1/3
F$ 108
1/3
Previous
Ram fire - cover Rock
Next
C
S
E
N
E
M
NUMBERS
H
C
W
MIDDLE
$$
1/3
TC
NUMBERS
F$
1/3
1/3
POS.
Alignment
Sam
FOOT
D STRG
NUMBERS
Play RUN 1ST FIND #2
S End
4 TECH
C STRG
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B STRG
MIDDLE
Nose
0 TECH
A STRG
PR no hands on
Will
30 TECH
A WK
PASS RUSHER
BLITZ SPACE
W End
4 TECH
B WK
PR no hands on
ANGLE PR- NO HANDS
Hawk
GHOST
C WK
CONTAIN Blitz
BLITZ CONTAIN
SC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
$$
SHELL
Late run support
MIDDLE 3RD
HOT ON #2- BAIL TO 1/3
WC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
F$
SHELL
D WK
NUMBERS
Play RUN 1ST FIND #2
Run Gap:
Pass
Plan of Action
Play RUN 1ST FIND #3
Angle
109
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Ram BULL fire- cover Shale
C
S
E
N
E
M
NUMBERS
H
C
W
MIDDLE
$$
1/3
TC
NUMBERS
F$
1/3
1/3
POS.
Alignment
Sam
FOOT
D STRG
NUMBERS
Play RUN 1ST FIND #2
S End
4 TECH
C STRG
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B STRG
MIDDLE
Nose
0 TECH
A STRG
PR no hands on
Will
30 TECH
A WK
PASS RUSHER
BLITZ SPACE
W End
4 TECH
C WK
CONTAIN
CONTAIN PR- NO HANDS
Hawk
GHOST
C WK
NUMBERS
PLAY RUN 1ST- FIND #2
SC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
$$
SHELL
Late run support
MIDDLE 3RD
HOT ON #2- BAIL TO 1/3
WC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
F$
SHELL
D WK
PASS RUSHER
BLITZ SPACE
Run Gap:
Pass
Plan of Action
Play RUN 1ST FIND #3
Angle
110
Previous
Next
Ram BUCK fire- cover Rock
C
S
E
N
E
M
NUMBERS
H
C
W
MIDDLE
$$
1/3
TC
NUMBERS
F$
1/3
1/3
POS.
Alignment
Sam
FOOT
D STRG
NUMBERS
Play RUN 1ST FIND #2
S End
4 TECH
C STRG
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B STRG
MIDDLE
Nose
0 TECH
A STRG
PR no hands on
Will
30 TECH
B WK
PASS RUSHER
BLITZ SPACE
W End
4 TECH
C WK
CONTAIN
CONTAIN PR- NO HANDS
Hawk
GHOST
A WK
NUMBERS
Blitz Space
SC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
$$
SHELL
Late run support
MIDDLE 3RD
HOT ON #2- BAIL TO 1/3
WC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
F$
SHELL
D WK
Numbers
Play Run 1st- Find #2
Run Gap:
Pass
Plan of Action
Play RUN 1ST FIND #3
Angle
111
Previous
Next
Ram TUG fire - cover Rock
C
S
E
N
E
M
NUMBERS
H
C
W
MIDDLE
$$
1/3
TC
NUMBERS
F$
1/3
1/3
POS.
Alignment
Sam
FOOT
D STRG
NUMBERS PLAYER
Play RUN 1ST FIND #2
S End
4 TECH
C STRG
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B STRG
MIDDLE PLAYER
Nose
0 TECH
A STRG
PR no hands on
Will
30 TECH
B OR C WK
PASS RUSHER
BLITZ OFF DE
W End
4 TECH
A TO B WK
PR no hands on
READ TECH.
Hawk
GHOST
C TO D WK
CONTAIN Blitz
BLITZ CONTAIN
SC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
$$
SHELL
Late run support
MIDDLE 3RD
HOT ON #2- BAIL TO 1/3
WC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
F$
SHELL
D WK
NUMBERS PLAYER
Play RUN 1ST FIND #2
Run Gap:
Pass
Plan of Action
Play RUN 1ST FIND #3
Angle
112
Previous
Next
Ram READ Fire - cover WOLF
C
S
E
N
E H
M
NUMBERS
C
W
MIDDLE
$$
1/3
TC
NUMBERS
F$
1/3
1/3
POS.
Alignment
Sam
FOOT
D STRG
NUMBERS PLAYER
Play RUN 1ST FIND #2
S End
4 TECH
C STRG
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B STRG
MIDDLE PLAYER
Nose
0 TECH
A STRG
PR no hands on
Will
30 TECH
A OR D WK “FIT”
NUMBERS PLAYER
Play RUN 1ST FIND #2
W End
4 TECH
A TO B WK
PR no hands on
READ TECH.
Hawk
GHOST
B TO C WK
PASS RUSHER
READ TECH.
SC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
$$
SHELL
Late run support
MIDDLE 3RD
HOT ON #2- BAIL TO 1/3
WC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
F$
SHELL
D WK
CONTAIN
BLITZ CONTAIN
Run Gap:
Pass
Plan of Action
Play RUN 1ST FIND #3
Angle
113
Previous
Next
Ram SHADE fire - cover ROCK
C
S
E
N
E
M
NUMBERS
H
C
W
MIDDLE
$$
1/3
TC
NUMBERS
F$
1/3
1/3
POS.
Alignment
Sam
FOOT
D STRG
NUMBERS PLAYER
Play RUN 1ST FIND #2
S End
5 TECH
C STRG
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B STRG
MIDDLE PLAYER
Nose
Shade 1 TECH
A STRG
PR no hands on
Will
30 TECH
A WK
PASS RUSHER
BLITZ SPACE
W End
3 TECH
B WK
PR no hands on
PASS RUSH NO HANDS ON
Hawk
5 TECH
C WK
CONTAIN
BLITZ CONTAIN
SC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
$$
SHELL
Late run support
MIDDLE 3RD
HOT ON #2- BAIL TO 1/3
WC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
F$
SHELL
D WK
NUMBERS PLAYER
FIT RUN & FIND #2
Run Gap:
Pass
Plan of Action
Play RUN 1ST FIND #3
ANGLE NO HANDS ON
114
Previous
Next
Ram SHADOW fire - cover ROCK
C
S
E
N
E
M
NUMBERS
H
C
W
MIDDLE
$$
1/3
TC
NUMBERS
F$
1/3
1/3
POS.
Alignment
Sam
FOOT
D STRG
NUMBERS PLAYER
Play RUN 1ST FIND #2
S End
5 TECH
C STRG
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B STRG
MIDDLE PLAYER
Nose
Shade 1 TECH
A STRG
PR no hands on
Will
30 TECH
B WK
PASS RUSHER
BLITZ SPACE
W End
3 TECH
A WK
PR no hands on
RIP TECH. NO HANDS ON
Hawk
5 TECH
C WK
CONTAIN
BLITZ CONTAIN
SC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
$$
SHELL
Late run support
MIDDLE 3RD
HOT ON #2- BAIL TO 1/3
WC
SHELL
Late run support
OUTSIDE 3RD
IDENTIFY THREATS
F$
SHELL
D WK
NUMBERS PLAYER
FIT RUN & FIND #2
Run Gap:
Pass
Plan of Action
Play RUN 1ST FIND #3
ANGLE NO HANDS ON
115
Previous
Next
Ram Fire Series: 3 under 3 Deep Coverage
Ram Bull fire Rock
Ram Mike fire Rock
Ram Read fire Rock
E
S
N
E
H
W
M
S
F$
$$
E
N
E
H
W
M
S
F$
$$
E
N
TC
E H
W
M
F$
$$
Ram Shade fire Shale (CHECK
Ram Shadow fire Shale (CHECK
Ram Shade fire Exit (CHECK ROCK
ROCK VS REMOVED #2)
ROCK VS REMOVED #2)
VS REMOVED #2)
E
S
N
M
$$
E
H
W
F$
S
E
N
M
$$
E H
W
F$
E
S
N
M
$$
E H
W
F$
116
Ram under fire green
H
E
N
E
H
S
E
N
(foot)
M
W
Ram under boston strong
E
M
W
F$
ram under whip rock
(1st)
H
E
S(foot)
Ram under Frisco weak wolf
H
E
F$
M
ram under Sex Flash (alert trey/trigger)
ram under X Strike (alert
trey/trigger)
N
E
H
S
E
(foot)
M
W
ram under mix flash (alert trey)
N
E
S
H
E
N
W
N
E
M
F$
H
M
$$
ram under arson X Flash (alert
F$
trey)
E
W
S
M
W
ram under wax strike
S
E
(foot)
(alerttrey/trigger)
E
S
$$
F$
H
E
W
(2nd)
W
N
N
E
H
S
M
E
W
$$
F$
N
E
M
$$
S
Ram shadow fire Rock
H
E
N
E
H
S
E
N
(foot)
M
W
Ram shadow fire green
S
E
N
E
S
Ram under read wolf (alert
F$
H
E
M
W
N
E
S
N
S
E
M
Ram under (stack) only vs 0 TE
Or vs 1 TE put SE in 7 tech- 3 strong
H
E
N
E
M
S
$$
(foot)
M
W
E
W
trigger or rock - check shadow rock)
H
H
(foot)
M
W
Ram under Seattle strong
E
Ram under fire shell
W
$$
Ram shade (stack) -
H
E
W
N
E
M
S
Ram shade (stack)-
H
E
W
N
E
M
Ram shade (stack)-
S
H
E
W
N
M
E
S
Ram shadow all go (peel)
Ram shade all go (peel)
Ram under Baltimore
(1st)
H
E
Contain
N
E
(foot)
M
W
H
S
E
N
E
Blitz-peel
M
W
S
Strg A- Wk A Stg A
H
E
(foot)
Blitz-peel
N
E
H
E
N
Bear with different
positioning
E
S
$$
M
W
E
W
N
W
1st
N
E
H
S W
M
S
E
N
W
M
H
E
N
E
S $$
M
R
E
$$
Bear with different with
Rover Personnel
Ram under fire Rock
E
M
E
$$
Ram under slice
H
H
S
M
2nd
Bear
Stg B
Ram under Mike fire Rock
S
H
E
W
N
E
M
S
Previous
Next
Ram shade whip fire (Rock)
S
C
E
E
N
M
$$
H
W
TC
C
F$
2011 defensive notes and ideas
TC
In the Ram fire scheme- if you give a “crazy” tag it will give your SE a two way go vs an open end- may tilt in- set up Tackle
In crazy call move nose to a shade 1 tech to the crazy side- sam and mike must play run first
Don’t run Crazy vs option threat and not good vs run situations
Do the same in the Slam Fire scheme – crazy call is now for the RE- nose will shade to the Rush side
E
H
W
C
$
Previous
N
Next
S
M
C
$
TC
2011 defensive notes and ideas
In the Ram fire series-You can run black Peel- the Mike now blitzes to daylight and the SE and H- blitz to peel (rush to cover)
Do the same in the Slam fire series – crazy call is now for the RE- nose will shade to the Rush side
Peel-3
Peel-3
E
H
W
C
1
Previous
N
Next
S
M
2
$
$
2
free
C
1
TC
2011 defensive notes and ideas
In the 50 series-You can run green - the sam now blitzes to daylight and the SE and H- blitz to peel (rush to cover)
Do the same in the 54 series – crazy call is now for the RE- nose will shade to the Rush side
E
H
W
C
S
M
C
3
1
$
2
Previous
N
Next
1
$
2
Ram Fire Series Coverage Adjustments: (if in doubt check “Rock”) TC
Pro
Spread
3
2
1
H
C
E
2
E
N
W
1
S
M
F$
1
C
C
Heavy
3
2
E
N
E
H
W
S
2
1
$$
1
E
N
W
C
2
3
E
H
C
M
F$
$$
1
2
M
C
S
$$
F$
Everything gets Check “Trigger”
Yes:
No: Check “Rock”
Rock, Wolf, Shale, Roll, Exit
Slot
Dbl slot
3
2
2
1
H
C
W
M
Rock, Shale
H
C
S
C
C
Yes:
Exit, Wolf, Roll, Cub shade/shadow
Rock, Shale
2
2
E
N
W
F$
Yes:
Rock, Wolf, Shale, Roll,
E
W
1
$$
C
W
$$
Exit
W
C
E
$$
Exit, Wolf, Roll, Cub shade/shadow
W
Yes:
Rock, Wolf, Shale, Roll
No: Check “Rock”
Trips
1
2
N
E
C
F$
Rock, Shale, Wolf, Exit, Roll
E
S
M
Yes:
F$
No: Check “Rock”
N
E
No: Check “Rock”
2
C
C
1
2
H
3
H
S
S
M
Dbl flank
1
2
1
E
N
E
H
F$
3
3
Flank
2
1
No:Check “Rock”
Double
3
2
1
$$
Yes:
1
1
E
N
E
F$
SS- re rocks and controls #2 strg, Sam- controls #3 strg,
No:Check “Rock”
M- buzz backside #2 weak, C’s- outside 1/3,
Rock, Shale, Roll, Exit, Wolf unless #2 is a TE.
Cub shade/shadow- if # 2 is removed F$- middle 1/3
Yes:
S
S
C
Exit
Yes:
Rock, Shale,
2
1
E
N
M
$$
No: Check “Rock”
3
1
C
M
2
E
H
W
F$
C
$$
No:Check “Rock”
124
Exit, Wolf, Roll, Cub shade/shadow
Previous
Next
TC
Slam Fire
Series
Slam Fire Series- Outside ZB from strg side
it is the exact look from other side.
“Rock”- $$ control strong #2
Black (man free)
“Roll”- Corner controls strong #2
Green (man to man)
“Exit”- DE controls strong #2
“Wolf”- Mike controls strong #2
“Shale”- Sam controls strong #2
“Cat”- Mike controls strong #2
“Boxer”- nose controls middle, $$- controls #2 strong
Black
125
Previous
Slam Fire- cover Rock
Next
S
C
E
N
M
H
C
W
MIDDLE
NUMBERS
1/3
E
TC
NUMBERS
F$
$$
1/3
1/3
POS.
Alignment
Sam
FOOT
D ST
CONTAIN
BLITZ AND CONTAIN
S End
4 TECH
B ST
PASS RUSHER
“PR TEC” NO HANDS
30 TECH
A ST
PASS RUSHER
BLITZ SPACE
Nose
0 TECH
A WK
PASS RUSHER
Will
30 TECH
B WK
MIDDLE PLAYER
PLAY RUN FIRST FIND # 3 MIDDLE
W End
4 TECH
C WK
CONTAIN PR
ANCHOR AND CONTAIN
Hawk
GHOST
D WK
NUMBERS PLAYER
PLAY RUN FIRST FIND # 2 NUMBERS
SC
SHELL
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
SHELL
C ST
NUMBERS PLAYER
FIT RUN AND FIND # 2 NUMBERS
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
Mike
Run Gap:
Pass
Plan of Action
Angle
IDENTIFY THREATS
126
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previous
Next
Slam BULL fire- cover Shale
S
C
E
N
M
H
C
W
MIDDLE
NUMBERS
1/3
E
TC
NUMBERS
F$
$$
1/3
1/3
POS.
Alignment
Sam
FOOT
D ST
S End
4 TECH
C ST
CONTAIN
ATTACK TE CONTAIN
30 TECH
A ST
PASS RUSHER
BLITZ SPACE
Nose
0 TECH
A WK
PASS RUSHER
Will
30 TECH
B WK
MIDDLE PLAYER
PLAY RUN FIRST FIND # 3 MIDDLE
W End
4 TECH
C WK
CONTAIN PR
ANCHOR AND CONTAIN
Hawk
GHOST
D WK
NUMBERS PLAYER
PLAY RUN FIRST FIND # 2 NUMBERS
SC
SHELL
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
SHELL
B ST
PASS RUSHER
BLITZ SPACE
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
Mike
Run Gap:
Pass
NUMBERS PLAYER
Plan of Action
FIT RUN AND FIND # 2 NUMBERS
Angle
IDENTIFY THREATS
127
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previous
Next
Slam BUCK fire- cover Shale
S
C
E
N
M
H
C
W
MIDDLE
NUMBERS
1/3
E
TC
NUMBERS
F$
$$
1/3
1/3
POS.
Alignment
Sam
FOOT
A ST
S End
4 TECH
C ST
CONTAIN
ATTACK TE CONTAIN
30 TECH
B ST
PASS RUSHER
BLITZ SPACE- 1st through
Nose
0 TECH
A WK
PASS RUSHER
Will
30 TECH
B WK
MIDDLE PLAYER
PLAY RUN FIRST FIND # 3 MIDDLE
W End
4 TECH
C WK
CONTAIN PR
ANCHOR AND CONTAIN
Hawk
GHOST
D WK
NUMBERS PLAYER
PLAY RUN FIRST FIND # 2 NUMBERS
SC
SHELL
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
SHELL
D ST
PASS RUSHER
Fit Run and find #2 numbers
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
Mike
Run Gap:
Pass
Plan of Action
NUMBERS PLAYER
Blitz space – 2nd through
Angle
IDENTIFY THREATS
128
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previous
Next
Slam TUG fire- cover Rock
S
C
E
N
M
H
C
W
MIDDLE
NUMBERS
1/3
E
TC
NUMBERS
F$
$$
1/3
1/3
POS.
Alignment
Sam
FOOT
D ST
CONTAIN
BLITZ AND CONTAIN
S End
4 TECH
B TO A ST
PASS RUSHER
READ STUNT
30 TECH
C TO B ST
PASS RUSHER
BLITZ OFF OF ST END
Nose
0 TECH
A WK
PASS RUSHER
Will
30 TECH
B WK
MIDDLE PLAYER
PLAY RUN FIRST FIND # 3 MIDDLE
W End
4 TECH
C WK
CONTAIN PR
ANCHOR AND CONTAIN
Hawk
GHOST
D WK
NUMBERS PLAYER
PLAY RUN FIRST FIND # 2 NUMBERS
SC
SHELL
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
SHELL
C ST
NUMBERS PLAYER
FIT RUN AND FIND # 2 NUMBERS
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
Mike
Run Gap:
Pass
Plan of Action
Angle
IDENTIFY THREATS
129
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previous
Next
Slam READ Fire- cover WOLF
S
C
E
N
M
H
C
W
MIDDLE
NUMBERS
1/3
E
TC
NUMBERS
F$
$$
1/3
1/3
POS.
Alignment
Sam
6 TECH
C TO B ST
PASS RUSHER
READ STUNT
S End
4 TECH
B TO A ST
PASS RUSHER
READ STUNT
30 TECH
A TO D ST
NUMBERS PLAYER
FIT RUN & FIND #2 NUMBERS
Nose
0 TECH
A WK
PASS RUSHER
Will
30 TECH
B WK
MIDDLE PLAYER
PLAY RUN FIRST FIND # 3 MIDDLE
W End
4 TECH
C WK
CONTAIN PR
ANCHOR AND CONTAIN
Hawk
GHOST
D WK
NUMBERS PLAYER
PLAY RUN FIRST FIND # 2 NUMBERS
SC
SHELL
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
SHELL
D ST
CONTAIN
BLITZ CONTAIN
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
Mike
Run Gap:
Pass
Plan of Action
Angle
IDENTIFY THREATS
130
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previous
Next
Slam SHADE fire- cover Rock
E
S
C
N
M
H
C
W
MIDDLE
NUMBERS
1/3
E
TC
NUMBERS
F$
$$
1/3
1/3
POS.
Alignment
Sam
7 TECH
C ST
CONTAIN
BLITZ AND CONTAIN
S End
3 TECH
B ST
PASS RUSHER
“PR TEC” NO HANDS
30 TECH
A ST
PASS RUSHER
BLITZ SPACE
Nose
Shade 1 TECH
A WK
PASS RUSHER
Will
30 TECH
B WK
MIDDLE PLAYER
PLAY RUN FIRST FIND # 3 MIDDLE
W End
5 TECH
C WK
CONTAIN PR
ANCHOR AND CONTAIN
Hawk
OFF
D WK
NUMBERS PLAYER
PLAY RUN FIRST FIND # 2 NUMBERS
SC
SHELL
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
SHELL
D ST
NUMBERS PLAYER
FIT RUN AND FIND # 2 NUMBERS
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
Mike
Run Gap:
Pass
Plan of Action
Angle
IDENTIFY THREATS
131
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previous
Next
Slam SHADOW fire- cover Shale
E
S
C
N
M
H
C
W
MIDDLE
NUMBERS
1/3
E
TC
NUMBERS
F$
$$
1/3
1/3
POS.
Alignment
Sam
7 TECH
C ST
S End
3 TECH
A ST
PASS RUSHER
RIP TEC
30 TECH OR 40I
B ST
PASS RUSHER
BLITZ SPACE
Nose
Shade 1 TECH
A WK
PASS RUSHER
Will
30 TECH
B WK
MIDDLE PLAYER
PLAY RUN FIRST FIND # 3 MIDDLE
W End
5 TECH
C WK
CONTAIN PR
ANCHOR AND CONTAIN
Hawk
OFF
D WK
NUMBERS PLAYER
PLAY RUN FIRST FIND # 2 NUMBERS
SC
SHELL
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
SHELL
D ST
CONTAIN
BLITZ CONTAIN
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
Mike
Run Gap:
Pass
NUMBERS PLAYER
Plan of Action
FIT RUN AND FIND # 2 NUMBERS
Angle
IDENTIFY THREATS
132
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previous
Next
Slam Fire Series: 3 under 3 Deep Coverage
Slam Will Fire Rock
Slam Bull Fire Rock
Slam Read Fire Rock
E
S
N
E
H
W
M
F$
$$
E
M
$$
E
N
S
E
H
S
F$
E
M
$$
N
N
E
H
F$
$$
Slam Shade Fire Exit
H
S
W
F$
E
W
M
Slam Shadow Fire Rock
H
E
S
W
M
W
F$
N
$$
Slam Shade Fire Rock
S
E
TC
E
M
$$
N
E
W
F$
133
H
Previous
Next
Slam Fire Series: 3 under 3 Deep Coverage
Slam Shade Fire Twist Shale
Slam Read Fire cat
S
E
N
E
H
C
S
E
W
M
E
H
W
M
F$
$$
N
Slam Fire
E
S
F$
$$
TC
N
E
H
W
M
F$
$$
$$ and C show late- $$ will rotate
down to where corner would
normally align to take away - hitch
Slam Buck Fire- Shale
S
E
N
M
$$
E
W
F$
Slam Fire
H
E
S
N
M
$$
Slam Fire
E
W
F$
H
E
S
N
M
$$
E
H
W
F$
134
Slam shade fire series
Cover: rock
Slam shade In Will fire
Slam shade fire
H
E
Ram shade fire series
N
E
W
S
$$
M
E
H
N
W
Cover: rock
TC
Slam shade over fire
E
S
$$
M
E
H
N
W
E
$$
M
Tag “go” – send W, 0 cover
Tag “go” – send W, 0 cover
Tag “go” – send W, 0 cover
Shade shade g over fire
Slam shade under fire
Slam shade even fire
E
H
N
W
E
S
$$
M
H
E
N
E
W
S
E
$$
M
H
N
E
S
W
M
$$
Tag “go” – send W, 0 cover
Tag “go” – send W, 0 cover
Tag “go” – send W, 0 cover
Ram shade fire
Ram shade solid- fire
3 strong/4/2/3wk
Ram shade over fire
H
E
N
W
E
H
S
E
N
W
M
E
S
H
$$
M
E
N
W
E
30 shade g solid- puts N in 2i
Tag “go” – send M, 0 cover
50 shade g over fire
Ram shade all over fire
Rm shade sin- 3 strong
E
W
N
E
M
Tag “go” – send M, 0 cover
S
H
F$
E
W
N
E
M
Tag “go” – send M, 0 cover
S
H
E
W
S
M
Tag “go” – send M, 0 cover
H
S
N
E
M
Tag “go” – send M, 0 cover
S
$$
Previous
Next
Slam shade whip Fire (Rock) good vs 0 te
S
C
E
M
$$
N
E
H
C
W
F$
TC
Slam Fire Series Coverage Adjustments: (When in doubt check “Rock”)
Pro
Spread
3
2
1
H
C
E
2
1
E
N
W
S
M
F$
1
C
Exit if in a reduced front
Rock, Shale, Roll, Exit
Wolf vs a tight #2
2
1
C
N
E
H
W
1
E
M
F$
No: Check “Rock”
Exit if in a reduced front
C
C
$$
Yes:
W
S
M
$$
No: Check “Rock”
Rock, Shale
Wolf, Roll, Exit
C
3
Flank
2
2
W
C
$$
N
E
H
C
1
1
E
N
E
S
M
Yes:
1
H
1
E
N
W
H
2
3
F$
2
F$
E
S
C
M
$$
F$
No: Check “Rock”
Rock, Shale, Roll, Exit, Wolf
3
Slot-open
H
2
F$
Yes:
Rock, Shale,
E
2
W
N
Yes:
No: Check “Rock”
Yes:
Rock, Shale
Wolf, Roll, Exit
Rock, Shale, Exit, Roll, Wolf
1
1
E
2
H
S
M
C
C
$$
1
2
E
N
W
F$
E
S
M
C
$$
2
3
1
S
2
1
E
N
M
C
E
W
$$
H
C
F$
Check “Trigger”
No:Check “Rock”
Exit, Wolf Roll
No:Check “Rock”
trips
3
Dbl flank
1
C
Rock, Shale, Roll, Exit
S
C
C
$$
3
2
1
E
S
M
Double slot
2
1
3
2
W
Yes:
No: Check “Rock”
E
N
E
H
1
2
F$
$$
Yes:
Slot
C
Heavy
3
2
TC
Yes:
Rock, Shale, Wolf, Roll, Exit
No: Check “Rock”
Exit of in a reduced front
FS- re rocks and controls #2 strg, Hawk- controls #3
137
strg,W - buzz backside #2 weak, C’s- outside
1/3,
$$- middle 1/3
Previous
Next
TC
Mace Fire
Series
Mace Fire Series- Middle (Inside) ZB from strg side
it is the exact look from other side.
Flash
Strike
Shell
Note: Mace doesn’t need to be called in the Huddle
138
Previous
Next
Mace Fire Series: 3 under 3 Deep Coverage
“Strike” $$ drops middle, OLB - #’s, F$
“Flash” F$ drops middle, OLB- #’s, $$“Trey” between F$ & Hawk
middle 1/3
S
E
C
N
M
TC
middle 1/3
E
H
W
$$
C
C
F$
S
E
N
M
E
W
$$
“Trey” between $$ and Sam
H
C
F$
S
C
E
N
M
E
W
$$
“Trey” between F$ and Hawk- Shadow
Flash vs. a Removed #2
H
C
F$
Note: We Will check “Trey” if we are in a
reduced front (shade/Shadow) vs a
removed # 2
If we face trips we will check “Trey” in all
fronts F$ and $$ will have to re-rock to the
side of the trips
C
S
E
N
M
$$
E
W
S
H
F$
C
C
E
N
M
$$
E
H
W
C
F$
139
Previous
Mace X – Cover Strike
Next
C
S
E
N
M
E
H
C
W
MIDDLE
NUMBERS
TC
NUMBERS
F$
$$
POS.
Alignment
Sam
OFF
D ST
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
S End
4 TECH
C ST
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
B WK
PASS RUSHER
BLITZ WK B- SECOND
Nose
0 TECH
A ST
PASS RUSHER
ANGLE “GO” A STRONG
Will
30 TECH
A WK
PASS RUSHER
BLITZ WK A- FIRST
W End
4 TECH
C WK
CONTAIN
ANCHOR & CONTAIN
Hawk
OFF
D WK
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
SC
SHELL
Late Run
Outside 1/3
Identify threats
$$
SHELL
B ST
MIDDLE PLAYER FIND #3
FIT FOR RUN FIND #3
WC
SHELL
Late Run
Outside 1/3
Identify threats
F$
SHELL
Late Run
MIDDLE 1/3
Run Gap:
Pass
Plan of Action
140
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Previous
Mace WAX – Cover Strike
Next
C
S
E
N
M
E
H
C
W
MIDDLE
NUMBERS
TC
NUMBERS
F$
$$
POS.
Alignment
Sam
OFF
D ST
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
S End
4 TECH
C ST
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
A WK
PASS RUSHER
BLITZ WK A- SECOND
Nose
0 TECH
B WK
PASS RUSHER
LONG SCOOP OFF OF OG
Will
30 TECH
A ST
PASS RUSHER
BLITZ ST A- FIRST
W End
4 TECH
C WK
CONTAIN
ANCHOR & CONTAIN
Hawk
OFF
D WK
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
SC
SHELL
Late Run
Outside 1/3
Identify threats
$$
SHELL
B ST
MIDDLE PLAYER FIND #3
FIT FOR RUN FIND #3
WC
SHELL
Late Run
Outside 1/3
Identify threats
F$
SHELL
Late Run
MIDDLE 1/3
Run Gap:
Pass
Plan of Action
141
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Previous
Mace SEX – Cover FLASH
Next
C
S
E
N
M
E
H
C
W
MIDDLE
NUMBERS
TC
NUMBERS
F$
$$
POS.
Alignment
Sam
OFF
D ST
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
S End
4 TECH
C ST
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
A ST
PASS RUSHER
BLITZ WK A- FIRST
Nose
0 TECH
A WK
PASS RUSHER
ANGLE “GO” A WEAK
Will
30 TECH
B ST
PASS RUSHER
BLITZ ST B- SECOND
W End
4 TECH
C WK
CONTAIN
ANCHOR & CONTAIN
Hawk
OFF
D WK
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
SC
SHELL
Late Run
Outside 1/3
Identify threats
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
MIDDLE PLAYER FIND #3
Run Gap:
Pass
Plan of Action
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Identify threats
FIT FOR RUN FIND #3
142
Previous
Mace MIX – Cover FLASH
Next
C
S
E
N
M
E
H
C
W
MIDDLE
NUMBERS
TC
NUMBERS
F$
$$
POS.
Alignment
Sam
OFF
D ST
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
S End
4 TECH
C ST
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
A WK
PASS RUSHER
BLITZ WK A- FIRST
Nose
0 TECH
B ST
PASS RUSHER
LONG SCOOP OFF OF GUARD
Will
30 TECH
A ST
PASS RUSHER
BLITZ ST A- SECOND
W End
4 TECH
C WK
CONTAIN
ANCHOR & CONTAIN
Hawk
OFF
D WK
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
SC
SHELL
Late Run
Outside 1/3
Identify threats
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
MIDDLE PLAYER FIND #3
Run Gap:
Pass
Plan of Action
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Identify threats
FIT FOR RUN FIND #3
143
Previous
Next
Mace SHADE Fire – Cover FLASH
MIDDLE OF THE FIELD SY
ALSO SHADE BLACK
TC
REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON
NUMBERS.
S
C
E
N
M
E
H
C
W
MIDDLE
NUMBERS
NUMBERS
F$
$$
POS.
Alignment
Sam
FOOT
D ST
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
S End
5 TECH
C ST
CONTAIN
“PR” & CONTAIN
Mike
30 TECH
B ST
PASS RUSHER
BLITZ B ST
Nose
1 TECH ST
A ST
PASS RUSHER
ATTACK “PR”
Will
30 TECH
A WK
PASS RUSHER
BLITZ WK A
W End
3 TECH
B WK
CONTAIN
BLITZ & CONTAIN
Hawk
5 TECH
C WK
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2- ALERT “TREY”
SC
SHELL
Late Run
Outside 1/3
Identify threats
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
MIDDLE PLAYER FIND #3
Run Gap:
Pass
Plan of Action
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Identify threats
FIT FOR RUN FIND #3
144
Previous
Next
Mace SHADOW – Cover FLASH
MIDDLE OF THE FIELD SY
ALSO SHADE BLACK
TC
REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON
NUMBERS.
S
C
E
N
M
E
H
C
W
MIDDLE
NUMBERS
NUMBERS
F$
$$
POS.
Alignment
Sam
FOOT
D ST
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2
S End
5 TECH
C ST
CONTAIN
“PR” & CONTAIN
Mike
30 TECH
B ST
PASS RUSHER
BLITZ B ST
Nose
1 TECH ST
A ST
PASS RUSHER
ATTACK “PR”
Will
30 TECH
B WK
PASS RUSHER
BLITZ WK B
W End
3 TECH
A WK
CONTAIN
RIP AND “PR”
Hawk
5 TECH
C WK
NUMBERS FIND # 2
RUN FIRST THEN FIND # 2- ALERT “TREY”
SC
SHELL
Late Run
Outside 1/3
Identify threats
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
MIDDLE PLAYER FIND #3
Run Gap:
Pass
Plan of Action
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Identify threats
FIT FOR RUN FIND #3
145
E
C
N
W
H
Mace Baltimore
Rock
E
M
S
C
$$
F$
Good with Psycho
or Packer
personnel
“Trey”
E
C
N
W
H
F$
E
M
S
C
$$
146
Mace Slice Rock
E
C
N
W
H
E
M
S
C
Good with Psycho
or Packer
personnel
$$
F$
“Trey”
E
C
N
W
H
F$
E
M
S
C
$$
147
Mace Slice Rock
E
C
N
W
H
E
M
S
C
Can be run out of
52
$$
F$
Good with Psycho
or Packer
personnel
“Trey”
E
C
N
W
H
F$
E
M
S
C
$$
148
Previous
S
C
Next
E
Mace: Shell, 4 under 2 deep
N
M
E
W
$$
H
C
S
C
E
N
M
F$
We can run all of our zone blitz’s against
Pro
E
H
W
$$
TC
C
F$
C
S
E
N
M
$$
E
W
H
C
F$
We can run all of our zone blitz’s against
Flex and Flexed closed
We can run all of our zone blitz’s against
bandit
ILB’s and OLB’s exchange blitz vs removed
#2
ILB’s and OLB’s exchange blitz vs removed
#2
Shell Coverage
E
C
S
$$
N
E
H
M
Safeties cover ½’s
Corners in the Flats
OLB/ILB or DE’s cover hash- don’t allow #2
to get inside to the open middle
W
C
F$
Check “Rock” to trips side: Safety to trips will rock down and control #2, OLB or ILB to
trips will control #3, OLB away from trips controls #2 (RB)m Safety away from trips hot on
#3 then drops middle third, corners outside 1/3’s.
We will mostly our 52 ZB game but there
are some blitzes from the 50/54 series that
we can run with Shell coverage.
149
Previous
SEX – COVER SHELL
Next
S
E
N
M
C
FLAT
TC
E
H
W
HASH
C
HASH
$$
FLAT
F$
POS.
Alignment
Sam
OFF
D ST
HASH PLAYER # 2
RUN FIRST THEN FIND # 2
S End
4 TECH
C ST
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
A ST
PASS RUSHER
BLITZ STG A - FIRST
Nose
0 TECH
A WK
PASS RUSHER
SLANT FOR WEAK RUN
Will
30 TECH
B ST
PASS RUSHER
BLITZ ST B- SECOND
W End
4 TECH
C WK
CONTAIN
ANCHOR & CONTAIN
Hawk
OFF
HASH PLAYER # 2
RUN FIRST THEN FIND # 2
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
½ PLAYER
WC
SHELL
Late Run
FLAT PLAYER
F$
SHELL
LATE RUN
½ PLAYER
Run Gap:
GUARD DOWN- B, GUARD TO=
D
Pass
Plan of Action
½ ZONE
CONTROL #1
½ ZONE
150
Previous
MIX – COVER SHELL
Next
S
E
N
M
C
FLAT
TC
E
H
W
HASH
C
HASH
$$
FLAT
F$
POS.
Alignment
Sam
OFF
D ST
HASH PLAYER # 2
RUN FIRST THEN FIND # 2
S End
4 TECH
C ST
CONTAIN
ANCHOR & CONTAIN
Mike
30 TECH
A WK
PASS RUSHER
BLITZ WK A- FIRST
Nose
0 TECH
B ST
PASS RUSHER
LONG SCOOP B STRONG
Will
30 TECH
A ST
PASS RUSHER
BLITZ ST A- SECOND
W End
4 TECH
C WK
CONTAIN
ANCHOR & CONTAIN
Hawk
OFF
HASH PLAYER # 2
RUN FIRST THEN FIND # 2
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
½ PLAYER
WC
SHELL
Late Run
FLAT PLAYER
F$
SHELL
LATE RUN
½ PLAYER
Run Gap:
GUARD DOWN- B, GUARD TO=
D
Pass
Plan of Action
½ ZONE
CONTROL #1
½ ZONE
151
Previous
FIRE – COVER SHELL
Next
E
S
N
M
C
FLAT
E
TC
H
W
C
HASH
HASH
$$
FLAT
F$
POS.
Alignment
Sam
FOOT
D ST
CONTAIN
BLITZ & CONTAIN
S End
4 TECH
B ST
PASS RUSHER
ANGLE & GO
Mike
30 TECH
C ST
HASH PLAYER
FIND #2
Nose
0 TECH
A ST
PASS RUSHER
ANGLE AND GO
Will
40 TECH
A WK
HASH PLAYER
FIND #2
W End
4 TECH
B WK
CONTAIN
BLITZ & CONTAIN
Hawk
GHOST
C WK
CONTAIN
BLITZ AND CONTAIN
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
½ PLAYER
WC
SHELL
Late Run
FLAT PLAYER
F$
SHELL
LATE RUN
½ PLAYER
Run Gap:
Pass
Plan of Action
½ ZONE
CONTROL #1
½ ZONE
152
Previous
BUCK – COVER SHELL
Next
S
E
N
M
C
FLAT
E
TC
H
W
C
HASH
HASH
$$
FLAT
F$
POS.
Alignment
Sam
HEAD (6 TECH)
B ST
PASS RUSHER
BLITZ B
S End
4 TECH
C ST
CONTAIN
ANCHOR AND CONTAIN
Mike
40i TECH
D ST
HASH PLAYER
FIND #2
Nose
0 TECH
A ST
PASS RUSHER
ANGLE AND GO
Will
30 TECH
A WK
HASH PLAYER
FIND #2
W End
4 TECH
C WK
CONTAIN
ANCHOR & CONTAIN
Hawk
GHOST
B WK
PASS RUSHER
BLITZ B
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
½ PLAYER
WC
SHELL
Late Run
FLAT PLAYER
F$
SHELL
LATE RUN
½ PLAYER
Run Gap:
Pass
Plan of Action
½ ZONE
CONTROL #1
½ ZONE
153
Previous
TC
Next
43
Zone
Blitzes
Choice- Depending on the game plan we will choice blitz to a tendency. For
example we may choice our blitz to the back. The huddle call would be
“Boston Choice” or “Dog Choice”
Cover 33 (Rock)(Shale/Wolf/Frisco)
Frisco- Safety Blitz invert #’s
Black
Green
Weak- We may blitz to the weak side of the offensive formation. “Seattle
Weak”
Strong- We may blitz to the strong side of the offensive formation. “Seattle
strong”
Joker- We will show a dog blitz to on side and blitz the other. “Sam Dog
Joker” We will run the Sam Dog but the “Will linebacker shows blitz
Trey- When the 5 tech (numbers player) drops into the middle hole. Call
made vs. a removed #2 receiver away from the blitz
Trigger- We will re-rock the safeties when the offense comes out in a 3
receiver set away from the blitz.
154
Previous
Next
43 Zone Blitzes- 33 coverage – joker/Choice
TC
Boundary
Field
Will Dog (we can also run
Sam Dog (we can also run
Field Dog (or Cannon)
Cannon)
Cannon)
E
N
S
E
E
H
W
M
S
F$
$$
S
E
$$
F$
F$
H
W
M
F$
$$
Twist Mike Barrel Flash
E
W
S
E
Tornado Will Dog
H
M
W
M
N
SE- 7 bubble, N- 2 angle, E- 2- angle, H 5 crash
Field
N
E
H
SE- 7 crash, N- 2 angle, E- 3- Angle “PR”, H 5
– “PR”
Boundary Dog (or Cannon)
E
E
$$
SE- 7 bubble, N- 2 angle, E- 2 angle, H 5 crash
Boundary
N
S
N
E
H
W
M
$$
E
F$
S
N
E
M
$$
H
W
F$
155
Previous
Next
Boundary
Boston
E
N
S
43 Zone Blitzes- 33 coverage – joker/Choice
Field
Boundary
Field Boundary
Seattle
Boundary Boston
E
W
M
$$
F$
Boundary
Boundary Seattle
E
S
N
$$
W
F$
N
S
E
E
H
W
M
E
S
N
E
M
Field
H
W
F$
Boston Strong Boxer-
H
C
W
M
$$
E
$$
43 read Cat
Field
N
S
F$
$$
H
E
M
E
H
TC
F$
F$- roll to corner’s normal
positioning- can even be a press coverF$ has the 1/3
E
S
N
E
H
W
M
$$
F$
156
New Ideas:
43 Drive weak boxer
E
N
S
E
H
Seattle Strong Boxer-
W
M
E
N
S
F$
$$
TC
E
H
W
M
F$
$$
33 fire zone
shell
40 nickel + stunt or fire and coverage
S
W
E
E
$$
S
H
M
40 Dime + stunt or fire and coverage
5c
F$
Front 4 top pass rushers H/S can 2 pt.
SOLB- best run stopper
10 c
$$
E
E
H
5c
M
F$
157
Previous
Next
Boston Strong- cover Rock
CONTAIN
TC
Check “Trey” vs. removed #2 AWAY FROM BLITZ
CONTAIN
Mike- inside G/Back
Sam- outside G/Back
Sam can sugar up on
the Los and take 2
steps up field and
the come under end.
E
C
S
NUMBERS
N
M
E
H
C
W
MIDDLE
Boston StrongShale- S- #, $$
takes blitz
NUMBERS
F$
$$
POS.
Alignment
Sam
50 TECH.
C TO B ST
PASS RUSHER
BLITZ READ OFF OT, STAY OUTSIDE G AND
BACK
S End
9 TECH.
D ST
CONTAIN
BLITZ AND CONTAIN
Mike
00 TECH.
A TO B ST
PASS RUSHER
BLITZ OFF TH NOSE- INSIDE OG
Nose
2i TECH.
A WK
PASS RUSHER
LONG SCOOP OVR CENTR
Will
50 TECH.
D WK TO FIT
MIDDLE PLAYER
FIND # 3 – HOT ON 3- MAKE TREY CALL
W End
3 TECH.
B WK
CONTAIN
ATTACK INSIDE HIP OF OT- CONTAIN
Hawk
5 TECH.
C WK
NUMBERS PLAYER
FIT RUN & FIND #2- ALERT “TREY”
SC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
Shell
D ST
NUMBERS PLAYER
FIT RUN & FIND #2
WC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
F$
Shell
LATE RUN
MIDDLE 1/3
158
HELP HOT ON #2 – BAIL MIDDLE 1/3
Run Gap:
Pass
Plan of Action
Previous
Boston Weak- cover Rock
Next
CONTAIN
Check Trey vs. removed #2
ILB inside G/back, OLB outside G/Back
CONTAIN
Mike- inside G/Back
Will- outside G/Back
Will can sugar up on
the Los and take 2
steps up field and
the come under end.
TC
E
C
N
S
NUMBERS
E
M
H
C
W
MIDDLE
Boston Wkwolf- W- #, F$
takes blitz
NUMBERS
F$
$$
POS.
Alignment
Run Gap:
Sam
50 tech
C ST
MIDDLE PLAYER
RUN 1ST- FIND /HOT ON #3, MAKE TREY
S End
7 tech
D ST
NUMBERS PLAYER
FIND “2”- ALERT “TREY” CALL
Mike
00 tech
A WK
PASS RUSHER
BLITZ OFF OF END, INSIDE OG/B
Nose
3 tech
B ST
CONTAIN
INSIDE HIP OF OT- CONTAIN
Will
50 tech
B WK
PASS RUSHER
BLITZ OFF OF END, OUTSIDE OG/B
W End
2i tech
A ST
PASS RUSHER
LONG SCOOP OVER CENTER
Hawk
5 tech
C WK
CONTAIN
BLITZ & CONTAIN
SC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
Shell
LATE RUN
MIDDLE 1/3
HELP HOT ON #2 BAIL MIDDLE 1/3
WC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
F$
Shell
D WK
NUMBERS PLAYER
FIT RUN FIRST & FIND #2
Pass
Plan of Action
159
Previous
Next
SEATTLE Strong- cover Rock
CONTAIN
CONTAIN
E
C
S
NUMBERS
N
E
M
TC
Check “Trey” vs. removed #2 AWAY FROM BLITZ
H
C
W
MIDDLE
Boston StrongShale- S- #, $$
takes blitz
NUMBERS
F$
$$
POS.
Alignment
Sam
OFF – STEM TO IT
D ST
CONTAIN
BLITZ AND CONTAIN
S End
7 TECH.
B TO A ST
PASS RUSHER
READ TEC OFF OF OG
Mike
00 TECH.
B ST TO C ST
PASS RUSHER
BLITZ OFF THE ST END
Nose
3 TECH.
A ST TO A WK
PASS RUSHER
READ TEC OFF OF CENTER
Will
50 TECH.
D WK TO FIT
MIDDLE PLAYER
FIND # 3 – HOT ON 3- MAKE TREY CALL
W End
2i TECH.
B WK
CONTAIN
ATTACK INSIDE HIP OF OT- CONTAIN
Hawk
5 TECH.
C WK
NUMBERS PLAYER
FIT RUN & FIND #2- ALERT “TREY”
SC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
Shell
D ST
NUMBERS PLAYER
FIT RUN & FIND #2
WC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
F$
Shell
LATE RUN
MIDDLE 1/3
160
HELP HOT ON #2 – BAIL MIDDLE 1/3
Run Gap:
Pass
Plan of Action
Previous
Next
SEATTLE Weak- cover Rock
CONTAIN
Check Trey vs. removed #2
TC
ILB inside G/back, OLB outside G/Back
CONTAIN
E
C
N
S
NUMBERS
E
M
H
C
W
MIDDLE
Boston WKWolf- w- #, $$
takes blitz
NUMBERS
F$
$$
POS.
Alignment
Run Gap:
Sam
50 tech
C ST
MIDDLE PLAYER
RUN 1ST- FIND /HOT ON #3, MAKE TREY
S End
7 tech
D ST
NUMBERS PLAYER
FIND “2”- ALERT “TREY” CALL
Mike
00 tech
B TO C WK
PASS RUSHER
BLITZ OFF OF THE HAWK
Nose
3 tech
B ST
CONTAIN
INSIDE HIP OF OT- CONTAIN
Will
50 tech
D WK
CONTAIN
BLITZ CONTAIN
W End
2i tech
A TO A
PASS RUSHER
READ TEC OFF OF CENTER
Hawk
5 tech
A TO B WK
PASS RUSHER
READ TEC OFF OF GUARD
SC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
Shell
LATE RUN
MIDDLE 1/3
HELP HOT ON #2 BAIL MIDDLE 1/3
WC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
F$
Shell
D WK
NUMBERS PLAYER
FIT RUN FIRST & FIND #2
Pass
Plan of Action
161
Previous
Next
Pittsburgh Strong- cover Rock
CONTAIN
CONTAIN
E
C
S
NUMBERS
N
E
M
TC
Check “Trey” vs. removed #2 AWAY FROM BLITZ
H
C
W
MIDDLE
NUMBERS
F$
$$
POS.
Alignment
Sam
OFF – STEM TO IT
C to B ST
Pass Rusher
BLITZ
S End
7 TECH.
B TO A ST
PASS RUSHER
READ TEC OFF OF OG
Mike
00 TECH.
D ST
Contain
BLITZ OFF Contain
Nose
3 TECH.
A ST TO A WK
PASS RUSHER
READ TEC OFF OF CENTER
Will
50 TECH.
D WK TO FIT
MIDDLE PLAYER
FIND # 3 – HOT ON 3- MAKE TREY CALL
W End
2i TECH. or 2
B WK
CONTAIN
ATTACK INSIDE HIP OF OT- CONTAIN
Hawk
5 TECH.
C WK
NUMBERS PLAYER
FIT RUN & FIND #2- ALERT “TREY”
SC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
Shell
D ST
NUMBERS PLAYER
FIT RUN & FIND #2
WC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
F$
Shell
LATE RUN
MIDDLE 1/3
162
HELP HOT ON #2 – BAIL MIDDLE 1/3
Run Gap:
Pass
Plan of Action
Previous
Next
Pittsburgh Weak- cover Rock
CONTAIN
Check Trey vs. removed #2
TC
ILB inside G/back, OLB outside G/Back
CONTAIN
E
C
N
S
NUMBERS
E
M
H
C
W
MIDDLE
NUMBERS
F$
$$
POS.
Alignment
Run Gap:
Sam
50 tech
C ST
MIDDLE PLAYER
RUN 1ST- FIND /HOT ON #3, MAKE TREY
S End
7 tech
D ST
NUMBERS PLAYER
FIND “2”- ALERT “TREY” CALL
Mike
00 tech
D wk
PASS RUSHER
BLITZ OFF OF THE Will- Blitz contain
Nose
3 tech
B ST
CONTAIN
INSIDE HIP OF OT- CONTAIN
Will
50 tech
C to B WK
CONTAIN
BLITZ CONTAIN
W End
2i tech
A TO A
PASS RUSHER
READ TEC OFF OF CENTER
Hawk
5 tech
A TO B WK
PASS RUSHER
READ TEC OFF OF GUARD
SC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
$$
Shell
LATE RUN
MIDDLE 1/3
HELP HOT ON #2 BAIL MIDDLE 1/3
WC
Shell
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
F$
Shell
D WK
NUMBERS PLAYER
FIT RUN FIRST & FIND #2
Pass
Plan of Action
163
Previous
“TREY” CALL
Next
TC
Zone Blitz with a 5 tech dropping
Removed # 2
C
E
N
E
H
S
M
$$
Check “Trey”
W
C
F$
Boston, Seattle, or Pittsburgh
Whenever #2 is removed away from blitz
The OLB/ILB must check “Trey”- the puts the end into the middle
Be alert on shifts and motions
164
TC
Boston- Weak- Frisco
E
S
N
v
E
E
H
W
M
$$
Seattle- Weak- Frisco
F$
v
S
N
v
$$
E
M
H
W
v
F$
The is also
165
Previous
Next
TC
Odd Arson (Rock or Flash)
E
C
N
S
$$
E
M
H
W
F$
C
Previous
TC
43 scalp strong Rock- 2 way go vs TE setif tackle sets on end go Sam -b gap, if he pass blocks Sam – go c gap vs. no TE blitz B
Next
2 way go
E
C
S
$$
E H
N
M
W
F$
C
Previous
TC
43 scalp weak Rock- 2 way go vs TE setif tackle sets on end go Will -b gap, if he pass blocks Will – go c gap vs. no TE- blitz B
Next
E
C
S
$$
E H
N
M
W
F$
C
Previous
Next
TC
Sting Weak (Rock)
E
C
N
S
$$
E
M
H
W
F$
C
Sting strong (Rock) (alert for “trey” or “trigger”)
Previous
Next
S E
N
M
C
E
H
W
C
$$
F$
TC
Previous
Next
TC
Whip Weak (Rock)
E
C
N
S
$$
E
M
H
W
F$
C
TC
Sox Weak (Rock) (alert for Trey or Trigger)
Previous
Next
E
C
S
$$
E
N
M
H
W
C
F$
Sox weak Frisco
W-
Sox strong (Rock) (alert for “trey” or “trigger”)
Previous
Next
E
N
S
C
M
E
H
W
C
$$
F$
TC
TC
43 ND double Arson (Flash) (alert for “trey”)
This stunt can also be run as 43 T.O.
Previous
Next
E
C
S
E H
N
M
W
C
$$
F$
43 ND double x Arson (Flash) (alert for “trey”)
This stunt can also be run as 43 T.O.
Previous
Next
E
C
E H
N
S
M
S$
W
F$
C
TC
43 ND crash double Barrel (Flash) (alert for “trey”)
This stunt can also be run as 43 T.O.
Previous
Next
E
C
S
E H
N
M
W
C
$$
F$
TC
Previous
Next
Additional
Fronts
TC
Stack front vs Heavy trips- we will shift the LB and trigger the safeties
Ram Stack (we can also replace a safety with another Backer)
Slam Stack (we can also replace a safety with another Backer)
Bear (vs 1 back OLB and ILB can exchange roles)
44 (we can replace a safety with another backer or DL- heavier front)
All 44 stunts can be tagged/choiced/half/strong/weak
All blitzes can be taggedmike/will/sam/hawk/tight/split/strong/weak/boundary/field/choice/double
Base Backer
Short yardage
Vs. Option
44- DE/H- QB, M/W- dive to QB, S/$$- pitchman
Stack game- same as 30/34 game
Bear- Contain player – QB, M/W- Dive- QB- Pitch
Base Backer- Contain player- QB, Hash player- pitch- middle player Dive to QB
177
Ram stack 3 weak
Previous Next
F$
Curl/Flat
E
N
E
H
W
M
Hash
Hash
S
F$
Curl/Flat Curl/Flat
F$
Curl/Flat
H
N
Hash
M
Hash
S
Curl/Flat
F$
#’s player, #2
E
N
E
H
W
M
Middle #3
E
H
W
M
Hash
S
Curl/Flat
E
N
E
H
W
M
Middle #3
#’s player, #2
Ram stack fire buck rock (shale)
F$
N
Ram stack fire Rock (Shale)
E
W
E
Hash
Ram stack tug 3 weak
E
TC
Ram stack buck 3 weak
S
#’s player, #2
Ram stack Fire Angle strong all blitz green
S
#’s player, #2
F$
E
N
E
H
W
M
SAM and Hawk blitz peel
S
178
Previous Next
F$
Ram stack angle weak all blitz green
E
N
E
H
W
M
E
S
F$
H
Ram stack special
E
H
W
E
S
M
Ram Stack TI Blitz Green
N
E
W
M
S
F$
E
N
E
H
W
M
Ram stack TO Blitz
F$
N
Nose- attack guard and drive thru slide
M/H read OG- if he slide to the center- blitz off his ass, if slides away man up
W- blitz away from center and guard
SAM and End blitz peel
F$
TC
Ram stack special
S
Ram stack Rip green
E
N
E
H
W
M
S
F$
E
N
E
H
W
M
S
179
Previous Next
TC
Ram stack X Rock
S
C
$$
E
M
N
W
E
H
F$
C
Previous
Seattle strong stack rock
Vs removed #2 weak- Hawk will walk- Slam tug
Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
Next
E
M
S
C
$$
N
W
E
H
C
F$
TC
Slam stack 3 strg
Previous Next
H
E
N
E
W
M
S
Curl/flat
Hash
$$
Curl/flat
Hash
Slam Stack Tug 3 strg
E
H
N
W
Curl/flat
Hash
H
E
N
E
W
M
S
Curl/flat
Hash
S
$$
Curl/flat
Hash
H
#’s player #2
W
N
M
Middle #3
Curl/flat
Hash
H
E
N
E
W
M
S
#’s player #2
Slam Stack Tug Fire Rock
E
S
$$
#’s player #2
Middle #3
Slam Stack Buck Fire Rock
E
$$
Slam Stack Fire Rock (shale- $$ from outside)
E
M
TC
Slam stack Buck 3 strg
$$
#’s player #2
H
#’s player #2
E
N
E
W
M
S
Middle #3
$$
#’s182
player #2
Seattle strong stack rock
Vs removed #2 weak- Hawk will walk- slam tug
Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
Previous Next
E
M
S
C
$$
N
W
E
H
C
F$
TC
Previous Next
$$
C
TC
Slam stack SEX fire Rock
E
S
N
M
$$
E
W
H
C
Previous Next
Slam stack SEX Fire $$ drive- green
E
S
$$
C
N
M
E
W
H
$$
C- #1, $$- #2 strong, W- #3, H- #2 weak, corner- #1
TC
C
Bear (black)
Previous Next
H
E
N
E
W
S
$$
H
M
E
E
N
S
$$
H
M
E
W
N
S $$
M
E
N
E
W
Bear Will (green)
H
E
Bear Mike (green)
E
W
N
W
Bear Safety (green)
H
TC
Bear SAM (green)
S $$
M
Bear off (green)/ (black)
E
S
M
$$
H
W
E
N
M
E
$$
S
186
44 Angle right “Okie” (vs dbl tight H- bubble) (All H/SE)
TC
Shade Left- “cougar”
Previous Next
H
$$
E
N
W
M
(30)
(20)
H
E
S
Odd
$$
W
M
(30)
(20)
E
S
Pinch (All pinch includes SE and Hawk)
E
H
$$
N
E
W
M
(30)
(20)
S
W
(30)
$$
N
W
E
M
S
M/W 20 (Feather to 30 on snap)
Notre Dame also Notre Dame Pinch (+fires)
E
H
E
H
Gap Right “Okie”
$$
N
E
N
M
(20)
H E
E
S
$$
W
(20i)
M
(20i)
N
E
S
187
Previous
Next
H
$$
Tim
E
N
W
M
(30)
(30)
H
E
S
Slant Right “Okie” (All slant includes the H/SE)
H
$$
E
N
W
M
(30)
(20)
TC
Tom
$$
N
E
W
M
(20)
(20)
E
S
Attack
E
S
Attack End’s Crash
$$
N
E
H
W
M
(20)
(20)
40 Ram (attack by N/SE, Slant by H/E,
E
S
40 SLAM= attack H/E, slant
by N/SE) also read/
H
$$
E
W
N
M
H
E
S
$$
E
W
(20)
N
E
M
S
(30)
188
Barrel Fire
v
H
N
E
W
$$
v
E
M
TC
Arson Fire (can also be tagged M/W arson) (arson swap
(can also be tagged M/W barrel (barrel swap)
H
S
Dog Fire (can also be tagged S/$$, M/W drive)
E
W
$$
N
E
M
S
Cannon Fire (can also be tagged $$/S/M/W)
v
H
$$
N
E
W
E
H
S
M
Odd Fire (can be tagged M/W)
$$
E
W
N
E
M
S
Over (“all” over includes hawk)
v
E
H
$$
W
N
M
E
H
S
$$
E
W
N
M
E
S
189
Previous
TC
Next
GOAL LINE AND SHORT YARDAGE
DEFENSES
190
BASE BACKER
Previous
TC
(WE CAN ALSO GO MAN TO MAN)
v
Next
v
TRAIL/CONTAIN
v
v
v
v
v
C
v
S
$$
TRAIL/CONTAIN
E
N
B
v
v
E
M
H
W
F$
#
HASH
MIDDLE
HASH
CORNER-
- OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$
- MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER
#
SAM & HAWK - D GAP RUN, SPILL ALL BLOCKS, TRAIL AND CONTAIN
ENDS-
- B GAP, 4i TECH, 4 POINT STANCE
NOSE-
- PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FILL C GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE
- INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES
191
BASE SMOKE
Previous
Next
TC
(WE CAN ALSO GO MAN TO MAN)
v
v
TRAIL/CONTAIN
v
v
C
$$
v
v
v
TRAIL/CONTAIN
v
S E
N
B
M
E
v
v
H
F$
W
#
HASH
MIDDLE
CORNER-
- OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$
- D GAP RUN TO- SPILL ALL BLOCKS, RUN AWAY- TRAIL AND CONTAIN
HASH
#
SAM & HAWK - C GAP RUN, 7 TECH. JAM TE, HASH VS THE PASS
ENDS-
- B GAP, 4i TECH, 4 POINT STANCE
NOSE-
- PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FIT OFF THE SAFETY, PASS- #’S
MIKE
- INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES
192
BASE BEAR
Previous
TC
(WE CAN ALSO GO MAN TO MAN)
Next
v
v
TRAIL/CONTAIN
v
v
C
$$
v
v
v
TRAIL/CONTAIN
v
S
E
B
N
E
v
v
H
M
F$
W
#
HASH
MIDDLE
HASH
CORNER-
- OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$
- MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER
#
SAM & HAWK - C GAP RUN, 7 TECH, TRAIL AND CONTAIN
ENDS-
- B GAP, 3 TECH, 4 POINT STANCE
NOSE-
- PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE
- INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES
193
SHADE GO
Previous
TC
(MAN TO MAN) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3
v
v
Next
v
v
v
v
Sv
v
E
E
W
M
C
#1
N
v
v
H
C
$$
#1
F$
#2
#2
SHADOW GO
v
v
(M TO M) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3
v
v
v
v
Sv
E
N
M
C
#1
v
$$
#2
E
v
v
H
W
C
F$
#1
#2
194
Red Special
Previous
TC
(covers- 3, 0, cover 2 invert flash) stunts- dbl eagle, eagle, angle
v
Next
v
TRAIL/CONTAIN
v
v
v
v
v
C
TRAIL/CONTAIN
v
E T
N
S
v
v
E H
W
M
F$
CORNERS
- 1/3
F$
- MIDDLE THIRD
SAM& WILL
FORCE/ NUMBERS- flow away check leverage - cutback
END/Hawk
7 tech- bubble control c gap
NOSE-
- PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
C
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE
- INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES
195
SHORT YARDAGE
S
E
H
TC
SHORT YARDAGE PINCH + FIRE
T
N
E
M
W
M
M
$$
H
H
F$
1/2
1/2
S
E
T
N
M
$$
E
H
W
BACK OUT
BACK OUT
F$
VS. 1 BACK BACKER OWNS TE, $ OWNS BACK OUT, VS EMPTY $’S - BACKS
SY SPLIT (ALSO SY SPLIT BULLET- moon)
S
E
T
N
M
W
E
SY GUTS
H
$$
$$
F$
SY SLANT (S/H CAN BE TAGGED)
$$
T
M
N
E
H
W
BACK OUT
BACK OUT
F$
BACK OUT
BACK OUT
S
E
S
E
T
M
N
W
SY WHIP (S/H CAN BE TAGGED
E
H
F$
S
$$
E
T
M
N
W
E
H
F$
196
Previous
Next
TC
Goal line Defense “Road block” (Green or cover 5)
C
$$
S
E
N
E
M
H C
F$
W
C’s - #1, if aligned as an end “up technique”, all man to man goal line moon
$$/F$- Drive off the edge- you are force/contain
$- # 2 strong- if aligned on a tight end- “up technique”
W- # 2 weak or 3 strong- if aligned as an end “up technique”
SE/H- If aligned to a TE side- 4 tech. and attack, if aligned to an open end- 5 technique
N/RE- 1 technique- attack
M- back out to side away from W
Previous
TC
Goal line Defense “Road block”
Next
All In
$$
C
S
E
N
M
E
H
W
C
F$
Gap
C
$$
Road block cover 5
C- #’s
S/W- Hash
Mike- middle
S
E
N
M
E
H
W
C
F$
Previous
Next
TC
Coverage
COVER 4 (Silver) AND VARIATIONS- silver, wheel, switch, bump invert, over, bail, press
Cover 4 (Silver)- 2 read
COVER 2(Blue) – bump and over
Cover 2/4 can be checked to cover 6= ¼, ¼, ½
COVER 3 (red) AND VARIATIONS- roll st/wk/choice, invert, 3 wk, 3 strg, 3 choice, spy
COVER 8 AND VARIATIONS- deuce, lock, safe, roll, spy, pirate, falcon, black
Cover 6 (White) choice, boundary, field, strong
COVER 1- (Black)- man free, Raider- rob the run and rob the pass
COVER 0 (Green)- free, 0, double
33- zb/ rob/spy
Purple- show 3 run 2
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Secondary Shell
H
E
C
1 x 7 yards
N
W
5 yards
E
M
F$
2 x 11 yards
TC
$
C
$$
1 x 7 yards
2 x 11 yards
Whenever possible we want to show the same look prior to every snap
Our Down Lineman will show the base look as much as possible and stem prior to snap
Our LB’s and DB’s want to hold the pre-snap shell for as long as possible before the snap. Our formations, motions,
blitzes, and down and distance may force us to get out of the secondary shell
Hold shell for as long as possible and practical
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TC
Zone Coverage Principles
I.
Basic Principles for playing good Zone defense
1.
A zone drop is executed by taking a drop step toward your landmark. The defender is always keeping his head on a
swivel, looking for the deepest threat to enter his zone while maintaining eye sight on the quarterback.
2.
We are staying out of the no cover zone- 7 yards deep from the LOS.
3.
Always have eyes on the Quarterback.
4.
Play the deepest man in your zone and break on the shallow routes.
5.
Stay inside and underneath the receiver at all times- stay in the throwing window- make the QB throw the tough
outside throw
6.
Try to collision receivers who enter your zone but don’t let this disrupt your drop. If the receiver has to go around you
then you have done your job.
7.
Read the QB’s eyes, shoulder and arm action- melt to the QB’s shoulder break on the ball when long are comes off the
football
8.
Don’t cover grass- cover receivers that enter your zone
9.
Communicate!!!!!!
10. Always know the answer to the following three questions:
a. What is your zone responsibility?
b. Who is the 1st threat to your zone?
c. Where is your help?
201
TC
Under Coverage Zones
Next
Previous
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
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II.
Playing the Different Zone Areas
A.
The underneath Zones
1.
Numbers Player
a.
Drop to the inside edge of the numbers- 12 to 15 yards deep. There is a 5 yard give or take both vertically and
horizontally- depending on the threat to the zone.
Read #2 to #1
We want to Pad the vertical passing game- play inside and underneath the threat- make the QB put air under his throw.
At 12-15 yards under cut all “L cuts” to outside and baseball turn all inside cuts– this is if there is only one pattern.
b.
c.
d.
(Cover 2, 3, 4, 33)
Corners playing Cover on the numbers
A.
B.
C.
D.
E.
Hard Corner- there is no # 2 threat or the #2 is a TE- play tight and bump at the LOS
Soft corner- When number 2 is wide- back off to position where you can read 2 to 1
Technique- kick-shuffle and slide for the 3-step game. Square to number 1 and get your hands on him
Funnel- Funnel the receiver inside- get his shoulders parallel to the sideline- Get proper 12-15 yards depth
When playing cover 2 vs a 3 x 1 set and its trips away- you have a wide #1 man to man vs any vertical
2.
Hash Player
a.
b.
c.
d.
e.
Drop 12-15 yards to the middle of the hashed- there is a 5 yard give and take
Read #3-#2-#1
Pad the Vertical
At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone
In Cover 3 vs trips. The hash player away from the trips becomes the “middle” player. He will open up and read off the
number 3 receiver. He must get inside and underneath.
203
The front side hash player in cover 3 is the Spy-Flow fire player if contain is broken to that side.
f.
(Cover 2, 3)
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3. Middle Player
TC
(Cover 2 and 4)
a.
b.
c.
d.
e.
f.
Drop 12 to 15 yards in the middle of the hashes
Read #3 to #2
Pad the Vertical
At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone
The middle in cover 2 and cover 4 is the Spy-Flow fire player if contain is broken.
Always run with a vertical route by #3
B.
Deep Zone Areas
1.
1/3 zone players- Play pass until ball crosses the LOS- Don’t get beat on playaction
a.
b.
c.
d.
e.
f.
g.
h.
Read through the 3 step game before bailing
Eyes on the Quarterback
All 1/3 defenders should break on the ball at the same time
Always be deeper than the deepest receiver
Maintain a 15-17 yard relationship with the other 1/3 players
Control back pedal when there is no deep threat
Communicate- run, pass, and combination patterns that are developing
Always break on the ball on the receiver’s up field shoulder- if you break underneath you must make the interception
Outside 1/3 Players
a.
b.
c.
d.
e.
f.
Vs split rec. Alignment 9 yards deep with a 3 yard adjustment either way- DD - Vs TE 7 x 1
Align 1 to 5 yards outside the widest receiver- depends on position of the ball (hash or middle)
Never align closer than 7 yards from the side line (7 yard rule)
If you are aligned more than 15 yards from the middle 1/3 player- “Island” assume an inside position take away slant
Get on the inside edge of the numbers and read the QB’s eyes
204
Vs. two deep receivers – split the receivers and break on the ball
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TC
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Middle 1/3 player
a.
b.
c.
d.
e.
Align 12 yards deep- there is a 3 yard adjustment either way- DD
Middle of the Hashes- depending on offensive formation you can adjust either way up to 1 yard outside the OT.
If an outside 1/3 defender aligns more than 15 yards from you, give him an “Island” call
Bail on the #3 receiver in trips.
Get between hashes and read the Quarterback’s eyes
2.
½ players
a.
Execute a drop no more than 3 yards outside the hash, field position may shorten this but you should never drop inside
the hashes
Read the QB’s eyes, shoulder, and throwing motion at all times
Never jump off the hash unless you are breaking on the ball
The corners are controlling the #1 receiver so you are reading #2 to #1
Vs. Trips formations- Safety to the trips- read #2 to #1, the Safety away from Trips read #3 to #1
For the safety away from trips- if #3 doesn’t go vertical than your only vertical threat is number 1 to your side.
b.
c.
d.
e.
f.
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Man to Man techniques (0 coverage, man free, lock on)
I.
0 Coverage (Green) The is no middle help- there is nobody on the roof- respect the post pattern
Vertical Alignment- 7 yards (there is a 2 yard adjustment depending on down and distance)
Horizontal Alignment- align on the receiver’s inside shoulder, unless he is within 5 yards from the Tackle then align on his outside shoulder (5
yard rule)- Never align closer than 7 yards from the sideline. Never allow your man to get to a head position. Keep the receiver in front of
you- your alignment and technique must take away post- you have no help in the middle.
1.
Key your man exclusively. “Keep your eyes on your luggage” Get to and maintain your buffer with in 1.5 seconds (too much cushion is as
bad a too little)
Proper positioning on a buffer should be within arm’s length of the receiver’s hip. This is referred to as control.
2.
If you lose control your #1 job is to get back into control.
3.
When the receiver breaks take an angle through the receiver’s up field shoulder- key the QB and ball only through your man.
4.
Don’t look for the ball until you hear a ball call or the receiver’s hands and eyes tell you to.
5.
If your man stalks block- come up under control and defeat the stalk- alert for stalk and go.
6.
If your receiver cracks- call out crack and replace – be certain it isn’t a crack and go
7.
Be aware of the receiver’s split- wide split- inside routes, tight split- out routes or crossers
8.
Read the receiver’s hips- the defender’s hips should mirror the rec’s hips. When he sinks his hips and shortens his stride he is making a
cut.
9.
When your buffer is threatened, turn and run to maintain it. Sink your hips (sit in the chair and whip your elbow.)
10.
If you get beat deep- Don’t panic just drop your head and sprint to the receiver’s hip to regain control. Look to make a tackle.
11.
If the ball is throw away from you release your man and get into proper pursuit.
12.
Vs. Deep patterns Chew the Receiver’s ear and focus on his hands and eyes,
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II. Man Free Coverage (Cover 1) Black
The same as Cover 0 techniques except:
You have deep middle help- a safety is “on the roof”
Vertical Alignment- 4.5 yards
Horizontal Alignment- Outside Shoulder/inside shoulder depends on talent
TC
Safety in black - 10-11 yards deep make plays
and take risk
Vs 2 backs shade to 2 rec. side- in b gap,
Vs 1 back 3 x 1- shade to trips side no farther
than tackle
Vs 1 back 2 x 2 – apex of triangle of the #’1- no
farther than tackle
Note: If the receiver is aligned 15 or more yards from the safety- “Island” call- the defender is now player cover 0 technique- back up to 7 yards
and take an inside alignment.
III. Lock-on technique (2 safeties are deep- 11 yards) (cover 7) we are trying to force the QB to throw high into the S/C window
1.
Align 4 yards and on the receivers inside shoulder (Gap foot- DB outside foot on rec. inside foot- up to 1 yard)
2.
If you are covering a slot receiver (2/3) get a tackle read or read the Quarterback, covering #1- eyes on your man
3.
Don’t back pedal- dead foot or chop your feet- get an jam on the receiver and skate your feet
4.
Always maintain inside position- never let the receiver cross your face
5.
Don’t get over extended on your jam- keep your feet moving- you will now be in a trail position on the receiver- CHEW his ear. Touch and
Trail
6.
The Receiver should never catch the ball in front of you.
7.
Lock-on Press- the same as Lock-on except that you will now align close to the LOS (within arm’s length of the receiver) and Jam the
receiver on the line- Don’t allow an inside release. YOU WILL NOT GET A TACKLE READ.
8.
If receiver attempts to release inside – rip and force him over the top- execute a baseball turn or a man turn.
9.
Look when the receiver flashes his hands
Note: All defenders in man coverage inside the 10 yard line will use the Lock-On technique.
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Man to Man Responsibilities
Note: if we go isolate some of this may change
Weekly adjustments will be made to create the best match ups
Alert for bump calls and combo calls
Pressure will also change responsibilities
Green (cover 0)
30/34/Sooner
M/W- #3- combo backs out
H/S- Fire/Falcon/ DB ect.
C- #1’s
Safeties- #2’s, #3 vs trips
44
M/W- #3 combo backs out
Hawk- on the line
C- #1’s
$$/S- Rob/blitz /#3 strg/#2 weak
F$- #2 strong
W/M- #3 strong/#2 weak (on $$ fires/rob)
43
M- spy flow fire- #3
S/W- Rob/Free/Double or # 3
C- #1’s
F$/$$- #2
H- on the line
40 Green
C’s- #1
F$- # 2 strong
$$- # 3 strong or #2 weak (Rb in 2 back sets
Black (man free) (cover 1)
50 Black
WC- #1 weak
F$- #2 weak or #3 strong
SC- #1 strong
$$- Free
Sam- #2 strong
Mike- #3
54 Black
WC- #1 weak
H- #2 weak
F$- free
W- #3 weak
$$- #2 strong
SC- #1 strong
or # 3 weak
44 Black (vs 1 back M/backer combo FB)
MW- #3 - FB/Spy flow
S- #2 Strong
$$- #2 weak
C’s- #1 to side
F$- Free
trips wk- WC-1, F$- 2, W- 3, S/M- Combo
Trips strg- “trigger”- c-1, $$-2, S-3, F$-free
40 Black
C’s- #1
Free Safety- Free
$$ l- #2 strong
(Sam or Nickel)- #3 strong or #2 weak,
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43 Black
C- #1
F$- free
$$- #2 strong
S/M/W- combo #2 weak, #3
30 black weak/43 Black weak
34 Black strong
C- #1
F$- #2 w
S- #2 s
M/W- #3 or Fullback/spy flow fire
$$- free
Trips – strong- “trigger” (c-1, $$- #2, S- #3)
C- #1
H- #2 weak
$$- #2 strong
M/W- #3 or Fullback/spy flow fire
F$- free
trips weak- “trigger” (C-1, F$- #2, H- #3)
Lock-on (cover 7)
30
40 (
C- #1’s
H/S- #2’s
M/W- combo
Safeties- 2 deep (11 yards)
C- #1’s
Will- #2 weak (vs trips strong take #3 to the trips)
Sam (or Nickel) 2 strong
Mike- #3
Safeties- 2 deep 13 yards
3 spy
mike middle, S/W- #’s F$- 1/3, C- 1/3, $$- top threat (lock) (#2 in trips)
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Cover 2 (Blue)
TC
No Cover Zone
Flat
Hash
Middle
Hash
½ Zone
-We are using this coverage to stop the pass
-Corners must control #1- disrupt their releases and routes
-Hash Player- 2-1 – control threats and sink- look for work- don’t chase crossers
-Middle – once run clears get deep to the middle of the goal post- (MOF)
-½ players- pass first- read keys and defend half
Flat
½ Zone
“Invert”
-Adjustment or a huddle call
-Vs. 1 rec or 1 rec + 1 Te to boundary
-C- 9 x 2 plays ½ expecting post #1
-- $- sky support just before snap- contain/numbers
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Pro
TC
Cover 2 adjustments
Next
Slot- open
Be Alert and Ready to adjust to all motion
3
3
2
1
1
2
2
H
E
C
N
E
W
Hash
Numbers
S
C
M
Hash
Middle
F$
1
E
C
S
N
E
M
H
C
W
Numbers
Numbers
$$
1/2
2
1
Hash
Middle
Hash
$$
Numbers
F$
1/2
1/2
Be Alert and Ready to adjust to all motion
1/2
Note: SAM there is no Stay in Cover 2- you are the hitman
Spread
Heavy- we can check 3 strong or 54 tug rock
Be Alert and Ready to adjust to all motion
3
2
1
1
2
E
H
C
W
Hash
Numbers
N
E
M
Middle
2
S
Hash
F$
$$
1/2
1/2
1
H
C
C
Numbers
E
N
W
Hash- run, screen,
crosser
Numbers
Man to man vs
vertical
2
3
F$
Check #3 for a vertical release
½ player
1
E
C
S
M
Middle key #3
Hash
Numbers
$$
1/2
211
Previous
$$/C- invert- $$
plays D gap,
Trips – “Bump” and “Invert“ call or 6 or 3
strong
1
1
H
C
E
W
Numbers
$$
Hash- key RB
F$
1/2
1
1
Mike- A gap middle
E
Numbers
E
H
Will- walks – Dhash player on #2
C
F$
N
W
S
M
C
1/2
In just “bump”
C- plays D gap
$$ would play 1/2
Double slot
Numbers
Numbers
Hash
Hash
Middle
Mike- hash
Will- middle
E
If motion occurs
everyone bumps
back.
$$- Jams #1
Corner stays on ½
Sam- d gap –
numbers- own flatcrossers
3
2
Sam bumps reads B
to A- hash player
S
M
Middle
Hash
N
$$/SC- play 1/2
Trips – “Over” call- we can also check 6 or 3
srong
2
C plays1/2
2
3
2
TC
Cover 2 adjustments
Next
F$- rock down- d
gap/ hash
Be ready for motion
back
Cover 6- ¼, ¼, 1/2
C
$$
1/2
1/2
Flex to Flex – LB’s adjust SAM now has b gap
3
3
2
2
1
E
H
C
W
N
2
S
C
C
Numbers
Hash
Numbers
F$
Middle
2
1
1
E
E
M
1
Hash
Numbers
S
(B)
Hash
$$
M
E
H
C
W
Middle
Hash
Numbers
F$
$$
1/2
1/2
N
1/2
1/2
212
Previous
Bunch open- Hash player to the Bunch – jams #2
1
TC
Cover 2 adjustments
Next
Double- “Over” Check or check cov. 6 (1/4, ¼, ½)
3
2
3
2
1
2
2
1
1
E
S
C
N
E
M
Hash
Numbers
H
H E
C
S
C
N
W
F$
Hash
F$
$$
1/2
Numbers
Man to
man vs
vertical
Middle
Numbers
Hash
$$
Check # for vertical
1/2
Slot- “Over” call or check cov. 6 (1/4, ¼, ½)
S
M
Numbers
Hash
Middle
E
C
1/2
1/2
slot “Invert ““Bump” Call
2
3
2
1
H
C
F$
E
N
W
Middle
Hash
3
2
1
1
H
E
M
S
C
W
Hash
Hash
E
N
M
Middle
Numbers
Numbers
Numbers
1
2
E
$$
S
Hash
$$
C
F$
C
1/2
1/2
1/2
1/2
Numbers
213
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TC
Next
Purple- disguise cover 2 by showing 3 weak then rotating late (pre snap) to Cover 2
H
C
F$
E
W
N
M
E
S
C
$$
Mask 3 strong
Show 3 weak then re-rock (trigger) to 3 strong
Mask 3 weak
Show 3 strong then re-rock (trigger) to 3 strong
Mask Rock
Rock down safety opposite of blitz pre-snap
Post snap or just before snap- trigger safeties to blitz
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-3 weak
-3 strong
-3 roll weak
-3 roll strong
- 3 invert
-3 spy
Cover 3 (red)
TC
No Cover Zone
Numbers
Hash
1/3 zone
Hash
1/3 zone
Numbers
1/3 zone
- Coverage used to get 8 in the box and stop the run
- Eliminate window throws by making the QB throw outside the window
- We should never get beat deep
215
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TC
Cover 3 weak adjustments
Next
Pro
Slot- (note: we will often check ¼, ¼, ½ on the backend)
3
2
1
2
H
E
C
N
S
M
Hash
Hash
C
C
Numbers
Numbers
1/3
Spread - alert “Vicky”- F$- man to man #2 if vertical, $$-
favor #2 stg.
1
1
2
E
H
C
N
W
Numbers
Hash
S
Hash
F$
C
C
1/3
1/3
3
E
H
C
N
W
E
S
M
Numbers Hash
Hash
F$
1/3
1
2
1
Numbers
1/3
Numbers (lone dove)
$$
2
$$
1/3
Hash
Double slot- alert “Vicky”- F$ m/m on #2 if vertical- $$ favor #2 strg
E
M
S
M
1/3
3
2
E
Hash
F$
1/3
1
N
W
$$
1/3
E
H
F$
1/3
1
E
W
Numbers
3
2
2
1
C
Numbers
$$
1/3
216 1/3
Previous
Vs. Trips the
backside Hash
becomes the
Middle player in
order to help
with a vertical by
#3.
Trips - (note: we will often check ¼, ¼, ½ on the
backend) we can trigger, spy, or monster
2
2
3
1
1
E
H
C
N
W
Numbers
Hash
E
S
M
Numbers
(lone dove)
Middle- key #3
F$
C
$$
1/3
1/3
TC
Cover 3 weak adjustments (we can check 6 or trigger)
Next
The Middle 1/3
player must be
aware for a hot
seam by #3 – he
can use the bail
technique.
Heavy- (backside hash- now middle player- help with vertical by #3)
We will often trigger the safeties and it becomes 3 strong or check 54 tug rock
We can also monster- trigger $ mm #2 2
2
1
3
H
C
N
Numbers
F$
C
S
M
Middle- key #3
Hash
Numbers
$$
Hot on #3
1/3
1/3
Bunch (We can have the hash player press #2) or check blue
E
W
Run-screen-crosser
The backside #’s
player is thinking
run-screencrosser
1/3
E
1
Flank
1/3
(note: we will often check ¼, ¼, ½ on the backend)
3
2
3
1
2
F$
Numbers
1
E
S
Hash
2
N
M
E
H
Island C
W
Middle
C
1
F$
N
W
Numbers
(lone dove)
Numbers- runscreen-crosser
E
H
1
2
E
M
Hash
S
Hash
C
Numbers
$$
$$
C
1/3
1/3
1/3
1/3
1/3
217
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TC
Cover 3 strong adjustments
Next
Pro
(note: we will often check ¼, ¼, ½ on the backend)
Slot
3
3
2
2
E
H
C
N
E
W
Numbers
2
1
1
S
C
M
Hash
Hash
F$
2
C
N
Hash
1/3 or 1/4
¼
Hash
1/3
or
3
2
2
C
N
W
Numbers
C
Hash
Hash
E
H
C
Numbers
N
W
Numbers
$$
1/3
2
1/3
E
S
C
M
Hash
Hash
F$
1/3
1
1
S
M
F$
1/3
E
2
1
1
H
1/3 or 1/2
$$ man to #2 if vertical- F$ favor #2 weak
3
E
Numbers (lone
dove)
C
Double slot alert “Vicky”
$$ man to #2 if vertical- F$ favor #2 weak
$$
M
F$
1/3
S
E
W
Numbers
Numbers
1/3
Spread - alert “Vicky”-
E
H
$$
1/3
1
1
Numbers
$$
1/3
218 1/3
Previous
(note: we will often check ¼, ¼, ½ on the backend)
We can trigger, spy, or monster
Trips
TC
Cover 3 strong adjustments
Next
Heavy
2
3
2
2
3
1
2
1
1
1
E
H
C
N
W
Numbers
Hash
S
E
M
C
$$
Middle- key #3
Numbers (lone dove)
1/3
1/3
1/3
Bunch- also check blue
N
H
W
Numbers
C
F$
E
2
N
M
Numbers
Hash
C
Middle- key #3
F$
Hash
Numbers
1/3
1/3
1/3
(note: we will often check ¼, ¼, ½ on the backend)
3
1
E
C
$$
F$
Flank
3
W
H
M
Middle- key #3
2
1
S
E
E
1
2
2
E
S
H
$$
Numbers (lone dove)
C
N
W
E
C
S
$$
M
Numbers (lone dove) Hash
1
Hash
Numbers
C
F$
1/4
1/3
1/3
1/3
1/2
1/4
219
Previous
Cover 3 roll weak adjustments- we will mostly roll to the multiple receiver side or wide field TC
Next
Pro
Slot
3
3
2
1
H
C
E
N
E
W
Numbers
S
M
Hash
2
1
2
Hash
C
2
1
E
C
H
Numbers
Numbers
N
Hash
Numbers (lone dove)
$$
C
F$
1/3
1/3
1/3
Spread
1/3
1/3
1/3
Double slot
3
3
2
1
E
H
N
E
M
Hash
2
1
2
W
S
Hash
C
1
E
H
C
N
W
Numbers
1
2
Numbers
E
M
Hash
S
Hash
$$
C
Numbers
$$
F$
1/3
S
M
Hash
F$
Numbers
E
W
$$
C
1
F$
1/3
1/3
1/3
1/3
220 1/3
Previous
TC
Cover 3 roll weak adjustments
Next
trips – “Roll Weak”
Heavy- “roll strong”
2
2
3
1
H
C
1
E
N
W
Numbers
2
Hash
E
S
M
Middle – Key #3
C
2
3
1
H
E
N
Numbers (lone dove)
E
C
S
M
W
1
Middle – Key #3
Hash
Numbers
Numbers (lone dove)
$$
F$
1/3
C
F$
1/3
1/3
1/3
$$
1/3
1/3
We can call Roll Strong, Roll Weak, Roll Field, Roll Boundary, Roll Choice
Often we will just call roll. Example: 30 Slant Roll- a “Roll” call without a tag is our roll.
Normally, we roll to the multiple Receiver side.
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TC
Cover 3 invert adjustments- Safety to side blitz replaces inside LB
Next
Pro
Slot – (We will often check ¼, ¼, ½ on the backend)
3
3
2
1
H
E
N
2
1
E
W
C Numbers
2
1
2
S
M
Hash
E
H
N
C
Hash
Numbers
E
W
C Numbers
1
M
Hash
Hash
S
Numbers
C
$$
F$
F$
1/3
1/3
Trips
1/3
(We will often check ¼, ¼, ½ on the backend)
$$
1/3
1/3
1/3
Double slot- Alert Vicky
3
2
1
2
3
E
H
N
W
C Numbers
Hash
2
1
E
M
Middle – key #3
$$
E
S
H
Numbers
C Numbers
N
W
E
S
M
Hash
C
Numbers
Hash
F$
1/3
1
C
F$
1/3
2
1
1/3
1/3
$$
1/3
1/3
222
TC
Cover 3 spy adjustments- We use this coverage to lock down a WR- other 6 defenders run 33 coverage- not a good run defense
Pro
Slot
3
2
1
1
2
H
E
N
1
C Numbers
Middle
1
E
H
S
M
2
2
E
W
3
Man on #2
Man on #1
C
F$
C
Numbers
N
E
W
Numbers
S
M
Middle
$$
Numbers
$$
C
F$
1/3
1/3
1/3
spread
1/3
1/3
1/3
Double slot
3
Man on #2
1
F$
3
2
1
2
H
E
N
W
S
H
C
Middle
Numbers
C
1/3
E
N
W
S
Middle
Numbers
C
$$
F$
1/3
E
M
Numbers
$$
1/3
1
2
E
M
C Numbers
2
1
1/3
1/3
223 1/3
Previous
Next
Cover 4 (Silver)
TC
No Cover Zone
Numbers
¼ zone
Middle
¼ zone
Numbers
¼ zone
¼ zone
-This coverage is used to stop the run- our safeties are involved in the running game
-This coverage is also good against single back teams that pass well- we can rob the #1 or #2 WRs
-This coverage is very multiple and there are many variations
- Vs a Removed #2 weak- we can have the Hawk and the Will Exchange responsibilities
Variations include- Corners “Bail” Corners Press, “read 2”
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TC
Silver Coverage Rules
I.
Cover 4
A.
Vs. the Run
1.
A safety will give the linebacker a “Silver” call to let them know that they have help to the outside. There is no “Silver”
call vs. a removed # 2 receiver to the safety’s side.
2.
It is the safety’s job to fit inside or outside depending on how the linebacker takes on the block or gets blocked.
3.
Run To- Front side players
a. ILB- Hard downhill player- take on the FB- Gap hand free- Don’t take a side- make it difficult for the RB to make a
decision. Always look to shoot the run-through lane and make a play
b. Safety- Fit off the OLB. Be ready to make a play inside or outside- keep your feet moving- don’t get down too
quickly.
c. OLB- Must force all plays back inside- don’t get reached- we may spill at times
d. Corners- must make “Crack” calls and be ready to replace
4.
Run Away- Backside Action
a. ILB- Check for quick cutback in the A or B gaps, then get over the top filling inside out- leveraging the ball carrierwhenever the run through lane opens up.
b. Safety- Must get down in the box to become the cutback player, always keep leverage on the ball carrier’s inside
hip.
c. SAM- play a “Stay” technique any time you’re on a TE. Stay at home waiting for bootleg or TE delay. If you don’t
have a TE to your side then you are the cutback player because the safety is out with the removed #2
d. End and Hawk- Trail and contain player- deep as the deepest you cannot get beat on reverse or QB bootleg
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TC
Next
B. Vs. the Pass
1.
Numbers Player
a. Get to the inside edge of the numbers at a depth of 12 to 15 yards. Knock down any route that crosses your face.- Don’t
chase crossers
b. Vs a tight # 2- SAM- you own any outside release by a tight #2 or #3 outside
c. Vs. a removed #2- read 2 to 1
d. Read the QB all times as you feel the receivers
e. “Buzz” call by corner- react and buzz immediately to number 1- Corners call buzz vs Smash and China
f.
“Blue” call you now become a hash player reading #2-#1-#3
g. “Switch” call- a call made between the F$ and the W LB- this is when there is weak backs or tight #2- Will now must
buzz the numbers robbing #1 on inside routes, or jump the low crossing routes.- no switch calls when in a 43.
h. “Bump”- Call made by the strong corner that bumps the SAM to mike and he must play B- the Mike must play weak A
and bump the Will out to wheel on number #2
i. “Over”- Call made by Corner vs sets where the TE is the number 1 receiver-we are playing cover 2 to the TE and the
Sam is now a flat player- he must top all outside routes by TE/RB- and look for crossers
j. “Spy”- call made when the Safety is doubling #1 with the corner if there is an outside release by the #2- OLB now must
own #2 if he releases outside regardless if he is tight or removed (game plan)
2.
Middle Player
a.
b.
c.
Must open to the side of the #3 receiver- 12-15 yards- knock down any route that crosses your face.
If #3 goes vertical you own him man to man- Alert for a new #3
You are the spy-flow fire player when the QB gets out past the QB
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TC
3. Corners
a. Alignment- 7 x 1 yards
b. Read through the three step.
c. When there is a tight #2 play # 1 man to man on any route over ten yards
d. Vs a removed #2 be ready to call “Buzz” and zone your quarter
e. “Blue”- Play cover 2 to your side- you must control #1
f. “Bump”- call tells the corner to play the flat vs the TE
g. “Over”- call tells the corner to play cover 2 safety- SAM now is the flat player
h. “Wheel” zone it- vs removed #2 to your side- the Corner and safety are now true ¼’s players playing the deepest route
to enter their zone.
i. “Copper”- read 2 scheme vs. removed #2
j. “Frank”- corner has flat
4.
Safeties- align 2 x 11
a.
b.
c.
d.
e.
Read the #2 or #3 receiver depending on formation
Play number 2 man to man if he releases vertical
“Wheel” zone it- A call made between corner and safety vs a removed #2- both players are now zoning their ¼’s
“Copper”- read 2 scheme vs removed #2
“Switch”- Call made between the F$ and the W LB- call made when there is a tight number 2- the safety plays the #2
receiver on any outside or vertical route. No switch call when we are in a 43 front.
“Blue” the safety to the call side- plays ½ technique and the corner is now run support
“Spy”- call that tells the safety to double with the corner any time #2 releases outside. (Game Plan)
“Over” call- Safety to the over call becomes the numbers player, safety away from the over call replaces the rolled
down safety and quarters his zone.
f.
g.
h.
We will check “Blue” to the 1 side of a 3 x 1 set. Vs. a wide #1 the corner is assuming man to man techniques vs all
verticals. The hash player to that side must realize that he must carry all screens and crossers into flat because out flat
player will not be there.
227
Safety away from trips – plays Navy- he must check for a vertical by the #3 receiver.
Previous
Next
TC
Silver coverage - Quick Reference sheet
Vs. a Tight #2 “Silver”
SAM/OLB- you own any outside release by #2 or # 3- Will alert “Switch” Call
Vs pass- #2 vertical- hands on- play under #1 numbers, #2 in flat- top him, #2 crosses- find #1 – curl to flat
Corner- 7 yard alignment- man to man vs #1 unless he runs a radical route ie. Mesh or crosser
Safety- Read number 2 – TE/Back “I’m Here”
Vs run- Both backs to you- force, Both backs away- cutback, backs split- dead foot and find ball
VS pass- TE- vertical- you own him, TE crosses or releases into flat- Rob the curl and Dig by #1, Roll under the post by #1
Vs a Removed #2 “Wheel” or “Copper”
Sam/OLB
Vs Pass- # 2 vertical- jam and drop to numbers, #2 to flat- numbers- Will alert “Switch” call- Alert for #3 running a wheel
Corner- zone your quarter- play deepest man in zone read 1 to 2
If #1 vertical- you own him
If #1 hitch- look to number # 2 corner- call “Buzz”
If #1 in- sink and look up #2
Safety Read #2 to #1
Vs. Pass
If #2 vertical- you own him
If # 2 in Flat- sink zone your quarter look to #1
If # 2 crosses- sink zone your quarter- look for #1
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TC
Cover 4 adjustments
Next
Pro
Slot-open- open
“Silver”
“Silver”
3
2
1
1
2
E
H
N
M
NumbersRead #2
Man your
quarter
Middleread #3
S
C
Numbersread #2
$$
Man your
quarter
E
W
Read 1-2
Man your
quarter
1
2
H
C
“Silver”
2
N
M
NumbersRead #2
F$
Middleread #3
E
C
Man your
quarter
Read #2
Man your
quarter
N
E
M
1
H
W
C
Numbersread #2
Middleread #3
$$
Man your
quarter
F$
Read 2-1
Man your
quarter
Key #2
weak
1
3
H
Numbersread #2
“Silver”
2
Heavy- we can also check 3 strong- $$ #, S- foot/hash, 54
tug rock
2
“Wheel” or “Copper”
“Blue”
S
$$
Read 2-1
Man your
quarter
NumbersRead #2
Read 1-2
Man your
quarter
Spread
3
S
C
Read #2
Man your
quarter
“Wheel” or “Copper”
2
E
F$
Read #2
Man your
quarter
1
1
E
W
C
3
“Wheel” or “Copper”
E
N
W
C
Cover 2
techniqueman to man
vs vertical
Hash Read
#2screencrosser
F$
Check #3
vertical½ player
E
M
Middleread #3
1
2
S
C
Numbersread #2
$$
Read 1-2
Man your
quarter
Read 2-1
Man your
quarter
229
Previous
Trips – “Bump” call- we can check 6 or 3 weak
2
“Wheel” or Copper”
2
3
E
W
C
N
M
NumbersRead #2
Man your
¼ read 1-2
E
C
S
Middleread #3
F$
trips– “Over” call- check 6 or 3 weak
“Blue”
“Bump”
1
1
H
Hash
read #2
Flat
read #2
“Wheel”
Bump can
be inverted
between C
and $$
1
E
F$
C
W
NumbersRead #2
Man your
¼, read 1-2
N
“Wheel” or “Cone”
2
2
E
H
W
NumbersRead #2
F$
Man your
¼, read 2-1
N
M
Middleread #3
E
$$
C
Check #3
for a
vertical ½
player
Numbersread #2
$$
Man your
¼, read 2-1
Man your
¼, read 1-2
F$
C
2
2
H
C
Flat
3
1
S
S
Hash
read #2
Man your
1/4
“Silver”
1
E
M
Middleread #3
Flank- check 6
“Wheel” or “copper”
Man your
¼, read 1-2
H
Check #3
for a
vertical ½
player
3
“Blue” Over”
3
1
Double slot
C
2
2
$$
Man your
1/4
1
TC
Cover 4 adjustments
Next
NumbersRead #2
E
N
W
Middleread #3
“Blue” Over”
1
E
M
Hash
read #2
S
Flat
Man your
quarter
$$
Read #2
Man your
quarter
C
Check #3
for a
vertical ½
player
230
Previous
Bunch
Double - vs a removed #2 W/H can exchange
Check “Blue”
1
2
3
C
flat
“Wheel” or “copper”
2
E
S
E
$$
C
Cover 2
tech. man
to man vs
vertical
F$
1/2
2
2
1
H
NumbersRead #2
Man your
1/4
F$
Man your
1/4
E
“Blue”
“Bump”
1
N
M
Middleread #3
E
S
Hash
read #2
$$
Check #3
for a
vertical ½
player
S
Middleread #3
F$
C
Flat
read #2
Bump can
be inverted
between C
and $$
3
“Blue” Over”
2
2
1
H
Man your
1/4
flat
1/2
“Wheel” or “copper”
C
$$
C
Slot- “Over” Call
3
1
Hash
read #2
M
NumbersRead #2
Man your
¼- read
1-2
E
Man your
¼- read
2-1
“Wheel” or “copper”
W
C
N
W
H
Check #3
for a
vertical ½
player
Slot- “Bump” call
C
2
E
Hash
read #2
“Blue” Invert
3
2
H
S
Middleread #3
1
1
N
M
Hash- jam
#2
TC
Cover 4 adjustments
Next
F$
NumbersRead #2
E
N
W
Middleread #3
1
E
S
Flat
M
Hash
read #2
$$
C
Man your
1/4
Check #3
for a
vertical ½
player
231
Cover 4 adjustments- “switch” calls- made when backfield is broken to weak side- Will “A” gap run- pass buzz/rob- #1, TC
F$man #2 on any outside or vertical route- if #2 blocks zone your ¼- also tight #2 weak is a switch. No switch in 43 - examples:- weak backs, far
back, wing back, gun split backs, split, tight slot, double flank
Pro- Far “Switch”
3
2
Double- “Switch”
“Silver”
1
1
2
E
H
N
W
C
Pass- buzz under #1
If goes vertical look
for crosser
Man your
quarter
M
Middleread #3
F$
Numbersread #2
C
Man your
quarter
read #2
E
Read 1-2
Man your
quarter
N
M
Middleread #3
E
Hash
read #2- runscreencarry crosser
F$
Read 2-1
Man your
quarter
Flat
1/2
read #2
Double flank- “Switch” Call
$$
Check #3
vertical½ player
2
1
H
C
Cover 2
techniqueman to man
vs vertical
C
Man your
quarter
“Silver”
3
“Switch”
H
W
$$
C
Own #2 on any
vertical or outside
release- if #2
blocks- zone your
quarter
“Blue” or island
1
3
1
NumbersRead #2
Middleread #3
Hash read
#2
2
“Wheel” or copper
C
S
M
Pass- buzz under #1
If goes vertical look
for crosser
Man your
quarter
E
F$
Trips gun- open since we check “Comet” backside- no switch
S
N
W
C
1
2
E
H
$$
Own #2 on any
vertical or outside
release- if #2
blocks- zone your
quarter
2
1
E
S
“Blue”- Invert
3
2
1
2
E
N
W
Pass- buzz under #1
If goes vertical look
for crosser
F$
Own #2 on any
vertical or outside
release- if #2
blocks- zone your
quarter
E
M
Middleread #3
S
C
Numbersread #2
Man your
quarter
$$
read #2
232
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TC
Next
Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post
S
M
C
$$
W
C
F$
Previous
TC
Next
Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post
S
M
C
W
C
$$
F$
Previous
Next
TC
Silver Coverage (cover 4) “Read 2” variation
This is a variation of Cover 4 that can result in multiple looks
This is a variation that can be called if we want to keep the LB tighter to box and/or we want to get better
coverage on the flats.
C- 1 x 7 yards
Safety- inside shoulder of removed #2 and 9 yards deep.
Both the corner and the safety are reading the QB to #2.
Read QB- Ball on the line- immediate run threat- toss/option/pitch- run support
Read QB- ball off the line- Read #2
If #2 releases to the Flat= Corner owns # 2, Safety owns #1
If #2 releases vertical= Corner owns #1, safety owns #2
Note: If #2 releases vertical and runs a 10 yard square out- Safety calls “squat” corner adopts the square out and the
safety – adopts #2. Another option is for the safety to man his ¼ and call buzz to the outside LB.
If #2 release shallow/inside- corner owns #1, safety looks for crosser or robs/rolls #1
If #2 releases deep middle- Corner- owns #1, safety owns #2
If #2 blocks- Corner owns #1, safety- Star force or cutback vs. run away
Vs a tight #2 and tight #1 (TE/Wing)- check “Blue”
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Cover 6 (1/4, 1/4, ½) (White)
TC
No Cover Zone
Numbers
¼ zone
Middle
¼ zone
Hash
Flat
½ zone
-This is a coverage to add another secondary player to the rec. strength
-This is an adjustment in cover 4, it can also be a huddle call
-- the huddle call tells the ¼’s players where to go
-We can run- cover 6 strong, cover 6 field, cover 6 boundary, cover 6 choice
We can also run “6 moon”= cover 6 man = ¼’s to rec. strength- man to man away, middle player must carry any crosser
Note: we can also invert the Cover 2,
the corners can also play bail, The
Safety can also show to give a man to
man look.
236
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TC
Cover 6 adjustments/combinations
Next
Field 6
Boundary 6
“Blue”
“Silver”
3
2
1
1
2
E
H
W
C
Hash
Cover 2
N
1
3
2
M
Middleread #3
E
S
Numbersread #2
$$
Read #2
½ zone
Read #2
Man your
quarter- any
pattern + 5
yards
C
C
Cover 2
Man your
quarter
S
Middleread #3
Hash
$$
Field
N
M
E
1
H
W
C
Numbersread #2
F$
½ zone
Field
“Silver”
2
E
F$
Boundary
“Blue”
Man your
quarter
Run firstrob #1 if
pass
Boundary
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Cover 8
Next
-Deuce
- Lock (cover 7)
- Spy,
- Safe,
-Roll,
-Man free
- Falcon
TC
No Cover Zone
Numbers
Hash
Low middle
Hash
Numbers
High middle
¼ zone
¼ zone
¼ zone
¼ zone
-We are getting 8 in coverage
-3 man pass rush
-Rally to the run
-The are many variations
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32 “Deuce”
Next
TC
3
2
2
1
1
E
N
M
W
S
C
Numbers
E
H
Low Spy
Hash
Hash
$$
C
Numbers
F$
High Middle
(Tampa 2)
½ zone player
We will have a low and high middle player
The low player will spy the QB
The high player will drop to the Goal post
Stay out of no cover zone
Vs 3 x1 sets- high middle aligns to the 3 side, low- away from 3
Corner away from trips- man to man, hash away from trips- run/screen/cross
½ zone player
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32 “Lock-on”
Next
TC
3
2
2
1
1
E
C
N
M
S
E
W
H
Combo Back out
Man on #2
C
Man on #2
Man on #1
Man on #1
$$
F$
½ zone player
½ zone player
Under coverage use lock-on technique- get a tackle read- don’t allow an inside release!
Mike/Will- Combo back- Back to= man to man, Back Away– Spy QB/Flow Fire
F$/$$ align 12-14 yards deep- play tight enough to defend the post/skinny post- wide enough to help out with the fade
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32 “Roll”
Next
TC
3
2
2
1
1
E
N
M
E
W
S
H
C
C
Numbers
Middle
$$
1/3 zone player
Hash
Hash
Numbers
F$
1/3 zone player
We can “roll” either corner
Weak, Strong, Field, Boundary
All adjustments are made by the underneath coverage and secondary
1/3 zone player
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32 “Spy”
Next
TC
3
2
2
1
1
E
N
M
S
Numbers
C
E
W
H
Hash
Hash
$$
1/3 zone player
We can “Spy” either #1 or #2, weak or strong
All adjustments are made by the secondary
Safeties always rob/spy #2 or #3
Corners always spy /rob #1
C
Numbers
F$
Spy #2
1/3 zone player
1/3 zone player
242
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32 Falcon
Next
TC
3
2
2
1
1
E
S
C
Man to man #1
N
M
E
W
H
Combo back out
$$
Man to man #2
C
F$
Man to man #1
Man to man #2
Corners and Safeties man to man technique- no help
Mike/Will- combo back- back to – man to man , back away- spy QB- flow fire
Sam and Hawk- Free- tackle read- run first- pass- rob inside routes by 1 and 2
243
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TC
Next
32 Black (man-free) 32 Raider (rob the run and the pass)
3
2
2
1
1
E
$$
C
N
S
E
M
H
W/5
Combo back out
C
Man to man #1
Man to man #1
Man to man #2
F$
Man to man #2
Corners- # 1 man to man
Mike/Sam- combo back- back to – man to man , back away- spy QB- flow fire
$$ and Nickel back- #2 man to man
Hawk – will be involved in stunt
F$- Free
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32 “Safe”
Next
TC
3
2
2
1
1
E
N
M
W
S
C Numbers
H
Low Spy
Hash
Hash
$$
¼ zone player
E
¼ zone player
C
Numbers
F$
1/4 zone player
1/4 zone player
4 under – sink and disrupt routes
4 deep- 4 across nothing gets behind us
245
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TC
Next
Coverage Adjustment options vs. various problem formations
Game plan ideas
Vs Trips
Vs Double slot
Vs empty
Vs Bunch
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TC
Next
Coverage Adjustment options vs. various problem formations
VS Trips If trips is giving us a problem
Danger – see se diagram
Spy- just like Danger except Safety is strictly man to man regardless of patterns- under
coverage is numbers-middle-numbers
3 strong- 3 deep, four under- #/H/H/#
Roll strong
Monster - same concept as 3 strong but the under coverage shifts to the trips
numbers, hash, middle, backside numbers player is the lone dove- lone dove
Tug Rock- zone blitz from trips when in an odd front
Pittsburgh Rock- zone blitz from trips when in an even front
Vice- Backside corner and backside LB bracket #1 away from trips
Choke- trips side corner man to man vs # 1- cover 2 look
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TC
“Danger”- loading the zone call- vs. 3 x 1 receiver sets
2
3
2
1
1
“Island”
H
C
E
N
E
W
Numbers
M
Key # 3/back- screen
Alert for Danger call
S
Middle
$$
C
Numbers
Hash to
F$
1/3
1/3
Man to man principles
1/3
Key # 2/#3 alert for zipper
Safety to trips side- will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man
(make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers
Corner to numbers safety- deep 1/3
Safety on the roof- you are still a middle third player- but vs pass must key both number 2 and 3 you are looking for a zipper route
OLB to safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated the zone- this makes you a
numbers player, be prepare to jump the flat pattern, if you hear “In” call key for the inside pattern- get to the hash
ILB/OLB away from safety be alert for an “In” call it means a receiver may be dragging across into your zone
OLB away from safety you are lone dove- crossers, help with skinny post and be alert for a “In” call
We can also check 3 strong, tug rock, Sea./Bos/Pit Rock, Spy
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TC
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Coverage Adjustment options vs. various problem formations
Double Slot
Vicky- see diagram
Black- Corners own #1, numbers player own #2, middle player owns #3- cage call to ends
Green – C- #1, $’s- #2, double blitz by 2 of the backers- game plan
Quarters- check silver
Blue- check Blue
Lock-on- check lock
249
Previous
Next
TC
“Vicky” call- vs. 4 receiver sets with a vertical threat
3
1
2
2
1
“Island”
E
H
C
N
W
Numbers
E
S
M
Hash
Hash
C
Numbers
Key # 3- screen and look for crossers
F$
1/3
Man to man principles
Man to man principles
$$
1/3
1/3
Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern
his owns him man to man (make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers
Corner to numbers safety- “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1
Safety on the roof- you are still a middle third player- but vs pass you now must favor the #2 receiver away from the rocked down safety.
OLB to rocked down safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated his zone- you must
now own back out and look to carry crossers coming toward you from the other side of the formation.
ILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone
Vs motion to trips- check trigger and play 3 strong to trips side
We can also check black, silver, blue, green + double fire, Lock-on
250
TC
Adjustments to bunch
We always want a #’s, H, and Middle player to the Bunch.
Previous
Next
Vs. Bunch Strong
Coverage
Adjustment
Blue
Silver
3 weak
3 strong
Blue
Blue
trigger and string
Blue Invert
Blue vs Bunch Strong- stays Blue
H
E
N
W
C
Lone
dove
F$
Man to man vs
vertical
E
M
H
S
#
middle
1/2
1/2
E
N
W
C
Man to man vs
vertical
F$
1/2
Lone
dove
E
M
S
#
middle
C
C
1/2
F$
Lone
dove
E
M
S
C
Hash
#
middle
$$
1/2
1/2
3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time)
E
$$
Hash
N
W
Man to man vs
vertical
3 weak vs Bunch Strong- check trigger and string LB’s (can stay in
1/3’s or ½’s
H
E
C
Hash
$$
Silver vs Bunch Strong- Checks Blue
N
H
C
Man to man vs
vertical
F$
1/2
Lone
dove
E S
W
M
$$
Hash
#
middle
C
1/2
TC
Adjustments to bunch
We always want a #’s, H, and Middle player to the Bunch.
Previous
Next
Vs. Wide Bunch Strong
Coverage
Adjustment
Blue
Silver
3 weak
3 strong
Blue
Blue
trigger and string
Blue Invert
Blue vs Bunch Strong- stays Blue
H
E
N
W
C
Lone
dove
F$
Man to man vs
vertical
E
M
Silver vs Bunch Strong- Checks Blue
H
S
Hash
#
middle
$$
1/2
1/2
E
N
W
C
Man to man vs
vertical
F$
1/2
Lone
dove
E
M
S
#
middle
C
C
1/2
F$
Lone
dove
E
M
middle
$$
1/2
S
C
Hash
#
1/2
3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time)
E
$$
Hash
N
W
Man to man vs
vertical
3 weak vs Bunch Strong- check trigger and string LB’s (can stay in
1/3’s or ½’s
H
E
C
N
H
C
Man to man vs
vertical
F$
1/2
Lone
dove
E S
W
M
$$
Hash
#
middle
C
1/2
TC
Adjustments to bunch
We always want a #’s, H, and Middle player to the Bunch.
Previous
Next
Vs. Bunch Weak
Coverage
Adjustment
Blue
Blue
3 weak
3 strong
Blue
Blue
Blue Over
Blue Over
Blue vs Bunch weak- stays Blue Over
C
#
F$
H
Hash
E
N
E
W
M
Middle
Hash
S
Silver vs Bunch weak- checks Blue Over
C
#
#
#
F$
H
Hash
E
N
E
W
M
Middle
Hash
S
#
$$
C
$$
C
1/2
1/2
1/2
1/2
3 weak vs Bunch weak- checks Blue Over
C
F$
H
Hash
E
N
E
W
M
Middle
Hash
S
3 weak vs Bunch weak- checks Blue Over
C
#
#
F$
H
Hash
E
N
E
W
M
Middle
Hash
S
#
$$
C
$$
C
1/2
1/2
1/2
1/2
Previous
TC
Additional Adjustments to bunch
Next
Check Black Press (another option is to put end inside TE and keep SAM
Check Red vs weakside run threat
outside- M- FB, Sam/C combo back out/TE (“Banjo “call)
C
1st out
$$
#2
press
H
W
E
E
N
M
1st in or
second out
S
S
C
C
#
F$
E
#1
W
Hash
Middle
$$
1/2
N
Hash
E
H
M
$$
Middle
Hash
1/3
F$
1/3
C
1/3
Check Black With a Banjo Call backside- good vs weakside run
E
M
N
C
Check star Box
H
E
#
Combo FB
F$
W
S
Lone
dove
C
1/2
If double
post threatbackside
corner can
adjust to
middle of
field to give
a 5 over 3
C
1st out
$$
Press
2
H
E
W
1st in – 2nd out
F$
Free
N
E
M
S
Combo TE/Back
FB
C
Combo TE/Back
Previous
TC
Next
Check Coverage
Example: 43 over check
Coverage will adjust to formation based on game plan
Or coach will call coverage from sideline- based on formation
Common checks
Double slot/ 2 x 2- with removed #2’s – silver
Vs tight #1 and #2- Blue to the tight #2 side
3 x 1- 3 deep with the safety rocking down to the 3 receiver side (load the zone)
3 x 1 or 2 x 1 with a the 1 being a TE- check 6
Vs. Bunch check blue to the bunch
Vs empty check 32 – deuce, lock-on, or spy- you can move H to inside and low spy
255
Previous
2 x 2 check silver
H
2 x 2 check silver
E
W
C
N
M
E
H
S
Wheel
C
M
$$
S
C
C
W
F$
N
H
F$
$$
C
C
W
F$
S
$$
C
Bunch- check blue
N E
H
M
W
S
H
N E
S
C
M
$$
F$
Blue
Blue
N
E
W
C
C
E
S
M
E
F$
Empty – check FSU Lock- on
E
M
E
Wheel
Empty- check edit deuce
W
C
C
N
Wheel
$$
Blue
E
S
E
$$
H
C
Wheel
M
2 x 1 with TE to the 1 side- check 6
N E
W
H
Wheel
3 x 1 with a TE to 1 side- check 6
F$
N E
F$
silver
E
3 x 1 check 3 strong or weak to trips
E
W
C
C
$$
F$
H
TC
Check Coverage
Next
Blue
Empty- check FSU spy
E
E
M
S
$$
C
N
H
C
W
E
M
S
$$
F$
256
C
TC
Check coverage vs Pro and slot formations
Check cover
1st number Pro, 2nd number slot
Other variations
1st number vs a tight #2, number vs a removed number 2
36
63
43
34
42
24
23
257
TC
Coverage: Combo 24 R Notes: Vs a Tight #2- cover 2, vs a removed #2 cover 4
Variations:
The Rover (r) – deep middle (1/5), hot and hole reading QB- 2-1 or QB- 2/3 to 1
This coverage gives the defense a 2 man advantage to either side and all eyes are on the QB.
Rover favors side of Removed number 2- hole to deep 1/5
If there are 2 tight # 2- Rover weak #’s,- can be an “auto “call sending Rover off edge - 2 wide #2’s Rover hole to deep middle 1/5
additional note: we can also load the zone with the Rover or Safety and run cover three vs trips sets (or cover 4)
Read 2 scheme
4
2
1
1
2
E
N
W
C
E
1
C
Hole
to 1/5
1/4
4
2
3
E
N
E
M
Midspy
#
$
1/4
Hole
to 1/5
1
R
$
Hole
to 1/5
1
2
3
2
#
#
1/4
N
W
C
$
1/4
Hole
to 1/5
1/4
E
$
Hole
1/5
C
Midspy
2
1
3
W
C
Flat
#
$
$
½
(QB)
1/4
4
E
#/LD
1/4
4
S
M
R
$
1/4
1
#
1/4
½ (QB)
C
W
Midspy
R
1
E
M
#
m/m vs
vertiical
$
N
S
C
#/LD
2
1/4
1/4
C
W
Midspy
E
C
E
4
S
W
C
R
1/4
2
2
E
$
½ (QB
2
N
M
#
$
1/4
1
S
C
Flat
4
1
3
3
E
Midspy
$
2
S
Hook
R
1/4
4
4
1
M
#
2
2
3
2
4
1/4
1/4
N
1
E
M
Midspy
2
C
S
#
R
Hole
to 1/5
$
1/4
1/4
TC
Good vs empty and 4 rec. and a duel threat QB.
Personnel- Rover sub for Hawk- hawk to DE or Packer personnel
R= Rover
32 + stunt+ Blue R
example: 32 lasso Blue R
32 + stunt + silverer R
32 + stunt + combo 24 R (cover 2 vs tight 2, cover 4 vs removed 2)
For this cover the Rover will not be involved in the stunt he will be involved in the coverage, it
is essential that the stunts up front maximize the efficiency of the three men up front.
Edit, TO, Crash, Loop, Wrap, Lasso, Mike, Fire, (Baltimore and Slice- fire zone 3-3)
259
TC
Roll Check
Notes: Base coverage is cover 2
Pre snap- If there is a 3 x 1 set or they motion to a 3 x 1 set – check cover 3- with a roll check
or a rock check
If they start in a 3 x1 set check 3 and motion to a 2 x 2 set- “omaha” “omaha” reset coverage
Post
260
TC
Loaded zone ideas- also loaded zone into the hole (vs flood)
Loaded zone ideas relate to trying to
261
Coverage:_________________
Variations:
Notes:
TC
Coverage:_________________
Variations:
Notes:
TC
TC
Jab weak
264
TC
Calls to take away certain offensive schemes
265
TC
266
Triple Option
TC
Mesh
Press one corner on rec. and roll coverage away
Vs dive option, flex bone/ bone/ midline
ND- pinch- get to the mesh (1 yard behind the guards inside leg)
Pinch
44 attack
Stack
LB 1 gap over responsibilities
50/54- read stunts
Vs- veer option
More to come
Wing T
Control Playside C and D gaps
Get safeties involved
Under fronts
More to come
267
Loaded Zone Concepts
The Loaded Zone concept is designed to take advantage of offenses that do not use the entire
field. Just like the offensive mindset of flooding zones, the defense can load zones. When
called at appropriate times and against appropriate teams it has proven to give defenses a
tremendous advantage against both the pass and the run.
Defenses that run loaded zone concepts can call it in the huddle or check to it by formation.
Defenses most commonly load to formations or load to the field.
The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone
side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts
backside.
To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to
3 receiver sets the safety then has the numbers and sky support (most common), squatting the
corner and rolling the coverage over top, the corner controls the number and has cloud
support, or sliding the under coverage and rocking a safety down away from trips (least
common but good against empty or when faced with a one on one mismatch between the
backside linebacker and the running back.) This would provide bronco (backer) support.
It is also common to blitz one of the extra coverage men to the loaded zone side. This can be
by design or a built in flow fire by the middle player when the QB breaks the tackle box.
Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph
call to tell the defense where they are rocking down to. Alert for motion
Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph
call to tell defense where they are rolling to. Alert for motion.
Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the
opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slidebackside safety must remember to rock down- Alert for motion.
Load Field – Loading to field. Loading the zone to the field- vacating one boundary under
coverage.
Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a
2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion
If they offense. . .
Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set)
Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side
Comes out in a 3 x 1 set- Ralph or Larry to 3 side
Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha”
resets coverage back to Silver.
Previous
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TC
Load Coverage (Load check)
Next
E
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$
270
Previous
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TC
Load Coverage (Load Sky)
Next
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S
$
$
271
C
Previous
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TC
Load Coverage (Load cloud)
Next
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272
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Previous
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TC
Load Coverage (Load slide)
Next
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273
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TC
Load Coverage (Load check)
Next
E
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E
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S
$
274
Previous
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TC
Load Coverage (Load check)
Next
N
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$
275
Load with Man to man backside
Lone Dove concepts
Principals of the defense vs ACC
1. Levels- make them drive the field no big plays
2. With their double threat QB – they often have a numbers advantage
Plays that they run that use numbers
- Zone read
- Jailbreak
- Three step
Take this back by keying the QB
3. Vs zone read- give your players a simple responsibility – you have either QB or RB
4. Simple reads
Quick Release
Tall
No look off
Long arm, off- Break
Long arm off- hands up!!!
Fire to back
Avoid extended stunts
Pressure
Look for their routine
Spy flow fire- flush him- don’t let him step up
Blitzes that attack back but also stop inside zone
Choice blitz from back’s side or number 4
Over hang players and level- tackle reads
Matchups
Read exchange
Zone as opposed to man- eyes on the QB
If you want to add a fourth Rusher- out of three or 4 man fronts
Send the Rover
Backside safety assumes all rover Responsibilities- when trips away
New zone blitzes
Frisco
Bay
Others
Attacking slide
Attacking bob
Attacking pa and sprint out
Attacking launching points
282
Previous
TC
Double “Vicky” call- vs. 4 receiver sets with a vertical threat
Next
3
2
2
1
1
“Island”
E
H
C
N
E
W
Numbers
Hash
F$
S
M
C
Hash
Numbers
M/W Key and match # 3- - screen
and look for crossers
$$
Man to man principles
Man to man principles
1/3
1/3
“match”
1/3
Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern
his owns him man to man (match)- give inside Linebacker mable call. If number 2 releases inside- call “Danger” and play the numbers
Numbers linebacker away from rocked down safety- you will get a Match call from safety meaning match number 2 vs vert/outside- give a
mable call to ILB vs vert or out by number 2, , # vs inside route play numbers give a danger call
Both Corners- double “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1
Safety on the roof- you are still a middle third player- give olb away from safety a “match” call- they will match number 2
ILB’s – you will key number threeILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone
Vs motion to trips- check trigger and play 3 strong to trips side
We can also check black, silver, blue, green + double fire, Lock-on
283
Loaded Zone Concepts
The Loaded Zone concept is designed to take advantage of offenses that do not use the entire
field. Just like the offensive mindset of flooding zones, the defense can load zones. When
called at appropriate times and against appropriate teams it has proven to give defenses a
tremendous advantage against both the pass and the run.
Defenses that run loaded zone concepts can call it in the huddle or check to it by formation.
Defenses most commonly load to formations or load to the field.
The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone
side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts
backside.
To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to
3 receiver sets the safety then has the numbers and sky support (most common), squatting the
corner and rolling the coverage over top, the corner controls the number and has cloud
support, or sliding the under coverage and rocking a safety down away from trips (least
common but good against empty or when faced with a one on one mismatch between the
backside linebacker and the running back.) This would provide bronco (backer) support.
It is also common to blitz one of the extra coverage men to the loaded zone side. This can be
by design or a built in flow fire by the middle player when the QB breaks the tackle box.
Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph
call to tell the defense where they are rocking down to. Alert for motion
Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph
call to tell defense where they are rolling to. Alert for motion.
Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the
opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slidebackside safety must remember to rock down- Alert for motion.
Load Field – Loading to field. Loading the zone to the field- vacating one boundary under
coverage.
Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a
2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion
If they offense. . .
Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set)
Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side
Comes out in a 3 x 1 set- Ralph or Larry to 3 side
Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha”
resets coverage back to Silver.
Previous
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TC
Load Coverage (Load check)
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286
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TC
Load Coverage (Load Sky)
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287
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TC
Load Coverage (Load cloud)
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288
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TC
Load Coverage (Load slide)
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289
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TC
Load Coverage (Load check)
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290
Previous
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TC
Load Coverage (Load check)
Next
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291
Load with Man to man backside
Lone Dove concepts
Previous
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TC
Load Coverage
293
Previous
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TC
Load Coverage
294
Previous
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TC
Load Coverage
295
Boost Front
It is a 34 front that is stacked on the boundary side – the coverage may or may not support
(load) the field side.
Origin of name
Boundary Stack
Boost used for support- We will support the field side with an extra linebacker and at times an
extra coverage.
Vs a second receiver to boundary tight or removed it reverts back to a normal 34 alignment.
We can designate a Booster and Field side
Or it can be based on formation
Base stunts and coverages
33 Fire zone
Shell
Load Coverage also applies
Field Tug
Field Tug Fire
Field Buck
Field Buck Fire
Field Angle
Filed Angle Fire
297
Boost Front
Normal positioning of LB’s applies.
Suggested vs 1 back teams
C
E
N
E
H
W
M
S
C
$
F$
There can also be adjustments of positioning as
long as the Sam can play inside.
Suggested vs 2 back teams
C
E
N
E
W
M
S
H
C
$
F$
298
Boost Front
Vs 3 x 1 to field (depends on coverage)
C
E
N
E
H
W
M
S
$
C
F$
Vs 2 x 2 (normal 34)
E
H
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E
S
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M
$
F$
Vs 2 x 2 (boundary 2 removed)
E
C
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M
$
F$
299
Boost Front
Vs 2 x 1 side, with 2 being to boundaryNormal 34 alignment
E
S
C
N
E
W
H
$
M
C
F$
Vs 2 x 2 (normal 34)
E
S
C
N
E
H
C
M
W
$
F$
Vs 2 x 2 (boundary 2 removed)
E
C
H
F$
N
W
E
S
C
M
$
300
Stack Front
C
E
N
E
H
W
M
S
C
$
F$
Wack Front
H
C
F$
E
N
E
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M
S
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C
301
Ram stack rock
Vs removed #2 weak- Hawk will walk- string M and W- slam tug
Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
Previous Next
E
M
S
C
$$
Note: bring this blitz only from field
Field stack-
N
W
E
H
C
F$
TC
OLB alignments
0 position- vs only a TE or a TE wing- 3 x 3
1 position- 1 wr or 1 wr and TE- wide enough to take away slant tight enough for run support
2 position
44 (3 deep)- outside foot on inside foot of #2
In 34- split the difference between the #2 and the Tackle
Tight- auto 1 x 1 off of wing or ghost wing
Foot- gap foot TE
303
Read 2 Coverage
1. Knowledge- Know the situation, the formation, the call, responsibility, threats, where is
your help?- communicate
2. Stance and Alignment- Both must be prefect
3. Read- know your key and how to react
4. Responsibility- know your job for each situation- talk to yourself
5. Technique and Execution- execute- make the play
The first 4 are mental- the last is physical
Defensive Back Communication- Knowledge
Once the call is made and the huddle breaks
All Defensive Backs will echo the call and repeat the signal.
The signal for Blue is 2 fingers up like Texas’s Hook’em horns.
When the offense breaks the huddle all defensive backs will determine how many backs are in
the backfield.
Note: this is extremely important because a number of calls are made based on the number of
backs. 2 backs, 1 back, empty.
Call it out and echo it.
If empty, is it 2 x 2 – double slot, or 3 x 1 – trips?
Communicate all formations, motions, and corresponding calls.- ECHO the call.
Base Alignments
#3
#1
#2
#2
#1
C
C
7x1
7x1
$
$
10 x 1
10 x 1
All Defensive Backs will assume a proper stance- shoulders square to the LOS, inside foot up.
Corner- 7 yards deep, gap foot the #1 receiver (inside foot on receiver’s outside foot).
Safety- 10 yards deep, 1 foot to 1 yard inside the #2 . Although this is the base alignment, the safety must
ask himself,
“Am I wide enough to cover a deep vertical by #1?”
If the answer is yes then the safety stays at home base.
If the answer is no then the safety may widen up to 1 yard outside the #2. This is to be expected when
there is a wide number 1 and a tight #2.
Safety vs. a Tight End that is #2- outside alignment- wide enough to cover the post by #1.
Numbering Receivers
We number the receivers from outside in, with the number 1 receiver closest to the sidelines.
Remember motions and shifts my change which receivers are which numbers prior to the snap.
When pattern reading you will have to know who you are reading and the proper reactions.
Post snap receiver’s numbers may change- coached on the field
3
1
2
2
2
1
2
2
1
1
2
2
1
3
3
3
1
3
1
2
1
1
4
2
2
3
1
1
2
1
2- 1st crosser
1
2
2
3
1
1
2
3
2
3
1
1
2
2
1
Specific Calls
Danger (hand over face mask)- call made by OLB when the offense ends up in a trips formation.
The call indicates that the OLB will cover the # 3 man to man.
The trips side corner and safety will play blue
The backside safety will split the difference between #3 strong and the #1 weak at a depth of 12 yardskey Quarterback.
The backside corner will be on an island vs. #1 weak.
Frank (both palms pressing to the ground)- call made by safety to the corner. The call will occur with a
tight #1 receiver and #2 is in the backfield.
The call side safety and corner will play true cover 2 (flat) with the Safety playing ½ and the Corner
playing the flat. If number 2 goes to the flat- corner owns.
Vs. inside cross country- the OLB will own the vertical route
Corner moves up to 4 yards and must funnel #1 to the safety!!!!!
Island (thumbs up and must be repeated by corner) - Call made by safety to backside corner away from
trips. An Island call tells the corner you are playing green cover vs number 1 and that you cannot expect
any help. This call will also be made if there is a split #1 but #2 is in the backfield
Sky- Call made by safety or corner to the inside or backside backer indicating a crossing pattern.
Squat- Call made by safety when both #1 and #2 release vertical and the number breaks off the route and
runs a deep out. The corner will jump #2 and the safety will adopt #1.
3
1
2
2
1
2
Island
Frank
2
2
1
Danger
Blue
Island
2- 1st crosser
2
2
1
1
3
3
2
Blue
1
1
Blue
3
1
2
2
1
Blue
3
Blue
Blue
3
1
1
4
Island
2
1
Danger
3
1
2
3
Danger
2
Blue
1
2
2
1
3
Danger
1
Island
1
2
2
Blue
1
Blue
Pre-Snap Keys
#3
#1
#2
#2
#1
C
C
7x1
7x1
$
$
10 x 1
10 x 1
Corners and Safeties will have their eyes on the Quarterback. Read the Quarterback
through the #2 receiver.
Corners need to see the #1 receiver with their peripheral vision.
Post-Snap Keys- Reaction to Pass
#1
#2
#3
#2
C
7x1
#1
C
7x1
$
10 x 1
$
10 x 1
On a pass read both the Corners and the Safety will call “pass” and key the #2 receiver.
Corners must stay square as they read the number 2 receiver.
Key Coaching Points:
1. Although the Corner is keying #2, he must be prepared mentally to play number 1 with
no help.
2. The corner must never allow the #1 receiver to release outside!!!! Be prepared to
shuffle outside.
3. Both the Safety and Corner must react to #2 and cannot back pedal on the snap.
Cornerback’s Reads and Responsibilities
Corner Reads:
Note: The corners should be thinking, “I have #1 with no help.”
1.
2 releases outside- man # 2
2.
2 releases inside/vertical/ or stays (blocks) – man #1
If #2 releases outside, the corner will play man to man on #2, but he still needs to react to #1. For
example, number 1 must be funneled/squeezed to the safety- the corners cannot back up!!
1. #2 outside, #1 inside
1
1. #2 outside, #1 inside
2
C
Notes: Corner funnel/squeeze #1,
eyes on #2 and QB- break on #2’s
route- top shoulder. The Corner must
maintain outside leverage on #2.
1
2
C
Notes: Don’t lose leverage and be
prepared to run with the wheel or out
and up.
1. #2 outside, #1 vertical
1
2
Note: One of the most dangerous plays
against our Blue coverage is a vertical
by number 1 and an outside route by
number 2.
The safety must be able to get over the
top of number 1.
A few things can help the safety with
this tough task.
C
1. The corner forcing an inside release
by #1.
2. The corner funneling and getting his
hands on #1.
Notes: If #1 goes vertical he must be squeezed
to the inside. The Corner will eye number 2 and
carry/trail #1. This will buy the safety time.
The corner will jump #2 when he intersects
3. Rallying to number 2.
4. Proper adjustments to the safeties
alignment. Remember the safety
must ask himself, “Am I wide enough
to cover #1?”
If the #2 releases vertical, inside, or blocks the cornerback can now lock on #1 man to man.
This read is simple and frees the cornerback of any other responsibility other than man to man coverage
on #1. Note: Always be alert for a “Squat” call.
1. #2 not outside, #1 inside
1
1. #2 not outside, #1 Post or Dig
2
1
2
C
C
Notes: Cover upfield shoulder, hip him
immediately
Notes: Corner will lock on #1 and
cover his upfield shoulder. NEVER
come under the post or Dig route. The
corner does not know if he has help.
1. #2 not outside, #1 short
1. #2 vertical, #1 vertical
1
1
2
2
C
C
Notes: The corner will jump the short
pattern.
Notes: The Corner will own #1. Work
to weave to inside leverage. Alert for
a “Squat” call. If #2 blocks or is under
stay outside – you will have help
“Squat” Call
1. #2 outside, #1 vertical
2
1
Note: One of the most dangerous plays
against our Blue coverage is a vertical
by number 1 and a deep out by number
2.
1. When corner hears “squat” from
safety he will jump the upfield
shoulder of the #2 receiver.
2. The safety will adopt the deep route
by number 1.
Notes: Squat Call made by safety to the corner.
3. The safety should not make a squat
call if he feels that there is no way
the he can successfully adopt the
#1 receiver. This would most likely
occur in a wide field situation where
the #1 was isolated and the #2 was
tight.
Will occur when #1 and #2 release vertically, #1
stays vertical, number 2 runs a deep out.
Alternative to a squat call
C
“Squat”
Cover man to man – should occur if out
is greater than 10 yards.
“Buzz” call- C- #1, S- #2 or ¼ your zoneLB buzz- numbers
Safety’s Reads and Responsibilities
Corner Reads:
Note: Safety is the toughest position to play in Blue Coverage, he must be athletic, tough, and smart.
1.
2 is vertical or deep diagonal- man # 2
2.
2 releases inside/under/stays (blocks)– Get to #1
If #2 releases outside, The safety should dead foot (flat-footed reads on #2) however once it is determined
that the #2 is not a threat the safety’s eyes must shoot to #1’s hip and the safety will turn and open to #1
expecting #1 to be vertical. “1 is vertical” is always the first thought by the safety when #2 is outside.
1. #2 outside, #1 slant
1
2
Eyes to #1’s hip
Upfield shoulder
$
Notes: Safety’s eyes immediately go
to #1. Once he sees #1 break off his
route the safety settles and drives to
#1’s upfield shoulder. Collision or
INT. Alert for Sluggo.
1. #2 outside, #1 Sluggo
1
2
1. #2 outside, #1 Curl
1
Eyes to #1’s hip
Upfield shoulder
$
Notes: Be aggressive but always be
prepared for Sluggo. Attack upfield
shoulder.
2
Eyes to #1’s hip
Upfield shoulder
$
Notes: Open to #1, work to stay
inside and over the top of #1, break
on the throw to #1.
1. #2 outside, #1 vertical
1
2
Note: This route combination cannot be a surprise
This is what we expect.
The safety must be able to get over the top of number 1. He is thinking
“I have no help!!!”
A few things can help the safety with this tough task.
$
1.
The corner forcing an inside release by #1.
2.
The corner funneling and getting his hands on #1.
3.
Rallying to number 2.
4.
Proper adjustments to the safeties alignment. Remember the safety
must ask himself, “Am I wide enough to cover #1?”
1. #2 outside, #1 vertical and out
1
If the #2 releases outside and #1 breaks off his route to the
outside, the safety, should drive to the outside shoulder of #1 and
force him to the side line.
2
The safety must work inside out and over the top. The receiver
cannot catch the ball and turn it up.
$
1. #2 inside (under), #1 post or dig
1
#2 runs an under inside (crossing route)- safety calls “SKY” to
the inside or backside linebacker.
2
The safety will under cut the post or dig pattern. The safety will
man turn this route and be on the inside shoulder of the WR.
The safety will be in the throwing lane and the corner will be
cover the top shoulder.
$
“Sky”
1. #2 inside (under), #1 vertical
1
2
#2 runs an under inside (crossing route)- safety calls “Sky” to the
inside or backside linebacker.
The safety will under play on the inside of the #1, the corner will
be on the outside.
$
“Sky”
1. #2 vertical
1
#2 vertical- Safety owns number 2. man to man
2
$
1. #2 vertical and then deep out
1
2
Note: One of the most dangerous plays against our Blue coverage is a
vertical by number 1 and a deep out by number 2.
1.
If #2 breaks out on a deep out, the safety will give the corner a squat
call. This rule does not apply to a corner route. (any route run by #2
that is vertical for more than 5 yards.
2.
The safety will adopt the deep route by number 1. Get to his hip. If
number 1 has run an inside route or a short route – there is no squat
call. As the deep out is occuring the safety will see #1 .
$
3.
“Squat”
The safety should not make a squat call if he feels that there is no way
the he can successfully adopt the #1 receiver. This would most likely
occur in a wide field situation where the #1 was isolated and the #2 was
tight.
Alternative to a squat call
Cover man to man – should occur if out is greater than 10
yards.
“Buzz” call- C- #1, S- #2- LB buzz- numbers
1. #2 runs a post
1
#2 vertical- Safety owns number 2. man to man, work to
maintain inside leverage.
2
$
1. #2 5 yard out, #1 5 yard in (rub)
1
2
#2 vertical and short out- top shoulder #1
This is where the squat call makes more sense
$
1. #2 deep middle or deep drag
1
If the number 2 runs a deep diagonal or a deep drag, Safety will
jump it.
2
$
1. #2 pass blocks (TE/Backfield)
If the number pass blocks as a TE or from the backfield
1
2
The safety should treat it the same as if the number 2 ran an
inside under route.
$
Vs. Trips Check “Danger”
SE
C
V
$
RT
ST
M
“Danger”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
RE
E
C
$
“Island”
12 yards
Viking- make the “Danger” call and play #3 strong – man to man if TE- 6 yards deep, if #3 is rec.- 7 yards deep
Backside Corner will receive an “Island” call from backside safety- play green coverage
Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2
strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Vs. Trips Check “Danger”
SE
C
E
$
V
N
RE
M
“Danger”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
B
$
C
“Island”
12 yards
Viking- make the “Danger” call and play #3 strong – man to man vs TE 6 yards deep, vs rec- 7 yards
Eagle- play hook to curl- depending on width of #2 – gap foot number 2 or split the difference- 4.5 yards depth
Backside Corner will receive an “Island” call from backside safety- play green coverage
Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2
strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check Maggie
SE
C
V
$
RT
ST
M
“Danger”
RE
C
E
$
“Maggie”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Danger” call and play #3 strong – man to man
Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage
Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take
away both the skinny post and fade- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check Maggie
SE
C
E
$
V
N
M
“Danger”
RE
C
B
$
“Maggie”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Danger” call and play #3 strong – man to man
Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage
Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take
away both the skinny post and fade- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check “Solo” or Banjo
SE
C
V
$
RT
ST
M
RE
E
C
“Banjo”
$
“Island”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force
Backside Corner will receive an “Island” call from backside safety- play Green coverage
Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check “Solo” or Banjo (this keeps backside balanced 2nd level)
SE
V
C
$
N
M
RE
E
B
C
“Banjo”
$
“Island”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force
Backside Corner will receive an “Island” call from backside safety- play Green coverage
Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Silver call
If Number 2 is in the backfield
Corner- man to man on #1
Safety and OLB – combo 2- Run –Rob- Roll
Flat – backer owns him
Inside cross country safety will adopt
On pass safety flat foots- #2 blocks, away, or flat- Safety helps on slant, vertical, and can roll
under post
- This also works well with number 2 that is tight
B
E
C
M
$
Island
Silver call- corner man to man on #1
B/$- backfield
Back out – Backer owns, Safety- react
to # same as Blue
Back vertical- Safety owns, Backnumbers- just like blue
V
C
$
Blue
Why?
1.
Prevents Corner from losing #1 by
getting caught up in the backfield
actions
2.
Allows safety to play run first –
removing the threat of a deep #1
on play action
3.
Allows the safety to hug to play
closer to the box (horizontally) vs
2 backs.
4.
Safety in better position to play
inside x country
V
B
C
E
M
$
Island
Silver call only when #2 in in the backfield
corner man to man on #1- becomes ¼’s
B/$- backfield
Back out – Backer owns, Safety- react to # same as Blue
Back vertical- Safety owns, Back- numbers- just like blue
C
$
Blue
B
C
E
M
$
Silver
V
C
$
Silver
Silver call- vs a tight #2
OLB- key 2/3 – carry first out#2 outside release- own #2
# 2 vertical/block/or in inside- expect #3 out as you get depth to the numbers and look to help on slant by #1
$- key #2 tight- vertical own, # 2 out- react to number 1 like blue
Secondary Run Fits vs Outside Run
Primary
Force
V
C
Secondary
Force
M
$
$
Make the Primary Force Player right
Viking in- Safety out
Viking out-Safety in
Over the
top
B
E
Cutback
Pursuit
C
Position
Corner
Free
Safety
Strong
Safety
Green
Black
Blue
Lock on
Red
1 foot inside
inside
Hor. Align.
1 ft – 3 yd inside (GF TE)
1 ft – 3 yd inside (GF TE)
Outside ft- #1
Vert. Align.
7 yards
7 yards
7 yards, frank-4
Press- LOS, or 4
8-10 yards
Read
Inside hip #1
Inside hip #1
Q to #2
#1
QB- 2-1
Respons.
#1 Man to man
#1 Man to man
Read 2 to 1
Man to man
Outside 1/3
Techn.
Man to man
Man to man
Read 2
Jam- touch- trail
zone
Notes
No inside help
Alert island
island, frank, sky, sqt
Danger
No back up, inside
7 yd, island
Hor. Align.
1 ft – 3 yd inside or (GF TE)
2b- b, split 1s, 3x1- T
Gf inside-2, outside TE
Hash- 3 yard adj. either way
2b- b slot, A pro,
split 1s, 3x1- T
Vert. Align.
7 yards
11 yards
10, 12 away from trips
11 yards
10 yards
Read
Key your man
QB near shoulder
Q- 2
QB
QB 3/2- 1
Respons.
#2 rec. strength
Rob ball, deepest
2-1
Over the top of fade, inside
Middle 1/3
Techn.
Man to man
Free- 45 degrees H-H Read 2
Flat foot- back pedal- break
zone
Notes
No help inside
island, frank, sky, sqt
Danger
Fade and post
15 yard rule
See green
GF #2 strg (removed)
or split 1 and T
1 foot inside
GF #2 strg, or
split 1 and T
Hor. Align.
A gap vs RB, 1 ft – 3yd inside
Alert island
Vert. Align.
7 yards
See green
4.5 yards
4 yards or press
4.5
Read
Man to man
See green
QB- 2-1
QB or Tackle (game plan)
Q-2-1
Respons.
2 wk/3 strg- (RB)
See green
Curl to Flat
#2 strong
Curl-Flat
Techn.
Man to man
See green
Zone- SCIF
Jack- touch trail
Zone- SCIF
Notes
You’re the adjustor
See green
#3 m-m v. trips
If nickel in- #2 wk/3 strg
Nickel- Black - 7 yards deep, foot to 3 yards inside, man to man on #2 rec. strength, if in on lock-on – 2 stg
334
Previous
Stout
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
TC
Notes:
H
N
E
E
M
W
POS.
Align. And tech
Key
Run Game:
To:
S
Vs 1 back N in a
2i
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
5 tech., Attack
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
shade 1 tech., Attack
C/Ball
W
E
H
30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
5 tech.
5 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
2i tech.
2i tech.
OG/
Triangle
A
Leverage
Coverage
30
Walk
3 tech., Attack
OG/Ball
B gap
B gap- redirect
PR
3 tech.
3 tech.
5 tech., gap step
OT/Ball
C gap
Trail
contain
7 tech.
5 tech.
335
Previous
Ram Shade
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
H
N
E
E
Align. And tech
Key
Run Game:
To:
S
Vs 1 back N in a
2i
M
W
POS.
TC
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
5 tech., Attack
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
shade 1 tech., Attack
C/Ball
W
E
H
30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
5 tech.
5 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
2i tech.
2i tech.
OG/
Triangle
A
Leverage
Coverage
30
Walk
3 tech., Attack
OG/Ball
B gap
B gap- redirect
PR
3 tech.
3 tech.
5 tech., gap step
OT/Ball
C gap
Trail
contain
7 tech.
5 tech.
336
Previous
Ram Shade
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
H
N
E
E
Align. And tech
Key
Run Game:
To:
S
Vs 1 back N in a
2i
M
W
POS.
TC
Pass Game:
Away
S
E
Foot
TE/
triangle
D gap
5 tech., Attack
OT or
ball
C gap
Trail
M
30
OG/
Triangle
B gap
N
shade 1 tech., Attack
C/Ball
W
E
H
30 tech.
Adjustments:
2 TE’s
Stay – silver
Coverage
Cutbck- 3 deep
4 WR’s
Foot
Walk
Contain
5 tech.
5 tech.
Leverage
Coverage
30
00 tech. 2 gap
A gap
strong
A gap, redirect
Pass Rush
2i tech.
2i tech.
OG/
Triangle
A
Leverage
Coverage
30
Walk
3 tech., Attack
OG/Ball
B gap
B gap- redirect
PR
3 tech.
3 tech.
5 tech., gap step
OT/Ball
C gap
Trail
contain
7 tech.
5 tech.
337
H
E
N
E
M
W
H
E
N
E
W
E
N
E
H
S
S
H
H E
S
M
E
N
E
E
N
W
S
H
E
W
E
M
N
S
H
E
W
E
S
M
W
M
W
E
M
E
W
M
W
H
H
S
N
E
S
M
N
E
M
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
S
339
Man to Man Coverage
Green
0 Free Safeties
Black
1 Free Safety
Lock On
2 Free Safeties
Steel Curtain
3 Free Safeties
We will mix and match coverages.
The following assignments are base assignments, week to week we will match up our players
according to the opponents.
We must maximize matchups
Note: We can substitute for specific positions.
Often we will substitute a nickel for 1 linebacker (often the Sam) and/or Dime back for
another.
340
Green (Cover 0)
Front
43
Ram
Slam
Mace
52
53
Bear
Strong Corner
#1
#1
#1
#1
#1
#1
Z
Strong Safety
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
2 backs- C gap
BO
Vs 1 back #2
wk, #3 strong
Free Safety
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
Replace
Blitzer
#1
#1
#1
#1
#1
#1
X
Sam
FB/Blitz
Tagged Blitz or
Game plan
Blitz
FB to side
FB- away- low
spy
DE or Blitz
DE
TE
Mike
FB/Blitz
Ram- combo
FB
Ram- fire- FB
Slam- combo
FB
Slam Fire- Blitz
Blitz
Combo/Isolate
FB/QB
Or blitz
FB low spy
1 back- combo
Backs
Will
FB/Blitz
Ram- combo
FB
Ram Fire- Blitz
Slam- combo
FB
Slam- fire- FB
Blitz
Combo/Isolate
FB/QB
Or blitz
2 backs- C gap
BO
1 back- combo
Backs
Blitz
Tagged Blitz or
Game plan
FB to side
FB- away- low
spy
DE or Blitz
DE
Weak Corner
Hawk
341
Black (Cover 1)
Front
43
Ram
Slam
Mace
52
44
Bear
Strong Corner
#1
#1
#1
#1
#1
#1
#1
Strong Safety
#2 strong
Give “trio” call
to backer
#2 blitz side or
3 away from
blitz
#2 blitz side or
3 away from
blitz
FB or #3
strong vs trips
“Trio” call if
time
#2 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Free
Free
Free
Free
Free
Free
Free
#1
#1
#1
#1
#1
#1
#1
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
#2 away
Alert “trio”
Or Ace
Blitz
#2 – alert
“trio”
DE
Nickel- 2
strong
Blitz/QB
1 back –
combo or iso
Ram- combo FB
Ram- fire- 3 wk
or fb
Slam- combo
FB
Slam Fire- Blitz
Blitz
Combo/Isolate
FB/QB
Or blitz
Combo/Isolate
FB/QB
Or blitz
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
Ram- combo FB
Ram fire- blitz
Slam- combo FB
Slam- fire- 3
strong or FB
Blitz
Combo/Isolate
FB/QB
Or blitz
Combo/Isolate
FB/QB
Or blitz
Blitz
#2 away from
call or ACE
#2 – alert
“trio”
DE
DE
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
342
Lock-on
Front
40
30
Steel Curtain
Note: Lock-on coverage is a pure pass
defense.
Strong Corner #1
#1
#1
Strong Safety
Free
12 yards using
hash as guide
Free
12 yards using
hash as guide
3 deep divider
rule
We will sub for the Mike and the Sam in 40
Lock-on.
Free Safety
Free
12 yards using
hash as guide
3 deep divider
rule
3 deep divider
rule
Often we will move the Sam to DE and
sometimes the Mike to the DL
Weak Corner
#1
#1
#1
Sam
Nickel -back
#2 rec.
strength
Nickel -back
#2 rec.
strength
Nickel -back
#2 rec.
strength
Mike
Dime - back
#2 rec. weak
#3 rec strong
#3 to side
Combo
Low spy/high spy
Blitz
Weak Safety
3 deep divider
rule
Ace
#3 to side
Combo
Low spy/high spy
Blitz
Ace
DE
Dime - back
#2 rec. weak
Will
Hawk
Dime - back
#2 rec. weak
Or 3 strong
30 Lock-on provides us with more options and
we may keep the Mike in and move the Sam
and Hawk to DE.
343
344
Green (Cover 0)
Front
43
Ram
Slam
Mace
52
53
Bear
Strong Corner
#1
#1
#1
#1
#1
#1
Z
Strong Safety
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
2 backs- C gap
BO
Vs 1 back #2
wk, #3 strong
Free Safety
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
Replace
Blitzer
#1
#1
#1
#1
#1
#1
X
Sam
FB/Blitz
Tagged Blitz or
Game plan
Blitz
FB to side
FB- away- low
spy
DE or Blitz
DE
TE
Mike
FB/Blitz
Ram- combo
FB
Ram- fire- FB
Slam- combo
FB
Slam Fire- Blitz
Blitz
Combo/Isolate
FB/QB
Or blitz
FB low spy
1 back- combo
Backs
Will
FB/Blitz
Ram- combo
FB
Ram Fire- Blitz
Slam- combo
FB
Slam- fire- FB
Blitz
Combo/Isolate
FB/QB
Or blitz
2 backs- C gap
BO
1 back- combo
Backs
Blitz
Tagged Blitz or
Game plan
FB to side
FB- away- low
spy
DE or Blitz
DE
Weak Corner
Hawk
345
Black (Cover 1) – note: in Sam Fire and Ram Fire
#2 away from blitz in backfield- check “zone it” (3-3)
Front
43
Ram
Slam
Mace
52
44
Bear
Strong Corner
#1
#1
#1
#1
#1
#1
#1
Strong Safety
#2 strong
Give “trio” call
to backer
#2 blitz side or 3
away from blitz
Or give trio call
#2 blitz side or 3
away from blitz
Or give trio call
FB or #3
strong vs trips
“Trio” call if
time
#2 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Free
Free
Free
Free
Free
Free
Free
#1
#1
#1
#1
#1
#1
#1
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
#2 away
Alert “trio”
Or Ace
Blitz
#2 – alert “trio”
Nickel personnel
DE
Nickel- 2
strong
Blitz/QB
1 back –
combo or iso
Ram- combo FB
Ram- fire- 3 wk
or fb
Slam- combo
FB
Slam Fire- Blitz
Blitz
Combo/Isolate
backs
Or blitz
Combo/Isolate
FB/QB
Or blitz
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
Ram- combo FB
Ram fire- blitz
Slam- combo FB
Slam- fire- 3
strong or FB
Blitz
Combo/Isolate
backs
Or blitz
Combo/Isolate
FB/QB
Or blitz
Blitz
#2 away from
call or ACE
#2 – alert
“trio”
dime
DE
DE
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
346
Lock-on
Front
40
Strong Corner #1
Strong Safety
30
#1
Steel Curtain
#1
Free
12 yards using
hash as guide
Free
12 yards using
hash as guide
3 deep divider
rule
Free
12 yards using
hash as guide
3 deep divider
rule
3 deep divider
rule
Weak Corner
#1
#1
#1
Sam
Nickel -back
#2 rec.
strength
Nickel -back
#2 rec.
strength
Nickel -back
#2 rec.
strength
Mike
Dime - back
#2 rec. weak
#3 rec strong
#3 to side
Combo
Low spy/high spy
Blitz
Weak Safety
3 deep divider
rule
Ace
#3 to side
Combo
Low spy/high spy
Blitz
Ace
DE
Dime - back
#2 rec. weak
Free Safety
Will
Hawk
Dime - back
#2 rec. weak
Or 3 strong
Note: Lock-on coverage is a pure pass
defense.
We will sub for the Mike and the Sam in 40
Lock-on.
Often we will move the Sam to DE and
sometimes the Mike to the DL
30 Lock-on provides us with more options and
we may keep the Mike in and move the Sam
and Hawk to DE.
347
Silver (cover 4)
Position
Alignment
Key/Read
Pass Responsibility
Sam
vs TE- foot
vs. TE- TE triangle
vs removed #2- split T and 2 vs removed #2 – Q-2-1
vs TE outside move or delay- man to man
Vs TE vertical or in- drop to top of #’s- top new #2
vs removed #2- hands on #2 and drop to top of #’s
Alert Buzz
#’s player
Front or split #2 and T
Q-2-1
hands on #2- drop to top of numbers
Alert “buzz” alert “switch”
Middle Player
Depends on Front
#3 to #2
after run clears open to #3
run with a vertical by 3
head on a swivel get depth middle of
field.
Spy –flow-fire
Corners
7 yards deep
1 foot to 1 yard inside #1
Q (read through 3 step)
vs. tight #2- man to man vs. #1
vs TE or tight #2- eyes on 1 vs. removed number 2- alert “Copper” or “Wheel”
Vs a wing or bunch – check Blue
Safeties
10 yards deep
1 yard outside tight #2
Q- 2-1
vs TE vertical- own him
vs TE- out/under LB/block- Run-Rob #1- Roll
vs. removed #2- check “Copper”
348
Copper (read 2) (check vs removed #2)
Position
Alignment
#’s player
vs. removed split #2 and T Q-2-1
vs. Tight #2- foot
vs. trips- “danger” #3- gf
vs trips- danger- man
banjo or zone- split #2 and T
top of numbers
Depends on Front
high middle- spy flow fire
Middle Player
Key/Read
guard- 3-2
and formation
Corners
7 yards deep outside foot
of #1
Safeties
10 yard inside foot of #2
always ask I’m I wide
enough to cover a vertical
#1.
Vs trips away- split #1 BS
and #3 trips side
Pass Responsibility
“danger”- man to man on 3
“banjo”- combo #3 with Safety
#3- out- own, #3 in/vertical- top #’s
vs 2 x 2 alert for Back up the middle
Q-2-1
Q-2-1
read 2
# 2 blocks/vertical/in – man to man on 1
# 2 out- man to man on #2 and funnel 1 to safety
Island- green cover
Pre-snap- Alert “island” “blue”
Post-snap- alert- Squat
read 2
#2 vertical or deep in- Own #2
#2 under LB- “Cross” Rob #1
#2 blocks- rob #1#2 out- adopt #1
backside Safety- Banjo call – read #3
#3 blocks/out/under LB- Free
# 3 vertical or deep in- own 3
349
Blue (cover 2)
350
Cover 3 (red, 3 strong, 3 weak, invert, 3 roll)
351
If the offense is sliding to the back as oppose to away there are a couple of things to do.
Give End away from blitz a two way go – over hang with numbers player
Show one blitz and come from the other side
Run blitzes like Ram mike fire rock or slam Will fire rock
Run a key blitz
Example- ram key fire rock
Run it just like ram fire but the two inside backers are keying center
If center shows you his butt- blitz your B gap
IF center shows you his face- you become the middle player
352

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