102352230-Gun-Triple..

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GUN TRIPLE PRESENTATION
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GUN TRIPLE
INSIDE ZONE
POWER
JET READ
ROSS MADDALON
OFFENSIVE COORDINATOR
OLD BRIDGE HIGH SCHOOL (NJ)
GUN TRIPLE
C
S
S
B
E
M
T
B
T
E
C
GUN TRIPLE PHILOSOPHY
• THE GUN TRIPLE PLAY IS THE “BREAD AND BUTTER” PLAY OF
THE OFFENSE
• IT IS A TRIPLE OPTION PLAY OUT OF THE GUN THAT GIVES THE
TAILBACK THE OPTION TO CUT BACK, ESSENTIALLY BECOMING
4 PLAYS IN 1
• THIS PLAY WILL BE RUN WITH OR WITHOUT MOTION
GUN TRIPLE RULES
• OFFENSIVE LINE
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“TRIPLE” SCHEME
THIS WILL BE THE “TRIPLE” BLOCKING SCHEME FOR THE LINE
EVERYBODY IS RESONSIBLE FOR THEIR BACKSIDE GAP
COMBINATION BLOCKS WILL BE USED FOR ANY PLAYSIDE SHADES
FROM THE 3-TECH IN
– COMBINATION BLOCKS WILL BE USED FOR ANY BACKSIDE SHADES
FROM THE 2-TECH IN
– IF YOU ARE NOT COMBO BLOCKING, YOU ARE BLOCKING BACK ON THE
DL OR LB IN YOUR GAP
– THERE WILL BE A “SOLID” CALL MADE AGAINST LB’S SHOWING BLITZ
AT THE L.O.S. “SOLID” TELLS THE OL TO BLOCK BACK AND THAT THE
COMBO BLOCK IS OFF
GUN TRIPLE RULES
• OFFENSIVE LINE
– PT – TIGHT INSIDE VEER RELEASE CHIPPING EMOLOS – BLOCK 1ST MAN
INSIDE (“B” GAP DEFENDER)
– PG – POST THE “A” GAP, RIP THE “B” GAP
– C – POST THE BACKSIDE “A” GAP, RIP THE PLAYSIDE “A” GAP
– BG – BACKSIDE “B” GAP DEFENDER WITH OR WITHOUT COMBO
– BT – BACKSIDE “C” GAP DEFENDER
GUN TRIPLE RULES
• QUARTERBACK
– WILL ALIGN W/ HEELS AT 4 YARDS DIRECTLY BEHIND CENTER
– CATCH SNAP AND POINT BALL DIRECTLY AT THE H.O.K. (HAND OFF
KEY – FLASH METHOD)
– IF H.O.K. DOES ANYTHING BUT COME FLAT DOWN THE L.O.S. TO
COLLISION OUR TB – GIVE THE BALL!
– IF PULL, GET NORTH/SOUTH AND THINK RUN UNLESS
– IF PK FORCES YOU TO PITCH THEN PITCH CHEST-TO-CHEST WITH
MOMENTUM FINISHING TOWARD OUR PITCH MAN TO SOFTEN
BLOW
GUN TRIPLE RULES
• TAILBACK/FULLBACK
– 5 YARDS DIRECTLY BEHIND QB
– 2 PT STANCE; WILL SHUFFLE PLAYSIDE FOOT – PLANT AND HIT THE A
GAP AT 100 MPH IF OPEN; IF NOT, SLIDE AND GLIDE TECHNIQUE
(KEEP SHOULDERS SQUARE TO THE L.O.S. – FIND AN OPENING
ANYWHERE FROM BACKSIDE A TO PLAYSIDE B AND ACCELERATE
THROUGH HOLE)
– OUR SPLITS SHOULD CREATE “CAVITIES” TO FIND AND RUN
THROUGH RATHER THAN “CREASES”
– IF PULLED, RUN THROUGH THE TACKLER AND LOOK TO BLOCK
PURSUING LB OR SECONDARY – DON’T STOP!
GUN TRIPLE RULES
• PLAYSIDE SLOT/FLANKER
– 3 COUNT (SEAL ILB TO FS) OR 4 COUNT (ARC ON SECONDARY RUN
SUPPORT…EITHER SAFETY OR CORNER)
– 1x1 OFF OUTSIDE FOOT OF TACKLE
• PITCHBACK
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PITCH, NO MOTION (UNLESS CALLED)
RUN TO THE HEELS OF TB THEN GET FLAT
MAINTAIN 5 x 1 PITCH RELATIONSHIP, DON’T TURN UNTIL THE QB TURNS
CATCH PITCH AND GET NORTH/SOUTH
1x1 OFF OUTSIDE FOOT OF TACKLE
• PLAYSIDE SPLIT END AND BACKSIDE SPLIT END
– SLOW BLOCK #1, ALIGN 8-16 YARDS DEPENDING
– IF “CHARLIE” IS CALLED, THE P/S SE AND P/S SLOT SWITCH BLOCKING
ASSIGNMENTS
GUN TRIPLE COUNT SYSTEM
• DRAW AN IMAGINARY LINE DOWN THE INSIDE FOOT OF THE
PST AND COUNT OUT
• VS 4-3 OR 3-4, COVER 2 OR 4 - THERE IS A 4 COUNT
• VS 4-4 OR 3-3-5, COVER 3 - THERE IS A 3 COUNT
GUN TRIPLE – BUBBLE
C
S
S
M
B
E
T
C
B
T
E
GUN TRIPLE – BUBBLE RULES
• SAME AS GUN TRIPLE EXCEPT THE QB WILL
THROW A BUBBLE OFF THE PITCH KEY
INSTEAD OF PITCHING THE BALL
• THE PLAYSIDE SLOT/FLANKER WILL RUN THE
BUBBLE SCREEN INSTEAD OF HIS REGULAR 3
OR 4 COUNT
GUN SPEED
C
S
S
B
E
M
T
B
T
E
C
GUN SPEED RULES
• SAME AS GUN TRIPLE EXCEPT THE LEAD BACK
(FULLBACK OR TAILBACK) WILL WRAP
AROUND AND BLOCK THE OLB TO SAFETY
• QB WILL TREAT EMOLOS AS THE PITCH
INSTEAD OF DIVE (DOUBLE OPTION)
INSIDE ZONE
C
S
S
B
E
M
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B
T
E
C
INSIDE ZONE RULES
• OFFENSIVE LINE
– SAME AS GUN TRIPLE SCHEME
– 2-FOOT SPLITS EXCEPT FOR PSTE OR PST (WHOEVER HAS EMOLOS)
INSIDE ZONE RULES
• QUARTERBACK
– DEEP “RIDE” TECHNIQUE WITH TAILBACK
– AFTER, FAKE SPEED OPTION
• TAILBACK
– TAKE EITHER “RIDE” HANDOFF FROM QB DEEP IN THE BACKFIELD
AND LOOK FOR ANY HOLE BREAKING FROM BACKSIDE “B” GAP TO
PLAYSIDE “B” GAP – RUN TO DAYLIGHT!
• FULLBACK
– KICK OUT PLAYSIDE “C” GAP THREAT
• NO MATTER WHERE THE FULLBACK IS, HE MUST GET ACROSS AND KICK OUT THE
PLAYSIDE “C” GAP PLAYER
POWER “O”
C
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B
E
M
T
B
T
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C
“O” RULES
• OFFENSIVE LINE
– “GAP” SCHEME
– THIS WILL BE THE “GAP” BLOCKING SCHEME FOR THE OFFENSIVE LINE
– PSTE, PST, PSG – GDB (GAP, DOWN BACKER)
• “TREY” OR “DEUCE” IF NO BLITZ THREAT
– C – PPGH (PROTECT PULLING GUARD HOLE)
– BSG – PULL (“CLOSED” TECHNIQUE) AND LEAD UP FOR PS LB
• IF EMOLOS GETS LOGGED, LEAD UP OUTSIDE THE FULLBACK’S LOG BLOCK
– BST AND BSTE – “SEAL/CLIMB” ON PLAYSIDE GAP THREAT
• “SEAL/CLIMB” TECHNIQUE – SEAL INSIDE GAP FIRST AND BLOCK ANY
THREAT SHOWING
– IF NO INSIDE GAP THREAT – SEAL AND THEN BLOCK OUTSIDE GAP DEFENDER
“O” RULES
• QUARTERBACK
– SPLIT BACKS - OPEN TO THE PLAY AND GET THE BALL TO THE
TAILBACK ON A “RIDE” TECHNIQUE
– AFTER, FAKE BOOT
– PISTOL – REVERSE PIVOT (SPIN) AND GET THE BALL TO THE
TAILBACK
– AFTER, FAKE BOOT
• TAILBACK
– AIM AT INSIDE HIP OF THE FULLBACK’S BLOCK AND GO INSIDE
OF HIS KICK-OUT (OUTSIDE IF THERE IS A LOG BLOCK)
• FULLBACK
– KICK OUT EMOLOS
• IF KICK OUT IS NOT POSSIBLE, LOG EMOLOS
JET READ
C
S
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B
E
M
T
B
T
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C
JET READ RULES
• OFFENSIVE LINE
– “GAP” SCHEME
– 2 FOOT SPLITS ACROSS THE LINE
• PST OR PSTE MAY BE ABLE TO WIDEN THE READ IF THERE IS NO BLITZ OR COMBO
THREAT
JET READ RULES
• QUARTERBACK
– OPEN AND RIDE BALL CARRIER ACROSS FOR JET SWEEP AND
READ PLAYSIDE EMOLOS
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IF HE SITS – GIVE THE BALL FOR JET
IF HE SQUEEZES – GIVE THE BALL FOR JET
IF HE STEPS OUT – PULL THE BALL AND RUN QB POWER
IF HE FLIES UPFIELD – PULL THE BALL AND RUN QB POWER
• BALL CARRIER
– RUN JET SWEEP VIA MOTION OR NO MOTION
– FORM A “RIDE” WITH THE QB
– BELLY YOUR STEPS BACK AFTER RECEIVING BALL AND LOOK
FOR AN OPENING TO CUT UP
• BLOCKING BACK
– ARC FOR PS OLB TO SAFETY

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