eSports and the Olympics ppt

eSports and the Olympics
By: Mac Watson
The Modern Olympics
• The Modern Olympics is an
event that started in April of
1896 to harbor healthy
relationships between
countries and has occurred
every four years since with
few exceptions.
• The Modern Olympics has
such a shining tradition that
it is usually unwilling to
accept any new events.
• eSports is a relatively new
style of sportsmanship and
competition that has yet to
be accepted by the world.
• eSports includes many
online video games such as
StarCraft II, League of
Legends and Halo.
• There are many groups who believe that eSports should not
be accepted into the Olympics and even those that don’t even
believe it to be a “Sport” these groups include Politicians, the
IOC (International Olympic Committee) and even some fellow
• The arguments made against eSports have been both logical
and illogical though most are illogical reasoning's that attempt
to belittle the eSports community and the professional’s hard
• Politicians have been fighting
against games for quite some
time, they may not cause a
direct proposal against eSports
being in the Olympics, but
they do influence the public
opinion of it through court
• One such court case would be
the 2011 California court case
that attempted to ban the sale
of video games to minors, this
puts a bad name on games to
the public.
• There are a few logical explanations to be made by the IOC as of why
eSports shouldn’t be in the Olympics though they are not used often.
• One of these argument is an argument of tradition, gaming is new so it
hasn’t had the time to gather a tradition, but we can see this isn’t that
important because Chess even with its outstanding history hasn’t been
accepted and things like Synchronized Swimming with no tradition have.
• Another would be the problem of ownership, no Olympic game has a
group that claims ownership of it but all video games are owned by their
creating company.
• Then the most logical argument would be the one against the rules, video
games are always changing and do not stay popular for more than 5-8
years max but no other sport in Olympic history has had its rules changed
drastically or even more than once.
• The more common arguments against it are insulting though. One
comment made by the founder of “Around the Rings” said “Lobbying for
video gaming would be like asking the IOC to approve of power smoking.”
• Non competitive gamers make plenty of
arguments against eSports being part of the
Olympics, the main one being that gaming is
not a sport.
• There are also some competitive gamers
usually not professional, that make the
argument that it would make gaming too
mainstream and would begin to ruin the
online community.
What is a sport?
• So if Video Games are not a sport
what is a sport?
• The definition of what is a sport
in the English dictionary is “An
athletic activity requiring skill or
physical prowess and often of a
competitive nature.
• Can you say that professional
video gaming takes no skill? They
may not take much physical
exertion but they take an
enormous amount of mental and
physical skill as shown in this
video comparing the APM
(Actions Per Minute) of an
average gamer and professional.
Arguments for…
• The main argument for eSports to become a part of the
Olympics would be that it would get the rest of the
public to see how much effort the professionals put
into their sport.
• This appreciation for the professionals will then cause
them to become more acceptable and less
stereotypical to the gaming community in general.
Because not every gamer is a fat acne ridden teen that
has no job.
• This in turn would then serve to make the gaming
community better within itself because they have less
of a fear for prejudice.

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