Zone Blitzes & Coverages out of the 4-3 Defense

Report
Zone Blitzes & Coverages out of
the 3-4 Defense
Jim Hilvert
Head Football Coach
Thomas More College
Overview
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Why Zone Blitz?
Keys to Zone Blitzing
Teaching Blitz Coverage
Two LB’er Blitzes
Corner Blitz
Why We Like 3-4 Zone Blitzing
• Variations
• Defensive Ends Don’t Have to Drop
• Best Personnel on the Field
Keys to Zone Blitzing
• Communication
– Safeties/DE/LB must talk to each other
• Collision WR’s
– Be physical and re-route any vertical route
• Dictate where ball will be thrown
– Don’t cover any route under 5 yds
– Defend deep / Give up Flats
• Must work vs Run & Pass
3-4 Rambo Defense
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Rover – Strongside OLB
Stud – Strongside DE
End – Weakside DE
Nose – 0 Technique
Mike – Strongside ILB
Panther – Weakside ILB
Bob – Weakside OLB
Whip – Safety away from Passing Strength
Free Safety – Aligns to Passing Strength
3-4 Rambo Defense
Blitz Coverage = Buzz/Box 3
• 6 Players in coverage
– 3 Deep are responsible for their 1/3
– 3 Underneath players are playing match up
zone
• 2 SCIF Defenders (Seam/Curl/Flat)
– I/S alignment on any #2 displaced WR
– Responsible for collision on any vertical by #2
– Feel #2 / See #1 / Listen
Blitz Coverage = Buzz/Box 3
• 2 SCIF Defenders
– Wall off any inside breaking route by #1
• Curl
• Dig
– Break on Flat Route when thrown
• 1 #3 Match Player
– Opens up to #3 WR and react to route
– If #3 goes out, “PUSH” and over take new #3
Blitz Coverage = Buzz/Box 3
• O/S Deep 1/3 Defenders
– Corners align 1x6 inside #1 WR
– Slow shuffle out and must play 3 Step
– Deep and deepest in their zone
• Middle 1/3 Defender
– One Safety is a Post/Seam Defender
– Will open up and run to middle 1/3 on snap
– 15 yards deep after snap of ball
Coverage = Buzz 3/Box 3
• 3 Deep / 3 Under Coverage
Two LB’er Blitzes
• RAMBO SLAM IN BOX 3
– Mike will blitz strongside “B” gap
– Panther will blitz strongside “A” gap
– Nose will work away from Blitz – 2 way go
– Stud and End are contain rushers
• Rover and Bob are SCIF players
• Whip is #3 Match Player
• FS is Deep Middle 1/3 Player
Two LB’er Blitzes
RAMBO SLAM IN BOX 3
Two LB’er Blitzes
• RAMBO SLAM OUT BOX 3
– Mike will blitz strongside “C” gap
– Stud will “Longstick” to “A” gap
– Panther will blitz strongside “B” gap
• Should scrape right off Stud’s butt
– Nose will work away from Blitz – 2 way go
• Rover and Bob are SCIF players
• Whip is #3 Match Player
• FS is Deep Middle 1/3 Player
Two LB’er Blitzes
RAMBO SLAM OUT BOX 3
Two LB’er Blitzes
• RAMBO BANDIT IN BUZZ 3
– Bob will blitz weakside “B” gap
– Panther will blitz weakside “A” gap
– Nose will work away from blitz – 2 way go
– Stud and End are contain rush
• Rover and Whip are SCIF players
• Mike is #3 Match Player
• FS is Deep Middle 1/3 Player
Two LB’er Blitzes
RAMBO BANDIT IN BUZZ 3
Two LB’er Blitzes
• RAMBO BANDIT OUT BUZZ 3
– Bob will blitz weakside “C” gap
– End will stunt to weakside “A” gap
– Panther will blitz weakside “B” gap
• Should scrape off End’ butt
– Nose will work away from blitz – 2 way go
• Rover and Whip are SCIF players
• Mike is #3 Match Player
• FS is Deep Middle 1/3 Player
Two LB’er Blitzes
RAMBO BANDIT OUT BUZZ 3
Tags for Two LB’er Blitzes
• Cross Tag
– Tells LB’er to exchange gaps
– LB’ers must communicate
• Split Tag
– Tells LB’er to run “In/Out” Combo
– Must communicate w/ DL
• Nose – Rome/London
• DE - Tracks
Tags for Two LB’er Blitzes
RAMBO SLAM IN CROSS BOX 3
Tags for Two LB’er Blitzes
RAMBO BANDIT SPLIT BUZZ 3
Corner Blitzes
• RAMBO WHISKEY 2
– Boundary blitz
– Boundary Corner will blitz on snap
– Panther will blitz strongside “C” gap
• We use Panther as a distraction
– Nose will bull rush Center
• Bob will play Flat
• Mike must react to formation
– Vs 2x2 work to weakside curl
– Vs 3x1 work to #3 WR
Two LB’er Blitzes
• RAMBO WHISKEY 2 vs 2x2
Two LB’er Blitzes
• RAMBO WHISKEY 2 vs 3x1
Blitz Coverage = GOLD vs 2x2
• 6 Players in coverage
– Corners play Man to Man
– 3 Underneath players are playing match up zone
• 2 SCF Defenders (Seam/Flat)
– O/S alignment on any #2 displaced WR
• #2 Out - Jump route
• #2 In – Squeeze and look for crosser
• #2 Vert – Collision and funnel to FS
• If 3x1 check Buzz 3
Overload Blitz
• RAMBO ROMO GOLD
– 3 Defenders off an edge to RB
– Ball must be on a hash
• Flutie – Field
• Boomer - Boundary
– Nose aligns as 3 Tech away from blitz
– Mike presses LOS and bails out
• Panther will rush outside to RB
• OLB to RB will delay blitz off edge
• DE will attack up field and then dip underneath
Blitz Coverage = Gold vs 2x2
Two LB’er Blitzes
• RAMBO ROMO GOLD vs 2x2 – “Boomer”
Two LB’er Blitzes
• RAMBO ROMO BUZZ 3 vs 3x1 - Flutie
Questions?
Jim Hilvert
[email protected]
859-344-3516

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