Umpire 5-Man Mechanics

Report
5-Man Mechanics
UMPIRE
Umpire is Referee’s Assistant
5-Man Mechanics - Umpire
Overview
•Game Preparation
•Pregame Topics
•Free Kicks
•Scrimmage Plays
•1st Down Measurement
•Penalty Enforcement
•Quarter Changes
•Half-Time
•Over-Time
•End of Game
•Post-Game Meeting
•Follow up
•General Comments
5-Man Mechanics - Umpire
Game Preparation
• Conditioning
– Running, Exercise, Diet, Fluids, Rest
• Study
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Mechanics of position and rules
Know penalty enforcements and signals
• Pack your stuff - extra whistle, etc.)
• Referee should contact all crew before game
– Know meeting time and place
– Know fellow officials
• Arrive at Game Site on Time
– Driving safely (arrive at least 1-hour prior to kick-off)
– Contact AD
– Dress (weather and water)
5-Man Mechanics - Umpire
Pregame Topics
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Pregame Conference
Taking the Field
Meet w/ Head coaches
Coin Toss
Pre-Kickoff Meeting
5-Man Mechanics - Umpire (Pregame)
Pregame Conference
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Crew assignments
Coin toss
Free kick
Scrimmage play
• Running
• Passing
• Illegal forward pass
• Umpire responsible for
checking numbering
• Scrimmage kick
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First touching
Fair-catching
Numbering requirements
PSK fouls implications
• Momentum inside 5-yard line
• Goal-line play and try
• Review
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Substitution rule
Starting and stopping clock
Measurement procedures
Between period duties
Personal and
unsportsmanlike fouls
• Penalty administration
• Line to gain stake
• Extending a period
• Overtime procedures
5-Man Mechanics - Umpire (Pregame)
Taking the Field
• Does everybody have everything?
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Gear check
• Take extra “cleaned” whistle
• Extra coin
• Water
• Sportsmanship Cards
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Accompany referee (referee’s assistant)
Take the field as a team 30 minutes prior to kick-off
Inspect field
Locate head coaches
5-Man Mechanics - Umpire (Pregame)
Meet w/ Head Coaches
• Meet w/ home team head coach and then visiting
team as assistant to referee – assure the following
items are covered
• Sportsmanship card
• Sportsmanship
• Players properly equipped
• Umpire check cast padding, braces, player equipment
• Remind coaches of unaltered padding
• Look for bands (no neck bands, nothing above wrist)
• Look for other (unsafe, improper, derogatory)
• Special plays
• Special half-time time considerations
• Secure game ball/s (if LG doesn’t have)
• Specify coin toss time “at which time players take
sidelines”
5-Man Mechanics – Umpire (Pregame)
COIN TOSS
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Collect captains ≈ 8-minutes prior to game time (chain side)
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Escort captains onto field 5-minutes prior to game time
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Look at referee and wait for his signal to walk
Walk so that both teams meet at center field at same time
Introduce captains to referee
Listen to referee’s instructions to captains (assistant to referee)
Coin toss at 3-minute mark (interject on error)
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May need to encourage team to move off the field
Introduce yourself to captains
Line up captains at sideline parallel to sideline
Position “talking captain” on referee’s end
Position self opposite that of referee
Referee faces clock
After visiting captain calls before toss, verbally repeat his call
After toss, verbally confirm referee’s toss result
Choices - listen and mentally record (interject on error)
Assist with positioning players for signals
Move back towards sideline to observe referee’s signals
Record toss option results
Stay at center field while other officials join
5-Man Mechanics – Umpire (Pregame)
COIN TOSS
5-Man Mechanics – Umpire (Pregame)
Pre-Kickoff Meeting
• Stay at center field while other officials join
• Assure back judge has kicking team’s football
• Give officials toss results, special play, halftime and other info to officials (if referee
hasn’t)
• Receive last minute instructions from referee
• Prepare for Nation Anthem ►
• Sometimes toss and Anthem out of sync
• Hustle (jog) to kick-off position
5-Man Mechanics - Umpire
Free Kicks
• Common to all Free Kicks
• Kick Off
• Normal
• On-Side
• Following Safety
• Field Goal Attempt Following Fair Catch
5-Man Mechanics – Umpire (Free Kicks)
Common to all Free Kicks
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Assist line judge in clearing sideline
Mentally note time on clock
Same side as LG (opposite linesman), outside of side line
Signal ready to referee (eye contact)
Coverage
• Side line from goal line to 15 yards past position
• Adjust coverage for penalties and game situations
• Don’t over-cover (pick up from referee and hand of to terminal)
• Wind the clock when ball touches R in your area (twice)
• When not covering, move in and behind, towards “pile” (watch
for reverse)
• May need to rule on touch back (move arm up and down) [R]
• Bean bag in hand to spot kick out-of-bounds touched by R
• Bean bag R’s momentum into own end zone inside the 5
• Bean bag first touching by K in NZ
• Flag kick out of bounds untouched by R (know options)
• Continue observing payers after whistle – hustle to pile
5-Man Mechanics – Umpire (Free Kicks)
Kick Off - Normal
• Position on R’s 20 yard line
• Coverage
• Side-line: from R’s goal-line to R’s 35
• Coverage area: (triangle-like with points at):
• R’s goal line at side line
• R’s 35 yard line at side line
• center of field at R’s 35 yard line)
• Pick up runner from referee at the 15 yard line (general)
• Release runner to line judge at the 35 yard line (general)
• Don’t over cover (know where other officials are)
5-Man Mechanics – Umpire (Free Kicks)
Kick Off - Normal
5-Man Mechanics – Umpire (Free Kicks)
Kick Off – On-Side
• Position 50 yard line
• Coverage
• Side-line: from R’s goal-line to A’s 45
• Coverage area: (triangle-like with points at):
• R’s goal line at side line
• A’s 45 yard line at side line
• center of field at A’s 45 yard line)
• Deep kick
• Adjust coverage if kick is deep (Normal)
• Adjust where to pick up coverage from referee
• Adjust where to release runner to line judge
• Be alert for first touching by K (bean bag) ►
• Be prepared to move in quickly to pile
• Remember your side line coverage
5-Man Mechanics – Umpire (Free Kicks)
Kick off - On-Side
5-Man Mechanics – Umpire (Free Kicks)
Kick Off – Following a Safety
• Same as “Normal” except moved 20 yards towards K
• Position on R’s 40 yard line (moved up 20 yards)
• Coverage area
• Side-line: from R’s goal line to K’s 45
• Coverage area: (triangle-like with points at):
• R’s goal line at side line
• K’s 45 yard line at side line
• Center of field at K’s 45 yard line)
• Let referee take runner to the R’s 35 yard line
• Release runner to line judge at the K’s 45 yard line
5-Man Mechanics – Umpire (Free Kicks)
Field Goal Attempt - Following a Fair Catch
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Position under goal-post on line judge side
BJ whistles when ball crosses goal line
Rule on your post
Rule on cross bar
Eye contact w/ referee, nod, “good”, “no”
Step out and signal together
Be prepared to move quickly onto field
towards line judge side to cover a short kick or
fake kick
• Check if LG has line
5-Man Mechanics – Umpire
Scrimmage Plays
• Spotting Ball
• Communication
• Coverage
• Position and Responsibilities
• Areas and Responsibilities
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Keys
Running play
Passing Play
Scrimmage Kicks
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Punt
Field Goal outside 10 Yards
Field Goal Inside 10
Try
5-Man Mechanics - Umpire – (Scrimmage Play)
Spotting Ball
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Know previous spot, yard line and lateral position
Hustle to pile to get the ball
• Prevent extra unnecessary activity
• Talk/yell to players – let them know your present
• Okay to move outside of in-bounds mark to get to the pile
• Release covering official as soon as possible
• Make sure players are non-combatant prior to retrieving dead ball
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Take spot from terminal’s down-field foot (from closest terminal)
• Take signal from terminal when spotting, terminals may subtly tap upfield or down-field leg with hand to move spot
• Should take no more than 3 seconds to spot after down ends
• Okay to let back judge spot long pass (if he is not observing payers)
• Okay to blow whistle and spot [rare] when no whistle from terminals and
you see the ball in possession and the player is downed (e.g. fumble)
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Goal line and close to first down
• Terminals pinch in to the spot; so give them the ball to spot on ground
• Do not signal touch down – terminals signal, if no whistle and you know
for sure that ball broke plain, nod your head – terminals can then blow
whistle and signal (this takes a lot of trust – nod head only if you’re
sure) [rare]
5-Man Mechanics - Umpire – (Scrimmage Play)
Communication
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Stand over ball facing referee
Signal down to terminals
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Signals to referee
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Try hard to count in huddle
Signal 11 w/ fist; eye contact w/ referee [well-being check]
(Signal start clock on ready (wind w/ finger; if you’re sure)
Signal out-of-bounds (palms back, both arms down; if you’re sure)
Signal when center is protected, say “stay off of snapper”
Talk to defense
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Signal down; eye Contact w/ each terminal [well-being check]
Observe that terminal is ready (stay over ball if terminals not ready)
Should also note that back judge is ready [well being check]
Take signal from terminal when spotting, terminals may tap up-or
down-field leg to move spot
Take signal from terminals to count ineligibles
Encouragement, sportsmanship issues, equipment
Be aware of players well-being
Say, “plays over”, “balls away”, “your out” (fumble), “here they
come” (sometimes captain’s back is to offense)
Empathize – they may provide you with protection
Signal tipped ball (legal touching)
5-Man Mechanics - Umpire – (Scrimmage Play)
Coverage - Position
• General
• 4 to 7 yards beyond defensive line (closer for known
pass)
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• Laterally: inside of tight ends
Change position (so A doesn’t use you for picks)
Adjust for defensive positions (get out of their way)
Hands on knees
Whistle in mouth ? (spit out after snap)
Prevent “happy steps” – move only when needed (and to
save yourself)
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Open up to play, use keys, keep play boxed in w/ other officials
Observe action around runner’s halo
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Clean-up
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Try not to focus on runner – terminals have ball carrier – observe action
around runner (to your side and to the back or front)
Stay to side of and behind runner
Move to opposite side of role-out or sweep (move towards midfield)
Stay reasonably close to pile
Hustle to pile on the whistle (prevent extra action after whistle)
5-Man Mechanics - Umpire – (Scrimmage Play)
Coverage – Responsibilities
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Count 11 A’s, K’s
Count 5 guards, tackles, center (numbering)
Responsible for snap infractions (watch ball until snapped)
Protect center on long snaps (>=7-yrds), flag if contacted prior
to center being able to protect self
• Tell defense “stay off center, snapper and holder”
Disconcerting acts or words by defense
Watch Interior lineman holding and blocking infractions
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Pick different offensive/defensive pairs to watch initially
Free blocking zone awareness
Responsible for ineligible receivers
Responsible for illegal touching
Responsible for illegal forward pass (QB passed nz)
Signal legally touched ball (pass, or kick tipped passed x-nz)
Dig for fumbled ball
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let players know you are there (talk loud), pull gently and
say “your out”
• signal turn-over (1st down other way) or signal down
5-Man Mechanics - Umpire – (Scrimmage Play)
Keys
• Game situational awareness
• Personnel and equipment (tee, punter, kicker)
• Formation
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• Pass
• Shot-gun (maybe)
• Fewer backs
• Wide receivers or backs
• Run
• Tight formation
Line blocking (first live key – guards and center)
• Pass
• Pass protection – line drops back
• Screen - line letting defense through
• Run
• Line blocks forward
• Pulling guard‘(s) and/or tackle‘(s)
• Hole opened by blockers
• Listen – “pass”, “ball”, “screen”
5-Man Mechanics - Umpire – (Scrimmage Play)
Running Plays
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Line moving forwards
Pulling guard/tackle takes you to hole
Move laterally to open up play
Watch for slanting blockers from end positions
Fumbles – react quickly
5-Man Mechanics - Umpire – (Scrimmage Play)
Passing Plays
• Key lineman backing into pass coverage
• Move cautiously to expanded neutral zone, rule on eligible
receivers downfield
• If QB is rolling out or approaching neutral zone, move to
A’s scrimmage line, rule on illegal forward pass, if not
sure, drop bean bag
• Rule of illegal touching by ineligible receiver
• Be aware of screen pass
• Say “ balls gone” – stops hard play at scrimmage line
• Pickup and follow passed ball
• Rule on short passes over the middle
• Signal tipped ball
5-Man Mechanics - Umpire – (Scrimmage Play)
Scrimmage Kicks - Punts
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Center protected – signal referee, say “stay off of center”
Just outside of tight end and deep (7-yards)
Position towards line judge side (he releases)
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Read punt blocking
Move towards line (all the way for ruling)
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Rule on punter beyond scrimmage line – illegal kick (pt to toe)
Signal tipped ball past x-nz
Follow punt
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May have some side line coverage for released line judge
Box coverage w/ referee and linesman (like 3-man)
Be aware if ball is across neutral zone or behind
Move cautiously down field
Know where ball runner is with ball
Stay out of the way of a return
Clean up
Swap balls
5-Man Mechanics - Umpire – (Scrimmage Play)
Scrimmage Kicks - Punts
5-Man Mechanics - Umpire – (Scrimmage Play)
Scrimmage Kicks – Field Goals >10
• Center protected – signal referee, say “stay off of
center”
• Just outside of tight end on vacated terminal side
(terminal who is facing back of referee – terminal at goal
post)
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Side line coverage for vacated terminal
Observe snap for snap infraction ►
Be prepared for fake, miss-snap
Box coverage w/ referee and other terminal (like 3man)
• Coverage similar to punt
5-Man Mechanics - Umpire – (Scrimmage Play)
Scrimmage Kicks – FG <10 yards
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Under w/ back judge
Observe snap for snap infractions ►
Center protected, watch snap & initial action ►
Rule on your post
Eye contact w/ back judge, nod, “good”, “no”
Step out and signal together ►
Be prepared to move quickly towards goal line
for fake, blocked kick or pour snap
• BJ whistles when kick crosses goal line
5-Man Mechanics - Umpire – (Scrimmage Play)
Scrimmage Kicks – Try
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Under w/ back judge
Observe snap for snap infractions
Center protected, watch snap and initial action
Whistle when ball is kicked (ref)
Rule on your post
Eye contact w/ back judge, nod, “good”, “no”
Step out and signal together
Be prepared to move quickly towards goal line for
fake or miss-snap
5-Man Mechanics - Line Judge
Quarter Change
• Mark off any penalty
• Signal end of period (R)
• Note spot
• Ball on yard line
• Down and distance
• Lateral position
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Take ball to opposite end of field (jog)
Spot
Protect ball
Terminals should be at spot
Check chains and down marker
5-Man Mechanics - Line Judge
Half Time
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Note penalty carry-over
Leave the field together
Half time discussion (welcome criticism)
Take field following half-time
2nd half options with captains (coach)
Pre-kick-off meeting
Jog to position
5-Man Mechanics - Line Judge
End of Game
• Over-time
• No time-out carry over
• Last Check
• Penalty flags
• Coaches questioning application of rules
• Leave Field
• Leave field together
• Does Linesman have clip
• Check that personal gear is with you (jackets, bean bags, etc.)
• Talk to coaches only if approached
• Do not talk to media
• Ignore comments from fans
5-Man Mechanics - Line Judge
Post Game
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Post-game meeting (welcome criticism)
Report ejections and unsportsmanlike
Follow-up on rules/mechanics questions
Review game film if available
5-Man Mechanics - Line Judge
General Comments
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Spot ball – know previous spot yard line and lateral position, know down
Know signals and enforcements
Talk to players: good play; good tackle; good run; up easy; ball’s away; stay
off; let defense know when offence is breaking huddle; stay off the center,
snapper and holder; tell center: let me get back
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Signal 11 players while over ball
Count 5 lineman numbering
Protect the center on long snaps
Read lineman keys – pass, run, screen
Focus on interior line (know where ball is)
Pick player/s to initially watch on each down
Get to expanded neutral zone on pass - rule on ineligibles and illegal
touching
Get to neutral zone on pass and scrimmage kicks - when QB/kicker is
approaching LOS – Rule on illegal pass/illegal kick
Signal legal touching
Hustle (stay with pile), and be present when un-piling
Watch the “happy feet”
Will seldom whistle end of down
Assistant to referee

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