ARDL Power Point Presentation-ppt 1.62 MB

Developed By:
Digital Tech Frontier, LLC
2010 - 2011 EAST
The Augmented
Development Lab (ARDL)
Confucius says:
I hear and I forget
I see and I remember
I do and I understand
The ARDL is a revolutionary concept that makes virtual, 3D
objects appear in the real world, attached to real objects.
Users look through a Virtual Reality POV Viewing Device or
on there LCD Computer monitors to see virtual objects
appear and then can interact with.
Marker Based Object Recognition &
These can be attached to cards, the pages of a book, the chest of a
friend or even on the floor or wall to provide a 3D animated
replica that fills the room.
The AR Human Heart
Virtual objects excel at conveying spatial, temporal and
contextual concepts - especially where the real objects
(or real replicas) are too expensive, dangerous or fragile.
They can also be highly interactive, letting users erupt a
volcano, build a human heart or pull planets out of the
solar system for closer inspection.
How Does It Work?
The computer software recognizes the AR markers (black squares) that contain certain
patterns, measures each side and does some complex calculations to determine the
position and rotation of the marker in 3D space. This information allows the computer
to render photo-realistic 3D objects over the marker and display the result in both the
handheld visor and on a large computer screen. The pattern within the marker dictates
which 3D object will be displayed, and can also trigger narration and sound effects.
Markers can be a variety of sizes and attached to almost any flat surface, which means
they can be used in many interesting and effective ways.
The ARDL is based on technology called Augmented Reality and camera tracking
markers. Each person looks through a handheld display system, VR POV or on their
desktop computer through a web cam.
The Virtual Reality POV goggles consists of a VR HMD and a small web camera. The
camera continuously captures pictures of what the person is looking at and sends them
to the computer. And then displays them in real time on the goggles. The individual is
free to move around and look in 360 degrees around the object.
 S.O.L.A.R = Solar-System and Orbit
Learning in Augmented Reality.
 Interactive activity teaching people
the position of each planet in the
Solar System.
 The surface of each planet is based
on NASA imagery.
 The user moves the slider to
control some aspect of the
content on each page:
o Manipulate time – volcano
formation (non linear).
o Manipulate space –
layer globe with
volcanoes and
tectonic plates.
 Facilitates self-paced
exploration and
The Creation:
o Google Sketch Up Warehouse
o 3D Max
o Digitised using the Fast Scan
handheld laser scanner.
 Testing the viability of creating and
displaying digital replicas of historical
 Results are very versatile:
oView in AR.
oView on a Computer.
oShare on Internet.
The Implications:
 Fragile objects could be archived
with no further risk of deterioration.
 Objects could be shared globally to
aid in research programs.
 Fragile objects could be displayed
virtually to avoid damage.
 Objects could be animated or
interactive – take up less space.
 Objects placed in context in
descriptive environments.
 Opportunities for sharing and
digital assets.
Virtual objects have advantages of being:
o 3D
o Animation capable
o Responsive to the users actions
o Not constrained by the costs and practical or physical
limitations of real objects.
AR can clearly demonstrate:
o Spatial concepts
o Temporal concepts
o Contextual relationships
between both real and
virtual objects
These factors make
AR a powerful
educational tool.
 Grabs interest and increases motivation.
 Engages kinaesthetic learning:
oObject manipulation:
Turning pages.
Moving objects.
Moving users head.
oFurther interaction:
Combining objects.
Re-arranging objects.
Animating objects.
 Can use various learning techniques:
oKnowledge Exploration.
Digital Tech Frontier, LLC.
Scott Jochim
Email: [email protected]

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