CLEVER COMPUTING ppt

Report
CORE FOUR
PREPARING AND PLANNING FOR THE NEW PRIMARY CURRICULUM PROGRAMMES OF
STUDY
CLEVER
COMPUTING
Timetable
8.30-9.00 –
Meet and Greet
9.00-10.15 -
Session 1
Why the shift to Computing?
What do the changes mean for you in your school?
10.15 – 10.35
Break for Tea and Coffee
10.35 – 11.35
Session 2
Unpicking the new curriculum
What does it mean for Key Stage 1?
11.35- 12.00
Session 3
Purple Mash Demonstration
12.00 -13.00
Lunch and Networking
13.00 -13.20
Introducing Algorithms in Key Stage 2
13.20 -14.10
Session 4 -An introduction to Scratch
14.10 -15.00
Session 5 - An introduction to Kodu
15.00- 15.30
Session 6- Next steps and Evaluation
Computer Science
Key Stage 1
Pupils should be taught to:
•
understand what algorithms are, how they are
implemented as programs on digital devices, and that
programs execute by following precise and
unambiguous instructions
•
create and debug simple programs
•
use logical reasoning to predict the behaviour of simple
programs
Key Stage 2
Pupils should be taught to:
• design, write and debug programs that accomplish specific
goals, including controlling or simulating physical systems;
solve problems by decomposing them into smaller parts
• use sequence, selection, and repetition in programs; work
with variables and various forms of input and output
• use logical reasoning to explain how some simple
algorithms work and to detect and correct errors in
algorithms and programs
• understand computer networks, including the internet; how
they can provide multiple services, such as the World Wide
Web, and the opportunities they offer for communication
and collaboration
Digital Literacy
Key Stage 1
Pupils should be taught to:
• use technology purposefully to create, organise,
store, manipulate and retrieve digital content
• recognise common uses of information technology
beyond school
• use technology safely and respectfully, keeping
personal information private; identify where to go
for help and support when they have concerns about
content or contact on the internet or other online
technologies
Key Stage 2
Pupils should be taught to
• use search technologies effectively, appreciate how
results are selected and ranked, and be discerning in
evaluating digital content
• select, use and combine a variety of software
(including internet services) on a range of digital
devices to design and create a range of programs,
systems and content that accomplish given goals,
including collecting, analysing, evaluating and
presenting data and information
• use technology safely, respectfully and responsibly;
recognise acceptable/unacceptable behaviour;
identify a range of ways to report concerns about
content and contact
Key Stage 1
Key Features of Digital Literacy in Key Stage 1
• Create, organise, store, manipulate and retrieve
• Common uses of information technology beyond the school
• Use technology safely
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Using a word processor and saving work
Taking photographs and storing on the computer
Recording an MP3 file and saving on a computer
Making a presentation
Key Stage 1
In Key Stage 1 pupils should be taught to
understand what algorithms are, how they
are implemented as programs on digital
devices, and that programs execute by
following a sequence of instructions
Using BeeBots
Simple programming language
Only has 7 commands
Very KS1 and EYFS friendly
Really good for work on Algorithms
Lots of ready made resources online
www.kenttrustweb.org.uk
Write and test simple programs
Use logical reasoning to predict the behaviour of simple programs
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Progression
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Pro-Bot
Moving from the concrete to the more abstract
Onscreen simulations
Terry the Turtle, 2Go, Focus on Beebot
Onscreen activities – Rommy_robot
Apps – Free Bee Bot App, Bee-Bot Pyramid app (paid)
Daisy the Dino app
TES iboard – mole maze

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