* Nick Bruty * Rich Sun * Gunpowder * * Published by Microsoft, for Windows 8 and RT Physics Puzzle Game * Infected * * Published by Glu Games, for iOS and Android Multiplayer Tower Defense Game * SushiChop * * Self-Published, for iOS, Android, Mac, PC, Nook, Amazon Fire, Windows 8 and RT Slashing Action Game * Pros Cons * New Platform – some trickiness, but nothing out of the ordinary for a new platform. * Xbox Live – Microsoft Publishing gated * RT/.NET Framework – Not Mono * Visual Studio – Native/Managed Debugging Unity3D authoring build C# and/or C++ managed wrapper code and VS Projects / Solution build Appx package or Debug deployment to Windows 8 Modern UI * * WACK – vaguely annoying but useful. * Store API – debug / release management * Unity Windows 8 Startup Time * Managed/Native boundary performance * 3D Driver Support (external) * Surface performance issues (typical ARM stuff) * * * * * Load times Fullscreen fx Too many Draw calls Complex shaders Excessive Alpha overdraw(?) * Tile Updates are tricky * Ratings/GDF Files * XAML XAML splash screen Loading video <Storyboard/> and animations <MediaElement/> * How to communicate from Unity-land to Windows 8 C# land * The plugin approach (not covered) * Windows 8 side delegate registration Unity3D side C# Win8 side C# * MS Build and CS Proj hacking Conditional build steps * Commandline building w/ msbuild * Powershell is your friend * Msbuild is very powerful, a bit underdocumented * How to build from commandline, from a powershell script example: * Once framework in place, porting/making a new Win8 game is pretty easy * Released March 24 * Added PubCenter ad units * Lifetime Unique Users: * SushiChop Android: 2,117,120 * SushiChop iOS: 2,800,718 * SushiChop Win8: 6,544 * Questions? rsun @ roguerocketgames.com Thank You!