Blend shape deformers

Report
UK Autodesk Maya Training Programme
Brought to you by Autodesk Education & Teach Design
2 Day training event
Day 1
Two Day Teacher Education and Development
Overview of day 1
• Introduction to the environment
• 2d Nurbs Curves
• 3d Nurbs Curves
• Polygon Modelling
• Creating a character using polygons
• Blend shape deformers
© 2012 Autodesk
List of Assets
Video Tutorials
Video 1 – Intro to Nurbs modelling
Video 2 –Nurb modelling 3d shapes
Before we begin, you will need access to all video tutorials, and example
outcomes.
Video 3 - Polygon Tools
Video 4 – Character Creation 1 - Body
Video 5 – Character Creation 1 - Eye
Video 6 – Character Creation 1 – Eye lids
Video 7 – Character Creation 1 - Mouth
Video 8 – Blend shape deformers
Video 9 – Setting up Animations and paths
Video 10 – blend shapes sequence keyframing
Video 11 – Cameras
Video 12 – Cameras keyframe
Video 13 – Cameras Sequencing
Video 14 – Lights
Video 15 – Materials
© 2012 Autodesk
Introduction
Our task today is to model a character, explore alternative approaches where
possible, and establish you as a competent user of the software.
Go to the start menu, and under Autodesk, select the software option:
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Starting the Software – interface, start procedures, saving your work
Things to set before we start:
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Starting the Software – interface, start procedures, saving your work
Set the project file location:
Set the undo to infinite:
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Features of the Maya environment – Ribbon,
Menus
Menu Sets
Status line
Shelf
Panel toolbar
View cube
Navigation bar
Qwerty Tool box
Workspace
Quick Layout
buttons
Layers
Play back
Time Slider
Range Slider
© 2012 Autodesk
The Create tab – Creating Nurbs models
Construct Nurbs surfaces using Nurbs Primitives or by Nurbs Curves
You will use:
- Nurbs Primatives
- CV Curve Tool (control Vertex)
- EP Curve Tool (Edit Point)
- Bezier Curve Tool
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2d sketching – Using Nurbs Curves
We will now go through 4 different ways of
sketching using the Nurbs creation tools
Nurbs Primitives
CV Curve Tool
EP Curve Tool
Bezier Curve tool
Each of these techniques will take you through
how to use standard settings and go into the
settings dialogue box to set your own preferences
After each demo, attempt to use each technique
with the support of the video. Each video has
sound (headphones might be applicable for
students) which will talk you through the steps.
© 2012 Autodesk
Video 1 – Intro to Nurbs modelling
3d sketching – Using Nurbs Curves
We will now go through 4 different ways of
sketching 3d models using the Nurbs creation
tools
Extrude
Loft
Rotate
Using an image plane
Each of these techniques will take you through
how to use the tools to produce a 3d form
After each demo, attempt to use each technique
with the support of the video. Each video has
sound (headphones might be applicable for
students) which will talk you through the steps.
© 2012 Autodesk
Video 2 – Nurb modelling 3d shapes
The Create tab – Creating Polygon models
Construct 3d shapes using polygon Primitives
Video 3 - Polygon Tools
You will use:
- Polygon Primitives
- Edge, Face and vertex selection
- Extrude
- Bevel
- Wedge Face
- Merge
- Merge Vertex
- Polycount
- Bridge
- Combine and Separate
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Break for Lunch
Having used all the creation tools
When we return we will concentrate on using the tools to create a simple character for
animating.
Once we have this in place, we can discuss extension tasks to today’s learning, including;
- Project Pinocchio for character creation
- Importing simple characters
- Mapping standard moves from the Visor
© 2012 Autodesk
Character Creation– Using Polygon Modelling tools
In this session we are going to look at how we can use some of the
Polygon modelling tools that we have already used, plus learn
further mesh editing tools
Additional Features covered:
- Attribute Editor
- Channel Editor
- Insert Edge loop
- Select loop
- Material Attributes
- Booleans – Union, Intersection, Difference
- Using the Outliner and Panels
- Parent and child
- Hypergraph panel
- Interactive Split tool
Video 4 – Character Creation 1 - Body
Video 5 – Character Creation 1 - Eye
Video 6 – Character Creation 1 – Eye lids
Video 7 – Character Creation 1 - Mouth
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Blend shape deformers – Use to set up facial expressions
To help us with setting up facial expressions for our animation we are
going to set up some Blend shape Deformers for our character.
Features covered:
- Lock selected
- Duplicate
- Duplicate with transform
- Duplicate special
- ‘g’ short cut command
- Hide selection
Video 8 – Blend shape deformers
© 2012 Autodesk
Summary on Maya skills learnt so far
Today you have:
• Learnt about the User Interface including the; Primary Environment; UI Navigation/Interaction; Graphics
Window Display and Navigation Control
• Applied 2D tools including; Creating 2D Nurbs curves; CV Curves; EP Curves; Bezier Curves; Modify
Curves; Different properties of Nurb curves.
• Created 3D features using 3d Nurbs modelling including: Extruding, lofting, Revolving and using an image
plane.
• Created 3D features using Polygon tools including: Extruding, Bevelling, Wedge face, Merge, Bridge,
combine and seperate
Used Polygon modelling using the following: Insert Edge loop, Select loop, Material Attributes, Booleans –
Union, Intersection, Difference, Using the Outliner and Panels, Parent and child, Hypergraph panel,
Interactive Split tool
• Learnt how to set up Blend shape deformers.
© 2012 Autodesk
UK Autodesk Maya Training Programme
Brought to you by Autodesk Education & Teach Design
2 Day training event
Day 2
Two Day Teacher Education and Development
Overview of day 2
• Setting up animations and animation paths
• Keyframe animation of Blend shape deformers
• Using Cameras
• Keyframing cameras and sequencing
• Lights
• Materials
© 2012 Autodesk
Setting up Animations and Animation Paths
In this session we are going to look at how we can use a curve to
set up a motion path, how to set the playback time and how to use
keyframes.
Additional Features covered:
- Time line
- Playback area
- Playback preferences
- Motion Path
- Hide
- Key selected
- Keyframes
- Break Connections
Video 9 – Setting up Animations and paths
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Keyframe animation of Blend shape deformers
In this session we are going to look at how we can use out blend
shape deformers and lock different expressions at different points in
our sequence using keyframes.
Additional Features covered:
- Time line
- Key all using the blend shape deformers
menu
- Key feature using the channel box editor
Video 10 – blend shapes sequence keyframing
© 2012 Autodesk
Using Cameras
In this session we are going to look at how we can use cameras to
shoot different sections of our animation.
Additional Features covered:
- Safe Action
- Safe Title
- Tumble
- Track
- Dolly
- Camera
- Camera and aim
- Camera, aim and up
- Camera parenting to character
- Clip Planes
- Background colour
Video 11 – Cameras
© 2012 Autodesk
Break for Lunch
• Having set up our cameras and animation paths.
When we return we will concentrate on Keyframing cameras and sequencing the shots,
adding different Lights to our scenes and adding materials.
We will then round up the two day course with a review of what we have learnt, and take
the ACU exam.
After we can discuss how to work with students and groups of students using these
resources and discuss other projects available.
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Keyframe cameras and sequencing
In this session we are going to look at how we sequence our
cameras to create an animation.
Additional Features covered:
- Animation editor
- Camera sequencer
- Create shot
- Playblast
Video 12 – Cameras keyframe
Video 13 – Cameras Sequencing
© 2012 Autodesk
Lights
In this session we are going to look at how we can add different
light effects into our scene.
Additional Features covered:
- Turn all light off
- IPR renderer
- Ambient light
- Render settings window
- Light attribute editor
- Directional light
- Point light
- Spotlight
- Look through selected
- Area light
- Depth Map shadows
- Ray trace shadows
Video 14 – Lights
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Materials
In this session we are going to look at how we can add different
Material effects to objects in our scene.
Additional Features covered:
- Hypershade
- Common Material Attributes
- 2d textures
- 3d textures
- Checkerbox
Video 15 – Materials
© 2012 Autodesk
Other points new to the 2014 ACU
These are some new items that have
been added to the ACU test that were
not originally on the 2012 Certified
user coverage
The root joint is the highest joint in a skeleton’s hierarchy.
A skeleton can have only one root joint. You can move and
orient the entire skeleton in world space by translating and
rotating the root joint
© 2012 Autodesk
Other points new to the 2014 ACU
These are some new items that have
been added to the ACU test that were
not originally on the 2012 Certified
user coverage
HumanIK tools in Maya provide a complete character
keyframing environment with full body and body part
keying and manipulation modes, auxiliary effectors and
pivots, and pinning.
Ik Fk Control
Lets you manipulate and key the joints of a joint chain that has an animated IK
handle. In addition to being located in the local IK Handle Attributes, Ik Fk
Control is also present in the global skeleton settings
© 2012 Autodesk
Discuss and Review – what have we covered, what are the alternatives
This is your opportunity to bring everything together
and summarise what we have achieved.
This would be an ideal opportunity to share some of
the individual work you have achieved, allow the
whole group to see the range of different solutions
you have arrived at, and address any questions
about how students might engage with these
resources..
© 2012 Autodesk
What Next, Q&A – and close
At this stage in the day, do we have any questions about Autodesk Maya?
It is important that you appreciate it will take some time for you to be fully conversant
with all of these procedures but, on the road to achieving this, there is a lot of support
out there; http://area.autodesk.com/
- firstly, all of the activities demonstrated live today are available in video format for
you to review again and again until you are confident –
www.autodesk.com/designthefuture
- the Autodesk Student Community - http://students.autodesk.com is an excellent
way to link with colleagues and is a source of free student software
- Digital STEAM Workshop - http://curriculum.autodesk.com/student/public has a
wealth of learning resources, look out for the Digital Study Packs
- looking ahead, you will find the Student and Faculty Expert community http://www.studentexpert.net is a great source of teacher experience
© 2012 Autodesk

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