Mr. Gerould’s 5-on

Report
Mr. Gerould’s
5-on-5 Flag Football Presentation
3 Things About Mr. Gerould
Was a Sergeant in the
US Army – 8 years of
service.
 Graduated from Penn
State University – We
Are…
 Now Teaches Health
and Phys. Ed. at
Northern Lehigh High
School to you – 5
years.

What does it take to win the
Flag Football Bowl?
Well, you have to learn…
1.
Flag Football Rules
2.
Flag Football Formations
3.
Passing Routes
4.
Play Calling
5.
Officiating
#1 - The BASIC Rules
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Mr. Gerould has adopted most of the NFL Flag rules for his classes.
– For more info visit http://www.nflyouthfootball.com/site12.aspx
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A single round of rock, paper, scissors determines first possession.
Or, a coin toss.
The offensive team takes possession of the ball at their own 5-yard
line and has three plays to cross midfield.
Once a team crosses midfield, it has three more plays to score a
touchdown (crossing midfield = first down).
If the offensive team fails to cross midfield, or after crossing
midfield fails to score, the ball changes possession.
All possession changes, except interceptions, start on the offense’s
5-yard line.
Each team will have one 60-second time out during regular play and
one 30-second time out in overtime.
The BASIC Rules Continued
The Field
 The field is 70 yards
long and 30 yards
wide.
 Each end zone is 10
yards deep.
 Midfield is 25 yards
from each end zone.
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photo on next slide
Scoring
 Touchdown = 6
 Extra point
conversions
– 5 yd line = 1 (PASS
ONLY)
– 12 yd line = 2 (RUN
OR PASS)
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Safety = 2
The Flag Football Field
Offensive Rules - RUNNING
The quarterback can not run the ball past the line of scrimmage.
 Only direct handoffs behind the line of scrimmage are permitted. However,
the offense may use multiple handoffs. For example: a double reverse play.
 “No-running zones” located five yards before the end zone and five
before the first down marker (midfield) are designed to avoid shortyardage, power-running situations.
 Any player who takes a handoff can throw the ball from behind the line of
scrimmage.
 If the ball has been handed off, all defensive players are eligible to rush.
 Spinning is allowed, but players cannot leave their feet to avoid a
defensive player (no diving or jumping).
 The ball is spotted where the ball carrier’s feet are when the flag is pulled,
not where the ball is.
 Laterals or pitches are illegal.
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Offensive Rules - PASSING
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The quarterback has a seven-second pass
clock. If a pass is not thrown or handed off
within the seven seconds of the snap the play is
dead. The play will result in a loss of down.
Quarterbacks can not run past the line of
scrimmage.
Shovel passes are allowed.
Interceptions change the possession of the ball
at the point of interception.
Interceptions are the only changes of possession
that do not start on the 5-yard line.
Offensive Rules - RECEIVING
All players are eligible to receive
passes (including the quarterback if the
ball has been handed off behind the line
of scrimmage).
 One player is allowed in motion at a time.
 A player must have at least one foot
inbounds when making a reception.
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DEAD PLAY
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A play is ruled “dead” when:
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The ball hits the ground (incomplete pass / bad snap / fumble)
The ball carrier’s flag is pulled off
The ball carrier steps out of bounds
A touchdown, extra point, or safety is scored
At the point of an interception
The ball carrier’s knee hits the ground
The ball carrier’s flag falls off
The ball must be snapped between the legs, not off to
one side, to start play.
Substitutions may be made on any dead ball.
Note: There are no fumbles. The ball is spotted where
the ball hits the ground.
Defensive Rules
All players who rush (blitz) the quarterback must
be a minimum of seven yards from the line
of scrimmage when the ball is snapped.
 All defensive players can rush the quarterback.
Players not rushing the quarterback may line up
at and defend the line of scrimmage.
 If the ball is handed off, the seven-yard rule no
longer is in effect, and all defenders may go
behind the line of scrimmage. A referee will
designate seven yards from the line of
scrimmage.
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Flag Football Formations & Routes
It’s how your team
communicates.
 By learning the
formations and routes
you will help your
team successfully
execute plays.
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Don’t forget to hustle.
#2 - Flag Football Formations
#3 - Passing Tree
1.
2.
3.
4.
5.
6.
7.
8.
9.
Quick out
Quick slant
Deep out
Deep in
Corner
Curl
Post corner
Post
Fly
#4 - Play Calling
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When you only have 30 seconds to call a
play, line up, and snap the ball, quick
and effective communication is critical to
your teams success.
How do I call a play?
Now that you are familiar with the
formations and passing routes that are
available to you, there are two ways in
which you can call a play.
The first is a “name” play call using
positions attached to route names.
The more “advanced” way and quicker
way is to use the route numbers.
Play Calling - Continued
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Either way you always call the
formation first, including the
alignment (left or right) if
necessary.
– Example: Trips Left
– Example: Twins Right no Back
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Formation
& Alignment
Receiver Routes
Next you call the receiver
passing routes from left to
right. Then the running back
route followed by the center
route.
– 5, 7, Arrow, Stop.
Running Back
& Center Routes
Play Calling - Example
NAME PLAY CALL
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TRIPS LEFT (formation)
LEFT SLANT (route 2)
MIDDLE SLANT (route 2)
RIGHT SLANT (route 2)
CENTER ARROW (route arrow
for running backs and centers)
ADVANCED PLAY CALL
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TRIPS LEFT, 2, 2, 2, CENTER
ARROW
Play Calling - Example
NAME PLAY CALL
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TWINS RIGHT NO BACK
LEFT FLY
MIDDLE STOP
RIGHT FLY
CENTER ARROW
ADVANCED PLAY CALL
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TWINS RIGHT NO BACK, 9,
STOP, 9, CENTER ARROW
Play Calling - Example
NAME PLAY CALL
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TWINS RIGHT
LEFT FLY
RIGHT FLY
H FLARE LEFT
CENTER STOP
ADVANCED PLAY CALL
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TWINS RIGHT, 9, 9, H FLARE
LEFT, CENTER STOP
Play Calling - Example
NAME PLAY CALL
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SPLIT T
LEFT FLY
RIGHT FLY
H FLARE LEFT
CENTER STOP
ADVANCED PLAY CALL
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SPLIT T, 9, 9, H FLARE LEFT,
CENTER STOP
#5 - Officiating the game
Officiating the game
Officiating is a difficult
task.
 Do your best.
 Follow the rule.
 Do what’s right.
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OFFENSIVE
Illegal motion
(more than one person moving, false start, etc.)
Five yards and loss of down
 Illegal forward pass
(pass thrown beyond line of scrimmage)
Five yards and loss of down
 Offensive pass interference
(illegal pick play, pushing off/away defender)
10 yards and loss of down
 FLAG guarding
10 yards (from line of scrimmage) and loss of
down
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OFFENSIVE
Delay of game
Clock stops, 10 yards and loss of down
 Referees determine incidental contact that may
result from normal run of play. All penalties will
be assessed from the line of scrimmage.
 Only the team captain may ask the referee
questions about rule clarification and
interpretations. Players cannot question
judgment calls.
 Games cannot end on a defensive penalty,
unless the offense declines it.
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Sportsmanship/Roughing
Start and end the game with a
handshake.
 Acts of aggressive play or any
unsportsmanlike act, the game
will be stopped and the player will
be ejected from the game.
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– FOUL PLAY WILL NOT BE
TOLERATED.
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Trash talking has no part in the
spirit of the game. Officials have
the right to determine offensive
language. (Trash talk is talk that
may be offensive to officials,
opposing players, teams or
spectators.)
If trash talking occurs, the referee
will give one warning. If it
continues, the player or players
will be ejected from the game.
Head Referee
Final call on all
penalties
 Ensures smooth
operation of game
and its’ officials
 Watches line of
scrimmage
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Ball Spotter
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Spots the ball after
each play
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Paces off and watches
7 yard blitzing line
Game Keeper
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Keeps track of the 30
sec. Play clock and 7
sec. Pass clock
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Keeps track of downs
Lineman 1
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Watches sidelines and
goal lines
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Watches for
offensive/defensive
penalties
Lineman 2
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Watches sidelines and
back of end zone
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Watches for
offensive/defensive
penalties
Statistician
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Records team stats
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Watches mid-field &
first down line
Penalty Review
DEFENSIVE
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– 5yds. & 1st Down
Offsides – offside before the snap.
– 10yds. & 1st Down
Interference – pass interference,
interfering with the ball in any way.
Illegal Contact – holding, hitting,
tackling, etc.
Illegal Flag Pull – pull before
player has possession of the ball.
Illegal Rushing – blitzing from
inside the 7yd. Rushing Line.
OFFENSIVE
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– 5yds. & Loss of Down
Illegal Play – pass thrown from
beyond line of scrimmage, after
pass clock, pitch/toss to running
back.
Illegal Motion – more than one
person moving, false start, etc.
– 10yds. & Loss of Down
Offensive Pass Interference –
illegal pick play, pushing off/away
defender.
Flag Guarding – shirt over flags,
holding flags down, slapping hands
away, stiff arming.
Delay of Game – play does not
start within 30 second play clock.
This presentation was
created by Mr. Gerould
Special thanks to NFL Flag Football
http://www.nflyouthfootball.com/site12.aspx

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