Multimedia involves animation, photographs, motion videos, sound, or text items. Information is connected with hyper text links from around the world Hyperlink will become the widespread education system used to give information. Using multimedia will enhance student learning. Students will become proactive learners. Students can use sounds to express themselves. There are at least nine criteria for evaluating commercial multimedia software products. One criterion is instructional planning in which target audience and pre-requisite skills are specified. Another criterion is the support product whereby computer hardware and software requirements are specified. Hypermedia focuses on giving students the ability to present information. Students will generate more creative solutions on problem solving test. Learners will exhibit more, comprehend and retain more of the materials The primary advantage of hypermedia is that it allows users rapid search through lengthy researches. It increases learner control in higher ability students and help determine if the hypermedia features are effective in the different learning situation. An example of a hypermedia is Quick-time VR. This uses actual photographs to create panoramas which provide a more realistic representation than computer generated systems. Quick VR panoramas can be used on virtual field trips which improve teaching learning strategies. A computer with keyboard, mouse, and a monitor is needed A digital camera, scanner, video digitizer, camcorder and other video input devices would be helpful to create videos. Students also need microphones and audio speakers to further enhance their hypermedia When creating a hypermedia, students are required to review existing products for help. Students need to research before creating their hypermedia. Before putting the hypermedia together, students must create a story board, and conduct work such as videos in segments. After adding links students should revise their hypermedia.