Using multimedia and Hypermedia in education

Multimedia involves
photographs, motion
videos, sound, or text
 Information is
connected with hyper
text links from
around the world
Hyperlink will
become the
education system
used to give
Using multimedia will enhance student learning.
 Students will become proactive learners.
 Students can use sounds to express themselves.
There are at least nine criteria
for evaluating commercial
multimedia software
 One criterion is instructional
planning in which target
audience and pre-requisite
skills are specified.
 Another criterion is the
support product whereby
computer hardware and
software requirements are
Hypermedia focuses on giving students the
ability to present information.
 Students will generate more creative solutions
on problem solving test.
 Learners will exhibit more, comprehend and
retain more of the materials
 The primary advantage of hypermedia is that it
allows users rapid search through lengthy
It increases learner control in higher ability
students and help determine if the hypermedia
features are effective in the different learning
 An example of a hypermedia is Quick-time VR.
This uses actual photographs to create
panoramas which provide a more realistic
representation than computer generated
Quick VR panoramas can be used on virtual field
trips which improve teaching learning strategies.
A computer with keyboard, mouse, and a
monitor is needed
 A digital camera, scanner, video digitizer,
camcorder and other video input devices would
be helpful to create videos.
 Students also need microphones and audio
speakers to further enhance their hypermedia
When creating a hypermedia,
students are required to review
existing products for help.
Students need to research
before creating their
Before putting the hypermedia
together, students must create
a story board, and conduct
work such as videos in
After adding links students
should revise their hypermedia.

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